So recently my console tipped and scratched my MW2 disc. Desperate to play, I borrowed it from a friend, ripped it to my hard drive and used my disc to play it. While doing so I realized the following things:
1. When a game is installed to the hard drive, any copy of the game will work to boot it on the system. For example, use your CD and copy the game to the hard disc and use a friends to play
2. Once a disc is inserted, the disc is verified to be original and then it shows up on the dashboard. The laser is at the beginning or end of the disc and the disc continues to spin forever. When you load up any game, it shifts the the beginning and end or end and beginning and then starts reading the game. If its on the hard disc, it stops spinning the disc and continues to load from hard disk.
So I was curious and tried this. I have a Lite On 83850C drive. I flashed it with iXtreme LT. I burned a copy of MW2 and properly stealth patched it using ABGX360. This way, it is certain that the disc is not an exact clone of the original disc that is copied to my hard drive. I put the burned copy of MW2 in the drive and it loaded up the copy from the hard disc.
Basically, when loading a game from the hard drive, it checks some files on the disc and then continues to load the game. On Xbox 1, the games have a 1MB file that stores the game info and image (Seen only in Xbox 1 modded). My ideas:
If someone was to figure out what those files are, we can theoretically run backup games on CD-R by copying our original disc to the hard drive and using the essential "Boot CD" to boot the game off the hard drive with essentially no way to get banned since we are not utilizing the DVD Drive at all.
What are your guys views on this? Do you think that this is possible?
Think this idea has been in & out of the forums for a whlist. Its a good idea, although if it worked I reckson someone would of thought of this by now. Im guessing the bit on the disk it reads needs to be in a certain place and specific to the game, so I "Boot CD" could do this.
Originally posted by core2kid: How about something like a No CD patch that runs the game without having to check the CD? We already have access to the files on the 360 HDD.
Yes but that would have to be M$ signed code for it to work. The only way to run unsigned code ATM is JTAG or a chip install which kinda makes it pointless.
Originally posted by core2kid: How about something like a No CD patch that runs the game without having to check the CD? We already have access to the files on the 360 HDD.
Yes but that would have to be M$ signed code for it to work. The only way to run unsigned code ATM is JTAG or a chip install which kinda makes it pointless.
The one point that I could see is that if this were actually done, it would be a lot easier to boot up games from native 360 UI than by using a non-native loader that requires execution beforehand. Games on demand are another alternative fix to this problem, but being able to play them in the manner that the OP suggests might be an easier setup than converting an entire ISO for GoD.
Just speculation on my part however, as I don't have a homebrewed console...
$38 on new discs -- Check
$15 on burn after burn that showed as a DVD -- Check
$11 on new laser -- Check
$28 on new multimeter -- Check
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Knowledge from Leerage? -- Priceless