Epic Games regrets Xbox 360 exclusivity, says analyst
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The following comments relate to this news article:
article published on 23 January, 2010
Epic Games, the publisher behind the extremely popular Gears of War series, regrets their exclusivity pact with Microsoft, says top video game analyst Michael Pachter, who adds that "I think the Epic guys can't wait until they can start doing multiplatform games."
When asked if he means the new GOW will hit the PS3, Pachter explains: "I don't, I think Microsoft has a contract to make ... [ read the full article ]
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memphissh
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23. January 2010 @ 17:09 |
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This guy is just throwing stuff against the wall to see what will stick. No matter how you slice it, Epic may not have had the chance to reach an obscene amount of gamers, they did manage to create a name for themselves and learn the importance of finely tuning a release before it launches.
I can't imagine the issues multi platforming games must cause companies in terms of trouble shooting and general performance problems.
Do they probably want more freedom? Sure, but then again...I'm sure MS could make them forget about it with another multi million dollar contract.
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Interestx
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23. January 2010 @ 17:40 |
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The way I read it Michael Pachter doesn't have a lot of cred and is just spouting self-evident truths (ie a multi-platform game can sell to more gamers than an exclusive) as if they were pearls of profound wisdom.
You might as well say Sony 1st party devs or Ninetendo regret not being open to a total multi-platform market cos they would have sold more games than by simply staying PS3/Wii exclusive.
It's just a pointless & pretty stupid line to take - and the cost/benefit equation probably evens the score for them anyway.
Exclusivity gives them (all) to some degree a captive market with dedicated, less costly and much more easily managed marketing to an audience likely to be more receptive to their product than might otherwise have been the case.
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23. January 2010 @ 18:16 |
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This message has been edited since posting. Last time this message was edited on 23. January 2010 @ 18:19
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jookycola
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23. January 2010 @ 21:37 |
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How is a multi-platform game NOT more profitable than an exclusive?
The best selling video game of 2009 was Call of Duty: Modern Warfare 2 a game that was spread far across all platforms and the PC.
The top 10 also features Street Fighter 4 (multi-platform), Resident Evil 5 (multi-platform), and Madden NFL 10 (multi-platform)
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DoomLight
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23. January 2010 @ 21:44 |
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great so we can have Glitchy Epic games on all the platforms. that would be really great.
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AfterDawn Addict
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24. January 2010 @ 00:21 |
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Originally posted by jookycola: How is a multi-platform game NOT more profitable than an exclusive?
The best selling video game of 2009 was Call of Duty: Modern Warfare 2 a game that was spread far across all platforms and the PC.
The top 10 also features Street Fighter 4 (multi-platform), Resident Evil 5 (multi-platform), and Madden NFL 10 (multi-platform)
That's exactly the point, the dude, the "analyst",is wasting his breath on stating some obvious facts, some math that even a kindergarten kid could figure out...But in the end, is all speculations, since we really don't know what MSft really paid to get the exclusivity.
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fgamer
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24. January 2010 @ 00:49 |
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Microsoft and their advertising ability is what made Gears of War what it is today. (plus the sometimes lacking skill of Epic ;) Sony has a serious problem with advertising..they don't seem to do it very well with their games. Although, I've seen it pick up as of lately, prior too, it was almost non-existence.
And who takes anything Pachter says seriously? This man is wrong so much it makes you wonder how he still has a job as an analyst..most of his analysis in the gaming ind are wrong. Microsoft has been nothing but nice to Epic..and plus from the videos I've seen, Cliffy and the rest of the bunch are Bill Gates fanboys..no lie. They were like kids in a candy store when they met him in that E3 video some time back. kinda funny
This message has been edited since posting. Last time this message was edited on 24. January 2010 @ 00:52
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AfterDawn Addict
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24. January 2010 @ 01:59 |
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Originally posted by memphissh: This guy is just throwing stuff against the wall to see what will stick. No matter how you slice it, Epic may not have had the chance to reach an obscene amount of gamers, they did manage to create a name for themselves and learn the importance of finely tuning a release before it launches.
I can't imagine the issues multi platforming games must cause companies in terms of trouble shooting and general performance problems.
Do they probably want more freedom? Sure, but then again...I'm sure MS could make them forget about it with another multi million dollar contract.
Did they? Surely not with UT3,gears 1 or 2...............
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av_verbal
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24. January 2010 @ 03:33 |
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all games should be multi platform to stop corporate monopolies.
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Member
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24. January 2010 @ 05:42 |
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I always dreamed of having Gears of War on all platforms just to see how nice it looks on PS3.
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lxhotboy
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24. January 2010 @ 09:06 |
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Originally posted by TBandit: I always dreamed of having Gears of War on all platforms just to see how nice it looks on PS3.
if it's on both consoles at same launch they will be pretty much identical. Always have been.
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24. January 2010 @ 12:18 |
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Quote:
Originally posted by TBandit: I always dreamed of having Gears of War on all platforms just to see how nice it looks on PS3.
if it's on both consoles at same launch they will be pretty much identical. Always have been.
The 360 will look a tad better, because all multiplatform games are developed on the 360 then ported over to the PS3 (because the 360 is easier to work with)
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Moderator
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24. January 2010 @ 12:35 |
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Originally posted by kikzm33z: Quote:
Originally posted by TBandit: I always dreamed of having Gears of War on all platforms just to see how nice it looks on PS3.
if it's on both consoles at same launch they will be pretty much identical. Always have been.
The 360 will look a tad better, because all multiplatform games are developed on the 360 then ported over to the PS3 (because the 360 is easier to work with)
Not true. All multiplatform games are NOT developed on the 360 first. I would agree that a good portion are but not all. It has been proven to be less costly to dev for the PS3 first, then port over to the 360 as that's easier & quicker to do than the other way around...plus you get an equal game on both platforms.
When you do it 360 first, it becomes more costly because you spend more time having to figure out how to get the PS3's architecture (Cell, SPU's, GPU & split ram) to work in an "order" it was not intended for or designed to do. Overall you get a better product going PS3 to 360 and everyone benefits in the end.
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av_verbal
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24. January 2010 @ 14:39 |
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don't they make all games on a pc, or do fan-boys claim the source code is written on their favourite console.
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Moderator
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24. January 2010 @ 14:56 |
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Originally posted by av_verbal: don't they make all games on a pc, or do fan-boys claim the source code is written on their favourite console.
And it seems those who are misinformed & instigators don't seem to understand that while a game is "made on a PC" it still uses/works in conjunction with a console dev kit machine to be coded properly.
Oh! BTW ~ those who continue with backhanded veiled insults will have a nice bit of time off if they can't refrain from doing so.
This message has been edited since posting. Last time this message was edited on 24. January 2010 @ 15:14
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H08
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24. January 2010 @ 14:59 |
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Originally posted by av_verbal: don't they make all games on a pc, or do fan-boys claim the source code is written on their favourite console.
i actually read some article on QJ that a developer starts making the game on the ps3 because it is the hardest, then they start porting it to the 360 and PC
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Moderator
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24. January 2010 @ 15:04 |
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Originally posted by H08: Originally posted by av_verbal: don't they make all games on a pc, or do fan-boys claim the source code is written on their favourite console.
i actually read some article on QJ that a developer starts making the game on the ps3 because it is the hardest, then they start porting it to the 360 and PC
Yes it is "harder", that is a given. But less costlier in the end to dev for the PS3 first ~ then go to 360/PC...as I said above, ultimately it works out better for everyone in the end.
This message has been edited since posting. Last time this message was edited on 24. January 2010 @ 15:12
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AfterDawn Addict
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24. January 2010 @ 17:06 |
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Quote:
Originally posted by H08: Originally posted by av_verbal: don't they make all games on a pc, or do fan-boys claim the source code is written on their favourite console.
i actually read some article on QJ that a developer starts making the game on the ps3 because it is the hardest, then they start porting it to the 360 and PC
Yes it is "harder", that is a given. But less costlier in the end to dev for the PS3 first ~ then go to 360/PC...as I said above, ultimately it works out better for everyone in the end.
Also sonys dev kit handles a some of the porting so if you doing a multi console game you start with it and polish it as you go
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AfterDawn Addict
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25. January 2010 @ 04:12 |
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Epic should just wait for the contract to end and then just not sign with them again and if making games they should decide to just go across the board. The PS3 is by far the better system but thats only my opinion and not wanting to start a fenboy thing.
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milkyoreo
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25. January 2010 @ 06:01 |
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I don't really want to play Gears of War on my PS3. There is a lot of better stuff that I play with my time.
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djeazyg
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25. January 2010 @ 07:41 |
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I don't understand why would anyone one want their game to be exclusive to one console anymore. I know the reasons they do it but it just seems to me you would want to sell as many copies as possible. I didn't think you needed to be a analyst to figure this out. Think about Gears of War, God of War, Gran Turismo and Forza Motorsport. All with more than 2 sequels. Think of all the profit these 4 games are missing out on. In the long run exclusives seem like a bad idea.
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Moderator
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25. January 2010 @ 11:19 |
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IMO first party exclusives are needed, second party are debatable but third's should never be.
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emugamer
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25. January 2010 @ 12:25 |
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1st party exclusives will be necessary if Onlive ever gets legs.
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AfterDawn Addict
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25. January 2010 @ 19:30 |
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Originally posted by Oner: IMO first party exclusives are needed, second party are debatable but third's should never be.
First party exclusives are not needed, we need universal hardware and vendor built hardware and less console exclusivity.......
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Moderator
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25. January 2010 @ 20:00 |
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Originally posted by ZippyDSM: Originally posted by Oner: IMO first party exclusives are needed, second party are debatable but third's should never be.
First party exclusives are not needed, we need universal hardware and vendor built hardware and less console exclusivity.......
But then you get monopolization and no competition to push technology and/or price regulation/drops! Ultimately there is no perfect answer...actually there is ~ make all games non exclusive...but then you get having to code for the lowest common denominator...so again there is no perfect answer.
This message has been edited since posting. Last time this message was edited on 25. January 2010 @ 20:01
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