I'm trying to burn a PSX game, but there seems to be something wrong with the .CUE file.
The original game files are:
Castlevania - Symphony Of The Night.bin
Castlevania - Symphony Of The Night.cue
I tried burning it with Nero a first time, but my PSX didn't recognize it (it is equipped to do so, no comments).
I opened the .CUE, and it reads the following:
REM SESSION 01 ; Not supported by other applications (*)
TRACK 01 MODE2/2352
INDEX 01 00:00:00
REM MSF: 00:00:00 = LBA: 0
TRACK 02 AUDIO
INDEX 01 50:55:49
REM MSF: 50:55:49 = LBA: 229174
REM (*) SESSION directives are unfortunately not properly supported
REM 'out there'. IsoBuster however supports them !
From what I can tell, it references to the wrong .BIN file, but what about the rest of the data? I don't know how a multitrack PSX .CUE should look like, so, what should I write instead for it to work?
Looks like the cue sheet is fine, but the filename has been cut short to 8 characters. Most likely it was made using a command line program, and the name change won't have any impact on the rip.
You can either rename the .bin file so that it matches the cue sheet, or you can alter the cue sheet so that it matches the filename. Should work fine either way, just make sure you get them exactly the same, filenames are often case sensitive.