User User name Password  
   
Wednesday 12.3.2025 / 00:00
Search AfterDawn Forums:        In English   Suomeksi   På svenska
afterdawn.com > forums > general discussion > all other topics > zippy designs:box jetfighter
Show topics
 
Forums
Forums
Zippy designs:Box Jetfighter
  Jump to:
 
Posted Message
AfterDawn Addict

4 product reviews
_
24. October 2011 @ 10:05 _ Link to this message    Send private message to this user   
Finally drew out a crappy doodle of the basic design, I tried to keep it so simplistic that there's nothing really like it, then again everything has been done before at some point and time.Its the basic fighter for the Lord of Powers ship.

Anyway its on my DA page
http://zippydsm.deviantart.com/#/d4dre49

Here is the description though

Quote:
A doddle of my boxy jet fighter, yes I know its crap LOL.
Need to get a commission on this maybe after I am done with Sandy's.

==============================
My first discripsion of it.

-------------


The pilot sits in the cockpit with the seat folding out as so it’s like the pilot is standing somewhat, like a odd looking agronomic way the pilot is practically suspended in the cockpit in the seat with the yoke and panels coming out from below, the cockpit is highly customizable to each pilot, the cockpit window is made of a translucent bio metal as a extra precaution it can be covered by sliding Protainuim shutters.
Displays are handled in 3 ways hud on the inner window and the helmet visor, as well as a holographic display the holographic display is the main way to view info with the hud displays for minor things but can be used for everything if need be, instrumentation/interfacing is via 2 separated control yokes with panels attached on a moveable highly articulate arm, it’s all 1 unit with the yoke on another smaller highly articulate arm from the panel.
Backups and extras, a low level mental link can be established through the suit or helmet as a final backup system or short term high efficiency combat mode, there is emergency backup touch panel that can fully control the fighter but most new pilots do not have the knack to use it efficiently so a game console like pad is used as a more useable backup solution.
The fighter has a rudimentary anti grav and force buffer system able to reduce G forces by 20 fold.

The systems themselves work on wireless and cabled signals, the cables are controlled by a 3 tiered AI OS system, all aid combat, flight, escape as well as repair and are able to use the cables as tentacles to repair and reconnect services on the fighter.
The above design is the typical humanoid configuration of the fighter, the ‘foo’ fighter configuration runs 3 cognitive AI’s at the same time to maintain high levels of efficiency in repair, combat and maintenance, when either damaged or low on power the AIs can turn off, till one operable one remains to reserve power or disable a damaged AI unit.

Weapon systems: there are 3 weapons systems used on the fighters which can result in dozens of types of weapons fired.
1.Gun system: The gun subsystem can copy most energy types as various types of energy bolts, standard type is a energy bullet a small glowing shard of highly compacted kinetic energy which “explodes” kinetic energy forward able to even place damage behind shields and basic types of Protainuim.
2.Blade/shield system: A blade/shiled system runs along the wings, arms, legs to act as shields or hone it to a blade like edge, the edges of the fighter can be used as a full on blade making the whole thing like a hot knife gunning for the side of a larger ship or rough ramming attacks on smaller vessels, useful to place it inside something you want to dentate with a multiple head fusion bomb but such tactics make drone fighters the perfect multi use weapons.
3 .Matter Energy module: Besides holding payload they can launch the things they hold at high rate of speed, they can hold guns, shields and e’blade hilts for the robot mode, it also dependant on power can emulate through matter/energy conversion missiles of all kinds, the most started used is a homing energy missile that starts out as a normal looking missile then it lights up with a orange yellowish energy shell around it, triples its speed and blows up in a hot spherical fusion explosion.

Power and engine: The power system has 3 mini fusion generators in it that can be adjusted with the power amplification system and focus the energy to attack defense or speed.

The engine system is 3 fold, a kinetic displacement system for basic maneuvering, a anti grav system for maneuvering on a planet or near strong gravitation felids, on the tail end of the mid section is the main thruster, it looks like a normal circular exhaust vent with some out of place vent parts inside the hole, when its active it outputs a orb like energy sphere just barely touching the inside of the exhaust vent, it pushes energy out like a jet, for control the exhaust vent is like a fancy gas grill moving around in the orb to adjust the direction of the energy outputted at the end of the orb, it can protrude out the rear of the orb in a full circle to force a hard reserve, or put out a three flat vents like shark fins to adjust pitch, yaw and roll.


I plan of having a commission done over this once I get this characters pictures (http://halec00.deviantart.com/art/SANDY-260594970) finished up there's 4 or so more.

Copyright infringement is nothing more than civil disobedience to a bad set of laws. Lets renegotiate them.
afterdawn.com > forums > general discussion > all other topics > zippy designs:box jetfighter
 

Digital video: AfterDawn.com | AfterDawn Forums
Music: MP3Lizard.com
Gaming: Blasteroids.com | Blasteroids Forums | Compare game prices
Software: Software downloads
Blogs: User profile pages
RSS feeds: AfterDawn.com News | Software updates | AfterDawn Forums
International: AfterDawn in Finnish | AfterDawn in Swedish | AfterDawn in Norwegian | download.fi
Navigate: Search | Site map
About us: About AfterDawn Ltd | Advertise on our sites | Rules, Restrictions, Legal disclaimer & Privacy policy
Contact us: Send feedback | Contact our media sales team
 
  © 1999-2025 by AfterDawn Ltd.

  IDG TechNetwork