i know a little bit things i need to hack.i want to hack cuz these freakin hackers hack all the time and i want to hack to.u know ratchet deadlocked? thats da game im talkin about.badger41,agent moose and vrenon all hack online.vernon sed ill never know how to hack cuz i dont know what action-replay is (plzzzzzzz tell me what it is)and i dont know how it goes.he sed 9+2=B wtf he sed thats how it is.so plzzzzz tell me how to read the codes and how to hack plzzz plzzz plzzzzz
I don't feel like rewording it now because it's late, but I think this contains some good relevant info.
Most gamesaves seem to be either just lots of raw data, or formatted in a specific way where certain data always stays in the same location.
these locations are known as offsets (always an 8 digit code, usually on the left side)
The hex itself is always in this format:
00 00 00 00 00 00 00 00 00 00 (always groups of 2 characters)
Each group of 2 characters is a byte, which represents a value between 0-255
00 being the lowest, FF being 255-the highest per one byte.
Higher number values require more bytes.
Hex editing a gamesave is simply changing the values of these bytes to something that the game will read.
To change these values to a specific number, you should use the base converter that's built in with hex workshop under tools.
Enter you're number in the decimal, and you'll get a value in hex.
You only need the full bytes to get the number value in hex.
What I meanby this is if you enter something like 255 and get "000000FF" you only need the FF, or if you get "000A4545", you only need 0A4545.
Usually if you don't know the offset that a specific value is at (say for example, your XP you have in a game) then you can convert the exact number into hex and search for it (push Ctrl-F), make sure though that it's the right one to change if you find multiple offsets.
Also one more thing that I can think of: Hex code is always backwards from what the original file data is in.
For example, if a string of bytes such as 0A 00 00 00 on the original file is opened in a hex editor, it will appear as: 00 00 00 0A
You keep the bytes the same, you just reverse the order they go in.