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Killzone 2 thoughts
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17. March 2009 @ 19:14 _ Link to this message    Send private message to this user   
Originally posted by pcrazy99:
The graphics are great and the whole game just looks real detailed. The multiplayer still needs work. The camping out at spawn points and the lack of balancing when setting up games takes the fun out of the game. I just started playing but the weapons you get are no match for what someone higher ranked has got. It seems the game just ignores the filters you pick when selecting a game and tosses everybody together. I've only played through a portion of the campaign and a couple of days on multiplayer. If my experience doesn't change I'll be trading in this game.

I like the online multiplayer. I find that the ppl that complain the most about KZ2 multiplayer are the people that have been playing COD4 and COD:WAW. I just ranked to unlock the engineer class but I am still doing the medic class challenges.
I was worried about playing with people that have a rank of general but so far I have not experienced any imbalance online due to one player has a higher rank than another. Plus the turrets and ATAC's that get deployed are not that hard to destroy. I am enjoying this online and ranking up does not take that long. It's not was quick as COD but not as long as some people make it out to be. Like I said I just unlocked the engineer class and that with only 11 hours of game play. I still have COD:WAW for a change and of course nazi zombie.
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ekoTi
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17. March 2009 @ 23:59 _ Link to this message    Send private message to this user   
KZ2 was pretty wild, didn't get a chance to play the hell out of it as I would have liked too, RIP PS3 #2. -.-

The SP was fun and wild, extremely polished and extremely easy on the eyes. Thought it was really short tho, was surprised when the end came and I didn't really see it coming. Tho I should have, it just sorta happened. The MP didn't disappoint, pretty nice blasting your own music and blasting everyone. Megadeath or Mel Gibson and the Pants - it was aaaaaall goooood. Also liked how the MP game modes were switched up on the fly like that, kinda cool when its a map you really enjoy and you get a good amount of time to play on it. While I wouldn't say the KZ2 MP aspect has the length and longevity of, say COD4 or SOCOM:C (my personal choice these days for solid online play - unless my PS3 isn't working), but it does what it does well.

IMO, I'd say there is no denying that KZ2 did what it was supposed to do...provide a flagship title for the PS3 (that some still deny exists) that shows off what the system can do. Like that was even needed, plenty of games come to mind that I think make the PS3 stand out. But KZ2, pretty awesome game.
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3 product reviews
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18. March 2009 @ 13:04 _ Link to this message    Send private message to this user   
Oner: switch the control scheme to alt 2 and check the hold aim button, then its pretty much identical to COD's scheme.

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16 product reviews
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18. March 2009 @ 15:38 _ Link to this message    Send private message to this user   
That's not the issue. The issue is when you input an action like look left/right or press fire there is a very noticeable TIMED DELAY for the action to be done on screen. These videos clearly show what I mean

http://www.youtube.com/watch?v=0COgdLM-6N8
http://www.youtube.com/watch?v=b0iFiLK8VVw



KajNrig
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18. March 2009 @ 16:14 _ Link to this message    Send private message to this user   
Well, isn't that sort of the point? The game was/is supposed to be very "physical" in that your characters actually feel like they have weight. It plays much more "realistically" than, say, Halo, in which you're a giant effin' android who runs around like a sprinter, or COD4, where you're more or less a disembodied arm and gun.

At least that's my take on it. It's the same feeling I got when I watched the original trailer way back when - a feeling of actually having a body.
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18. March 2009 @ 16:29 _ Link to this message    Send private message to this user   
I use the alt 2 for my controls because it's close to COD. I also stay away from the large matches because it turns into spawn camping. Another thing is I understand it has a heavy emphasis on the team aspect. This sucks when nobody uses their mics or don't behave like a team. It's almost like a free for all with two sides. I guess if you're lucky enough to get on a team with good communication you are ok. Otherwise the experience sucks.
ekoTi
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18. March 2009 @ 18:47 _ Link to this message    Send private message to this user   
Yeah, the whole setup is real nice - but at times it gets crazy. I mean, I love the progression to the rankings and everything that comes with them. The different classes are definitely cool but it seemed as if some just didn't understand it. Medics running right by 3 downed teammates, for example. And then when it does shift to an all out camping of the weaker teams spawn that draws away from it. Well, admittedly, it's fun for a while. A short wile.

=P
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18. March 2009 @ 19:04 _ Link to this message    Send private message to this user   
Originally posted by Oner:
That's not the issue. The issue is when you input an action like look left/right or press fire there is a very noticeable TIMED DELAY for the action to be done on screen. These videos clearly show what I mean

http://www.youtube.com/watch?v=0COgdLM-6N8
http://www.youtube.com/watch?v=b0iFiLK8VVw

I'm sure people have already pointed this out but Guerilla did this on purpose. I did not notice a delay firing weapons but they did want the movement in game to cover a soldier moving while carrying some gear. It takes a bit to get used to it. I actually turned up the sensitivity of the x and y axis but I ended up turning it back to default.
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18. March 2009 @ 21:28 _ Link to this message    Send private message to this user   
Originally posted by KajNrig:
Well, isn't that sort of the point? The game was/is supposed to be very "physical" in that your characters actually feel like they have weight. It plays much more "realistically" than, say, Halo, in which you're a giant effin' android who runs around like a sprinter, or COD4, where you're more or less a disembodied arm and gun.

At least that's my take on it. It's the same feeling I got when I watched the original trailer way back when - a feeling of actually having a body.
You are mistaking the issue I described with weight when it is not. They are 2 separate issues (of one I forgot to mention additionally but I will get to that in a sec). The coding of "weight" has nothing to do with time. If you watch the videos I posted it shows when you press down on the menu screen in KZ2 there is a TIMED delay when it actually moves on screen. "Weight" has nothing to do with the menu screen and there is no reason why a timed delay issue should impact gameplay. I can even go as far as explaining it further that when I pull the trigger of my Glock it happens instantly when my brain tells my finger to physically move there is no delay in that nor when the bullet comes out of the barrel.

I don't have an issue with the weight or the coded in mechanics to make the game have a more realistic feel. But you can't honestly be trying to tell me that a delay when aiming or firing is realistic! They are 2 DIFFERENT things. When I move the right joystick to aim right I want the action to be instantaneous not almost 300+ milliseconds later! Only to have to deal with the weight on top of the delay as well!!! And as for the other item I remembered why does the handgun or knife have the same "weight/feel" as a Rocket Launcher? That is not realistic to me, but I could look passed that if there wasn't a visible timed delay problem.


Originally posted by Bawango:
Originally posted by Oner:
That's not the issue. The issue is when you input an action like look left/right or press fire there is a very noticeable TIMED DELAY for the action to be done on screen. These videos clearly show what I mean

http://www.youtube.com/watch?v=0COgdLM-6N8
http://www.youtube.com/watch?v=b0iFiLK8VVw

I'm sure people have already pointed this out but Guerilla did this on purpose. I did not notice a delay firing weapons but they did want the movement in game to cover a soldier moving while carrying some gear. It takes a bit to get used to it. I actually turned up the sensitivity of the x and y axis but I ended up turning it back to default.
I had been dealing with GG on the PS forums directly when the demo first released! And they even acknowledged that they noticed the problem but I had to take some time off and a month later they have only minorly (sp?) fixed the issue by MAYBE 1 frame so far and that is still not acceptable! Plus they broke the game even worse by removing the auto aim from the shot gun (which was a good thing) only to ADD it to EVERY OTHER gun!?!?! http://www.youtube.com/watch?v=ZopiWebNxq0 & http://www.youtube.com/watch?v=J7hllYWpgD8 WTH is that?!?!

Also you do know that the X & Y axis are on different speeds in KZ2 right? The X axis (R/L) is faster than the Y axis (U/D) so when you motion on the controller a circle it is actually an oval. In order to have it set perfectly you have to put the Y axis 3 click higher than the X axis, THEN and only then will you have the same speed for R/L & U/D looking/aiming (but that still doesn't fix the delay action).

Trust me, it is hard to explain but it is there and they are 2 WAY different things.

This message has been edited since posting. Last time this message was edited on 18. March 2009 @ 21:31

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18. March 2009 @ 23:09 _ Link to this message    Send private message to this user   
Originally posted by Oner:


Trust me, it is hard to explain but it is there and they are 2 WAY different things.
I know exactly what you are saying.

GG wanted the effect to mimic what it would be like in real life. Let's step outside of the game to look at the problem they made when trying to mimic the weight of the gun.

Say you're at the gym and you want to lift a 50 lb. dumbell. When your brain tells your arm to move it moves right away. Now, because of the weight, your arm won't snap right up instantly, but the process of starting that action is instant.

What GG has done was they disconnected your brain from your arm and set it on a delay. That is not the proper way to mimic weight.

The human brain already has a response delay. When you see and think something it takes a split second for your body to react. So when I'm playing and I see someone I want to shoot at, there's already a delay between my mind telling my fingers to move and the action happening. What GG has done is they've went and tripled that delay.

The better way to mimic the weight of the gun is to have the movement acceleration, which they already incorporate to the game anyhow.

Having that lag is just plain stupid.

This message has been edited since posting. Last time this message was edited on 18. March 2009 @ 23:11

KajNrig
Senior Member
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19. March 2009 @ 01:33 _ Link to this message    Send private message to this user   
Originally posted by Oner:
Stuff
Touche, Oner, touche.

Since I've only played the demo, I can't say for certain that I'm experiencing what you are, so I'll take your word... and bhetrick's... on it.
Moderator

16 product reviews
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19. March 2009 @ 09:33 _ Link to this message    Send private message to this user   
Originally posted by bhetrick:
Originally posted by Oner:


Trust me, it is hard to explain but it is there and they are 2 WAY different things.
I know exactly what you are saying.

GG wanted the effect to mimic what it would be like in real life. Let's step outside of the game to look at the problem they made when trying to mimic the weight of the gun.

Say you're at the gym and you want to lift a 50 lb. dumbell. When your brain tells your arm to move it moves right away. Now, because of the weight, your arm won't snap right up instantly, but the process of starting that action is instant.

What GG has done was they disconnected your brain from your arm and set it on a delay. That is not the proper way to mimic weight.

The human brain already has a response delay. When you see and think something it takes a split second for your body to react. So when I'm playing and I see someone I want to shoot at, there's already a delay between my mind telling my fingers to move and the action happening. What GG has done is they've went and tripled that delay.

The better way to mimic the weight of the gun is to have the movement acceleration, which they already incorporate to the game anyhow.

Having that lag is just plain stupid.
Good post Trick. I just don't get it either myself. I really wonder how much BIGGER the impact of this game would have been if it had perfect response controls...but I have to call it how I see it and KZ2 won't have that lasting appeal like COD4 has (and no I am not comparing the 2 before people start calling COD4 a "twitch shooter" when NO CONSOLE FPS can EVER be that with a joystick controller!)


Originally posted by KajNrig:
Originally posted by Oner:
Stuff
Touche, Oner, touche.

Since I've only played the demo, I can't say for certain that I'm experiencing what you are, so I'll take your word... and bhetrick's... on it.
This all started with the EU demo and then when the Gamestop one released it supposedly had "less" input lag. I had downloaded & re-downloaded the demo at least 8+ different times on 2 different PS3's and finally got 1 on my 20gb that was less problematic than the last one on my 80gb (still clearly evident & ultimately not acceptable by my standards).

This message has been edited since posting. Last time this message was edited on 19. March 2009 @ 09:38

Senior Member

3 product reviews
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19. March 2009 @ 11:27 _ Link to this message    Send private message to this user   
Oh I see what you mean now, I hadn't really played the demo much; it was the lack of features that kept me away from it.

Moderator

16 product reviews
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19. March 2009 @ 15:52 _ Link to this message    Send private message to this user   
I still haven't played the rental I got yet...I have to build up the "want" to get through the frustration and power through the motion sickness I know it is going to give me! At least I have some good stuff to still look forward to COD6:MW2, Aliens Colonial Marines, Uncharted 2, GT5 etc. etc. etc.

ooZEROoo
Senior Member

4 product reviews
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20. March 2009 @ 01:02 _ Link to this message    Send private message to this user   
Too much hype for a game that is a Halo copy. IMO Resistance 2 was better.
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Senior Member
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20. March 2009 @ 23:57 _ Link to this message    Send private message to this user   
Originally posted by ooZEROoo:
Too much hype for a game that is a Halo copy. IMO Resistance 2 was better.

Theres no super jumps on KZ2:P
 
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