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Official PS3 vs. Xbox 360 vs. N. Revolution
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canis
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9. June 2005 @ 06:22 _ Link to this message    Send private message to this user   
I will be switching between many different points here, hope I don't confuse anyone.(All below statements are mixed opinions of mine, provided with facts.)

The good thing is I know that I think the playstation 3 looks...umm... ...
The bad news for people that like sony is that like sony is that you can't use your "the Xbox costs money to play online" junk.

The good news for people that like Microsoft is that Xbox live has superior sound quality(starter kits have a microphone so less third-party microphones) a centralized Live service(unlike Playstation's "everyone makes their own online service" thing, so that games don't take forever to join or find.

The good news for sony fans is you can try to "brag" about how you think that the Playstation 3 will also have free online like the Playstation 2 even though nothing has been stated yet, and how you can say bad things about the Xbox becuase you are a Playstation fan and you are just so special.

If the playstation 3's cells are so good, why do PC's not utilize this technogy? The playstation 3's controller will change before launch, if it doesn't it will be similar to what happened with the old Xbox controllers... Which weren't actually that bad.
I believe a company should stick with what they do best instead of taking sales of other consoles by making thier own. *I'm looking at you Sony...
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cmmnsense
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9. June 2005 @ 07:18 _ Link to this message    Send private message to this user   
Good point on the HDD deal, I can't belive I missed that, I knew it, but the thought didn't come up in time. All in all though, I am damn sure that the PS3 will be drive cache enabled just the same as the 360, you just have to stick your own drive on it. Until you do, load times wil be upped. I was thinking that the optics the PS3 is using may be capable of retriving and sending information faster than what we see today. It's very likely that Blu-ray will be much faster, not as fast as a serial ata 150, but w/out HDD it won't be as slow as it is with the PS2, not even close. If you put an HDD on the PS2, but still use the disc, does the PS2 drive cache?

"the 2.5" SCSI drives ARE new technology and you won't see anything much better in a years time." The PS3 is now slated for spring 2006. This is closing in on a years time, I think the new drive technology will be first seen on this, and possibly more devices before/after it's lauch. A year is a long time to go without a tech realease in this dept. Obviously they have the tech long before it gets released, and I'd bet it's inside the PS3 prototypes, and if they're done, the final product.

Yes, it's not the same as having seven processors, but It's getting there. If, if this cell does only ustilize 1 PPE with two threads, and can only "use" two of the seven SPEs at a time, it's not even near operating as if it had only two processors either.

Back to the "one VMX unit per core" deal, the best way of looking at it, rather than trying to figure it out, w/out proper information. Is to trust to a certain degree the spec "1 of 8 SPEs reserved for redundancy total floating point performance: 218 GFLOPS" So not including the, probally, 64-bit enabled SPE, the 218 GFLOPS is our best way of comparing. Now what's the tfpp of the 360, you'd have to find a off. spec on just the CPU. I am using the spec sheet off xbox.com and they don't specify. You could do some serious math though to come up with a rough etsimate. Someone do it, because I'm not.

What would really be slap in the face, would be to find out the PS3 has multiple cell processors, that would set it far ahead, even to have two.

The biggest two things is that 1. we don't have adequate info to assess either processor against the other, and 2. drive caching is not an upperhand for xbox 360, the PS3 HDD just doesn't come in the same box, but buy it.

I want a serious yes or no answer to both these satements from you, do you agree? And in the end when we have every thing we need to know about both systems, do you really think the xbox 360 is going to have overall better performance? Or be a more affordable and feature rich, user friendly system, substantially near that of the PS3's hardware?

As far as long posts, too bad, make a hardware thread, give me a link and I'll follow, until then...
WVengence
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9. June 2005 @ 09:53 _ Link to this message    Send private message to this user   
First off, the stats that I used for the DVD comparison were from the Sony BW-RU101 Blue Ray writer. The BR-DVD does have faster speeds than a standard DVD, but I took that into account.

The PS2 doesn't use drive caching, no. The problem there is that the game effectively needs to be recompiled to re-order the execution of threads more efficiently if you are using caching. That has the effect of pretty much putting 2 games onto a disk, on with a drive and one without. This is why I say that developers probably won't write games that use it if it's not there.

As for HDD technology, there is some things floating around but nothing that will have an effect on the PS3 by spring. Perpendicular recording will be the next big technology and that just allows them to pack more space on.

I will skip the Cell's here for now. I have some interesting stats from a High Performance Computing seminar where IBM was detailing the Cell's and I need to dig it up before I start into this area.
(The PS3 could have 2 Cells, but no more than that. However, only one cell is listed in the specs, so we go with that)

Answer 1. I do think that there is enough information to compare the processors on a hardware level BUT there is no information on the software required to program them which is what allows a person to get the most from the processor. (Hypothetically, if the Cell were twice as fast, but you could only program to get half the power, then they are equal)

Answer 2: Drive Caching could be one of the upper hands... As I noted above, Dev's would be required to recompile the game with 2 different versions in order to support 'optional caching'. While the Blue Ray allows them the space, most won't do it. (None did for the PS2) If they are crunched for time or money, they could (and typically would) just skip the Caching version because the NEED to have a non-drive version as that will work regardless. The drive version would be a nice extra at that point.

However, I think it will come down to Developer support (who lets them produce better games quicker and cheaper) and online (which, again, becomes difficult without a HDD).

For the last question, I think both consoles will wind up being equal when the smoke clears. I personally think that the Cell is more powerful, but that the 360 GPU (while not as fast) will be better than the RSX and that the extra CPU power of the PS3 will be required to take up the slack graphically.

I'll start a new thread when I dig up the Cell stats...
cmmnsense
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9. June 2005 @ 11:16 _ Link to this message    Send private message to this user   
The same applies for xbox 360. Developers don't have to use drive caching on the 360 either if they don't want to or don't have time. If 360 developers use drive caching and they develope the same game for PS3, then they will probally have drive caching on the PS3 version of the game. Developers for PS3 wouldn't want to be left in the dust technologically by not including drive caching, if the person does have a drive, which almost all will and 100% of those who know it will effect performance will. Both system developers can choose to include it or not, PS3 developers would be foolish not to, spending that much time and money on a game, and then not spending a relatively small amount of time to add that in (compared to how much time it will take anyway to make a game like this).

My point is, that almost everyone will buy the drive near when they get the system, and therefore I hope developers would be samrt enoug to anticipate this. It's obvious everyone will get a drive, and obvious that devel. know this, and again, obvious that the games will therefore be drive cache enabled.
WVengence
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9. June 2005 @ 12:23 _ Link to this message    Send private message to this user   
The same doesn't apply to the 360. What typically happens is that developers write their code, then use a compiler (in this case, I believe supplied by Sony/MS) to form that code into a usable form. When this is done, the compiler will organize lines of code to optimize things like symetric processing (running simular threads on multiple cores) and timing issues for things like caching.

Since the 360 has a HDD standard, that means that when the code is compilied, the game will be designed to use the hardware in certain ways (such as caching).

If the PS3 doesn't have a HDD standard, then the Developer MUST make the game so that it doesn't use caching. At that point, they would then have the option to recompile their game using a different set that could take advantage of the drive BUT they can't do this by default because they don't know if you will have a drive. So, IF (Big if here) they have the time, money and aren't lazy then they could also add a version of the game that uses the drive. They had that option for the PS2 and none of them did it, so don't be shocked if that repeats on the PS3.

Developers don't need to care about performance, because their game will play just like every other groups that doesn't use caching.

The only people that should care is Sony, but (this is conjecture) it seems that they promised all this high tech stuff that costs $$$ and now they need to cut things to have any hope of competing with the 360. Remember that they initially tried to say that the PS3 would be around $500, where told that no one would buy it at that price and then went for $450 and finally backed down to $370.

Here is a link for the Hardware thread...
http://forums.afterdawn.com/thread_view.cfm/199199
cmmnsense
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9. June 2005 @ 13:39 _ Link to this message    Send private message to this user   
We still don't know for sure if an HDD is or is not standard on the PS3. If drive caching is going to play such an important role, Sony has a year to make a drive standard and do it. Sony will also have a look inside the 360 when it's released much before, and if anything is drastic, they can push back the release, as usual, and make minor changes. Including a HDD and/or tweaking it and making developers to drive cache. If it's going to slow performance and be a significant leg up for the 360, then PS3 has plenty of time and the ability, to easily do it to. Because the developers didn't do it on PS2, is because not many (probally all afterdawn people do) don't have an HDD. I don't, it's worthless with the PS3 a year away and having to mod for movies etc. Bottom line: if it becomes any significance (apparently it is) nothing stops (price up a little) Sony from including a 10-20 gig HDD and doing the same thing.

If we can identify this, Sony foresaw this long before we did, and will address it easily. That's why they haven't given a yes or no to alot of things yet.

Let's say they don't make a HDD standard. Would developers sacrifice performance and sales to a competing system (or not competing, making the game for both) by not making a version to utilize an HDD most will have the first day they buy the system? In all reality, even if it isn't in the same package as the PS3, the HDD and another controller are what you buy with it or the next week (I hope most of you have one of the many memory types for digital cameras that the PS3 uses too) Why is MS going with another type of one way only memory card? I know, they have to make up for the included drive somewhere. Can you belive we payed $30 for a giant(size) 8MB memory card only for PS2. MS is look like it is keeping tradition and making $$$. Sony uses Memory Stick standard/Duo PRO, SD standard/mini and CompactFlash (Type I, II). I have 3 memory stick pro and 3 memory stick pro duo and 2 memory stick standard plus 1+ of the others of those except compactflash type I already. I can just pop my 2gig memory stick pro in and save whatever I want, load up music or movies etc onto the (maybe inc. maybe sold separate) HDD etc.

Things have changed since the PS2 and the PS3 almost has nothing in common with it beside the controller buttons and name. The PS2 not using games that are drive cache enabled is no reflection on what will happen, 6 years after the PS2, and 2 years after the HDD, Sony and the developers aren't thinking the same as when most were still using dial-up.

Sony will probally give up trying to compete the cost by too much, rather be $100-$150 more expensive and be the better sytem. Most people buying these new systems are prepared to spend $500+. The guessing on the $300-$400 range 360, is a barebones gaming system with none of those mainstream MTV selling points. Both full sytems will most likely be $450 and up, because you don't want to overestimate how much these companies can and probally will charge us. They're going to be selling roughly (might not be close, but you get the 1 for 1 almost losing money idea) $500 systems for hopefully $500, and make money on the accessories. Maybe Sony is smart and won't inlclude a drive, make money off it, and have both drive cache and not.

"BUT they can't do this by default because they don't know if you will have a drive"- yes, actually, yes they can do this standard with all their games, because they are smart enough to understand most will have a drive, and would want to match the 360 in this dept.

Sorry everyone for long post again.
WVengence
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9. June 2005 @ 15:30 _ Link to this message    Send private message to this user   
Few things Cmmn.

First, lets stick to the specs. There is no HDD listed so we must assume that there is not one. That was your request.

Second. How many people got a HDD for the PS2? What makes you think that any more people are going to get one for the PS3? I feel safe in this claim simply because it happened with the PS2 for a reason. History repeats...

Third, I don't doubt that Sony forsaw this, but it's more a question of do they care? They are arogant which can be evidenced by comments like "The next generation of consoles starts when WE say it starts..." and believe that people will buy it regardless.

"yes, actually, yes they can do this standard with all their games" They 'could' do it standard with their games, yes. They could have done it with the PS2 as well, but they didn't. Developers 'could' have added 720p standard on their xbox games, but there are around 20 that actually do support it. Sure, they 'can' do it standard...

This message has been edited since posting. Last time this message was edited on 9. June 2005 @ 15:30

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9. June 2005 @ 16:40 _ Link to this message    Send private message to this user   
@ WVengence,
majornelson.com is a bad source to trust, i wouldnt be surprised if it is sponsored by MS. it is a very lopsided site with some false info.
WVengence
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9. June 2005 @ 17:23 _ Link to this message    Send private message to this user   
No argument at all Solar... In fact, MajorNelson is the lead of the Xbox Live project and IS sponsored by MS. I will freely say that they are biased. I will also say that the Sony stats are every bit as biased and were released specifically on the points where they beat the 360 and ignore where it is lacking.

I think that both sources must be taken with a truckload of salt. I just bring out the MajorNelson.com comparison when I have to deal with people saying "Look, Sony says the PS3 is twice as powerful!!! 360 sucks." Not because the comparison is true, but it shows that the numbers can be manipulated to say whatever people want them to.

As a side note, can ANYONE tell me how Sony managed the claim of 1.8 TFLOPS from the RSX? This is the one number that remains inconcievable to me (Princess Bride plug there) and no one seems to know how it's done.

This message has been edited since posting. Last time this message was edited on 9. June 2005 @ 17:24

JayD1056
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9. June 2005 @ 18:55 _ Link to this message    Send private message to this user   
like this of course
RSX -> !!Some Magic Right Here!! -> 1.8RFlops output :)
cmmnsense
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9. June 2005 @ 21:40 _ Link to this message    Send private message to this user   
Using what happened with the PS2 is pretty foolish. When the PS3 comes out, digital media, digital video, and digital photo enabled (kind of like the PSP, except better and more formats) the HDD will become a big part of the system. Saying that this didn't go for the PS2 so it won't go for the PS3, is like saying that the PS2 will not play games online because PS1 didn't play online.

http://ps3.ign.com/articles/621/621155p1.html As far as the HDD goes take at look at this june 1st article from ign.

http://media.ps3.ign.com/articles/615/615091/vids_1.html It's very long, but you need to watch it.

Recap:

CPU- 360's= 115 GFLOPS
PS3's= 218 GFLOPS

GPU/CPU- 360's= 9 billion dot product operations per second
PS3's= 51 billion dot product operations per second
360's= 48 billion shader operations per second
PS3's= 100 billion shader operations per second
(for sake of typing a long post I took the basics of each dept. CPU overall peformance, and what's really going to make a game look better off the GPU)

Overall the PS3's CPU looks better, and overall the PS3's GPU looks alot better. PS3, like the xbox, will rip music to HDD along with photos etc. PS3 will also have a built in web browser, I hope/assume the 360 will too. The PSP connects to the PS3 to gather data no matter where you are in the world off your HDD, and acts as a second screen/remote (sweet!). As long as you have a wireless hotspot, you can stream anything from your massive HDD to your PSP, such as your whole music collection, a movie, photo albums etc.

The PS3 is turning out feature rich as well, and performs better in the long run. What makes the difference is listed above. Please watch the press conference, and then watch videos pre-rendered if you please for the 360, they just don't look as good, game-play or pre-rendered. After investigating which vids are which, the 360's pre-rendered looks like the PS3's real-time gameplay. (not quite, but it's noticible the PS3 owns)
cmmnsense
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9. June 2005 @ 21:49 _ Link to this message    Send private message to this user   
Why, why in the world are you convinced that the 5 year old PS2 is going to be a reflection of PS3. For another example, saying that people won't use an HDD on PS3 is like saying the PS3 will not have a wifi card because PS2 didn't we already know it does. It's like saying that people didn't buy memory stick pro duos for their PS2 (because they don't work with it, except through the PSP usb and max media manager for PS2) so then people won't buy memory sticks for PS3, even though that and SD and compactflash memory sticks are how you save game data.

It's foolish to reflect on the PS2 for the PS3 five years into the future. Once people discover the features and benefits of an HDD on the PS3 they will buy one right away (if it didn't come with). Some that make good money will even buy a $250 remote w/screen (PSP) for their PS3, when the features are understood and known about (the average consumer that will make Sony and MS the big bucks on these systems doesn't even know about them right now, except for those who watch MTV, will know about the 360).
pacifist
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10. June 2005 @ 00:25 _ Link to this message    Send private message to this user   
1st of all i think you should all get your facts right,
the nintendo revolution "poo cube" has 400 mega gigleebytes and 576 ecto plasmonauts intertwined into the hard drive,
so because of this fact alone the sillicone entities that make up each graphical sprite are irrelovent to the skid marks in my underpants....ok
now that we have cleared that out you can tell me your hypothesis of the nintendo consiparcy theory written by Bogshmoff manalowe
pacifist
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10. June 2005 @ 00:29 _ Link to this message    Send private message to this user   
1st of all i think you should all get your facts right,
the nintendo revolution "poo cube" has 400 mega gigleebytes and 576 ecto plasmonauts intertwined into the hard drive,
so because of this fact alone the sillicone entities that make up each graphical sprite are irrelovent to the skid marks in my underpants....ok
now that we have cleared that out you can tell me your hypothesis on the nintendo consiparcy theory written by Bogshmoff manalowe x2
WVengence
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10. June 2005 @ 03:02 _ Link to this message    Send private message to this user   
Sorry Solar, has to be done.

Cmmnsense, your breaking your own request. The HDD isn't on the spec sheets, it's not included. I don't care if you can buy it later or not. No spec sheet, doesn't count.

Now since you want to pull out stats... I'll even use the same source
http://xbox360.ign.com/articles/617/617951p1.html

General CPU performance: 3 to 1 for the 360
GPU Shader Operations: 360=80, PS3=74.8
GPU programable Shader Ops: 360=240, PS3=228
Total System Bandwidth: 360=278.4, PS3=48

"When you break down the numbers, Xbox 360 has provably more performance than PS3. Keep in mind that Sony has a track record of over promising and under delivering on technical performance."

Now, all this comes straight from Microsoft so it is every bit as official as the information released from Sony.

As for your article from IGN, I've read it a few times. If they were planning on including a drive, they would have said "we have a 10GB drive but you can upgrade"... When you say "we haven't decided yet" they mean we don't want to include one but know we would get slammed for it and so won't say anything right now.

Otherwise, I'm not saying that the PS3 won't have a Wi-Fi card because the PS2 didn't. I'm saying that if it doesn't ship with a drive, most developers won't use and they won't. I use the point of the xbox/ps2 to illistrate that developers don't use the 'extra' features alot of the time...
Xbox=Built in Drive=Drive caching used by all games.
PS2=Optional Slot for drive=No caching used on ANY game.

Now, if people want to listen to their music or look at photo's and the like, they could just pop there Sony Memory card into the PS3. No need for a HDD to copy them to. Of course, there won't be any game benefits, because developers aren't going to use it. So people won't buy the HDD because there is no use for it and any support that 'might' have happened will dry up entirely.
AfterDawn Addict

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10. June 2005 @ 05:02 _ Link to this message    Send private message to this user   
Well it certainly seems here that someone is lying, but who?

I agree with the statement that "we haven't decided yet" means "we won't but we're not going to tell you yet", and I can see hard disks carrying premiums for both consoles.

I am dubious over the claimed stupendous power of cell processors because if the speeds previously stated were possible, brand new PC processors such as the Athlon64 X2 would be a waste of time and money, and large corporations such as AMD aren't that stupid... (In fact i wouldn't have a word said against them, but that's beside the point)



Afterdawn Addict // Silent PC enthusiast // PC Build advisor // LANGamer Alias:Ratmanscoop
PC Specs page -- http://my.afterdawn.com/sammorris/blog_entry.cfm/11247
updated 10-Dec-13
velascoj2
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10. June 2005 @ 06:06 _ Link to this message    Send private message to this user   
For "cmmsense", I belive that the xbox has 9 billion dot products on cpu only and with the gpu toghether create an amount of 33.6 billion dot products (warning this info came about from an article on Gamespot). As far vengence goes the link of Ign posted stating the comparison of the ps3 vs xbox are somewhat deluted. Remember that its said of the spe's not having any cache while in reality they do and that giving the cell an advantage over the 360 overall 1 meg cache. The Xbox bandwith of 278.4 its indeed a great number, however under what circumtances is going to be distributed? System memory bandwith is almost the same (for both systems), but the main will be the utlra fast 10meg embedded ram ox xbox 360. ( however I have been out of town and perhaps missed some new spec info)
I personally think that trying to compare the performance of the two systems are futil at this point. Obviouly the cell processor is quite enigmatic since it is unproven technology. I can Understand Microsoft been slightly paranoid about the power of the cell (that leading them to make blatant comments against it). However The xbox gpu seems to be giving the rsx a good challenge. There is no doubt that the 48 unified graphic pipeline system will be raising many questions. It not clear yet if they will work better than separete ones. The enigmatic 1.8 teraflops number on ps3. Perhaps we will have more clues when the nvidia g70 (I think that is the name) full info is revealed on the 21st of the month.

two cents
velascoj2
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10. June 2005 @ 06:10 _ Link to this message    Send private message to this user   
Sorry I meant that the main memory difference between both system will be the 10meg embedde ram having a 256gb/sec bandwidth on nxbox 360.
WVengence
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10. June 2005 @ 09:24 _ Link to this message    Send private message to this user   
sammorris: It's not that either side is lying, but more that they can spin numbers to say what they want. For example, the 218 GFLOPS that the cell is capable of it a true number, does this mean that it's 200 times better than a desktop PC? No. The 218 is for SPFLOP's which is a less accurate way of doing floating point ops. A typical PC processor does DPFLOP's which is far more accurate (and a requirement in general computing) and actually brings the cells performance down to 26GLOPS in this mode (Note that this # is supplied by IBM for a 4Ghz model). The companies present theoretical numbers to you in recognizable form but don't put them into context so you make an inaccurate opinion.

Another great example, IF the RSX can actually do 1.8 TFLOPS (theoretical) then does that mean it DOES 1.8TFLOPS? Nope. Typical GPU's actual have a utilization of about 50%-60% when they are pushed (typically because they can only push so much through the pipes...). An easy example is to say that it has 24 Pixel and 8 Vertex pipes for example. If you have 36 Pixel and 36 Vertex operations to perform, the Pixel would be done in 1.5 (2) Cycles and the Vertex would take 4 cycles. This means that your GPU is being utilized at 56% (72 cycles required/128 total cycles). Now your 1800GFLOPS is REALISTICALLY 1008 (56%). Let's add in an additional lose for MSAA and the like (I'm going to use 23% here until I run some actual #'s from a video card, which will probably lose more) and your 1008 becomes 776GFLOPS.

Now all the numbers I gave you above are based in fact and show you that the RSX (in these curcimstances) will produce 43% of what Sony tells you it can.

Vel: I will talk about Cell's soon enough. I'm going to cut it short at a small novel for the moment...

Everyone: Appologies for the long posts. It's hard to talk actual numbers without it getting big. I had tried to start another thread for this but was shut down immediately.
cmmnsense
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10. June 2005 @ 12:36 _ Link to this message    Send private message to this user   
Your absolutly right and I understand your point that they won't actually perform like that, but it's still a use of comparison between the two as long as you use the same unit of measurement for both. They're goign to be close, but it's obvious Sony was and is dedicated to being the better hardware, this they have achieved. I don't even remember if you said the 360 if the better hardware, or not, but soem people are trying to say that. It's obvious it's not better, but not significantly worse either.

Watch that press conference, it's displays of the system and the specs in comparison to other machines is practical and gets the point across.
AfterDawn Addict

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10. June 2005 @ 12:37 _ Link to this message    Send private message to this user   
It really isn't feasible to compare PCs to consoles at this stage i don't think, they just work too differently.

For under a quarter of the cost of a top of the range PC even when they come out, there is obviously one part of the new generation's technology that will mean they are slower, otherwise the gaming PC market would (temporarily at least) collapse!



Afterdawn Addict // Silent PC enthusiast // PC Build advisor // LANGamer Alias:Ratmanscoop
PC Specs page -- http://my.afterdawn.com/sammorris/blog_entry.cfm/11247
updated 10-Dec-13
cmmnsense
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10. June 2005 @ 12:42 _ Link to this message    Send private message to this user   
Your bandwidth statement is so faulty it isn't funny. That sick band width speed is off a whopping 10MB of EDRAM. Sure, 10MB of EDRAM is why the xbox 360 is goign to be so much faster and more powerful, right, perfect sense.
cmmnsense
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10. June 2005 @ 12:45 _ Link to this message    Send private message to this user   
I am purposefully breaking up posts...

As far as Wvengence's use of my spec sheet statement. Just because it isn't listed, doesn't mean it isn't going to be there. BUT, if IT ISN'T LISTED, you CAN'T CLAIM IT WILL BE THERE. Damn, how hard a concept is that. Your grasping at the air for 360 support at this point.
velascoj2
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10. June 2005 @ 12:49 _ Link to this message    Send private message to this user   
exactly my point!
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velascoj2
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10. June 2005 @ 13:03 _ Link to this message    Send private message to this user   
"cmmnsense" chill we hear you, don't need to get upset. I agree with alot of what you have stated.Vengence also has good points but ofcourse as you can understand he's somewhat scheptical of Sony delivering what had showned based on Ps2 release. I had mentioned in here in the past that that ps3 released will be different from the previous generation. However I personally more incline to wait to see how the systems are put togheter and how all the compounds comunicate to the other. And ofcourse how diffult to create graphic engine libraries. We shall see

cheers
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