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Patching Psx
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lordbyron
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24. August 2005 @ 04:45 _ Link to this message    Send private message to this user   
Hi there, Well I recently purchased a second hand psx beleiving it to be mod chipped. But when I tried a back up of Gran Tourismo it didn't load.. I tried to find a patch for this game but to no avail. I just want to verify this psx is infact modded. Is there some way to tell without lifting the solder on the protective plate? Should a mode chip have wires coming of it and connecting to the main board?? Or am I missing something out when creating my back up? I used Alcohol 120% in psx setting to create disk image then burnt it at 1x speed to a cd-r. does Gran tourismo need a patch? It says it is protected with libcrypt. does this mean it needs patching and if so where can I find a patch. Is there a generic patch for all games protected with libcrypt? I read one forum that said gran tourismo doesn't need a patch. If that's true then it's either my back up technique thats floored or my psx is infact not chipped! Or maybe the disk I used is not good. I did scrutinize the insides of the psx and couldn't find any wires but the solder did look like it was a home job? Well here's hoping somone out there can enlighten me... If i do'nt work this out myself first...... Cheers Lord Byron
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20. September 2005 @ 22:14 _ Link to this message    Send private message to this user   
No GT isn't mod protected so either you got ripped off, or you didn't burn your backup properly. The correct Alcohol 120% settings of PSX back ups are as follows: write speed low (no higher than 4x), Write method DAO/SAO, datatype playstation, and make sure you are using the image burning wizard and not just trying to create a Data CD. Good Luck.
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