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N64 - big endian, little, or byte swapped?
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XtraZero
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13. October 2005 @ 18:38 _ Link to this message    Send private message to this user   
I think this needs clearing up. I for one don't know the difference, and it seems to have a big impact on the functionality of 64 roms. I think this would also be the best place to mention what roms work best with what method. (NOTE DO NOT say 'burned' or 'streamed' as in the end they have very little to do with whether or not a 64 Rom will work. It is more important to know the loader and emulator method, along with the format (eg .dol, .iso, etc.))


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14. October 2005 @ 07:13 _ Link to this message    Send private message to this user   
Quote:
It is more important to know the loader and emulator method, along with the format (eg .dol, .iso, etc.))
Umm... image Format need to be always .iso or .gcm...

And mario 64 is best to be big endian.

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XtraZero
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14. October 2005 @ 07:28 _ Link to this message    Send private message to this user   
.dol files will work on Qoob Pro if they are burned in data format. Guess I should have specified.


This message has been edited since posting. Last time this message was edited on 14. October 2005 @ 07:29

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xtestedx
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15. October 2005 @ 05:34 _ Link to this message    Send private message to this user   
XtraZero I use the Zelda OOT image to mount n64 games off. I put the game in big endian and then replace the zelda rom (the last (.n64) suffix if you GCM image file). If i feel creative i replace urazle.tpl (which is the backgound) with one more approiate!. I close the gcm. I then stick lots of them on one dvd. If you could post which games work using this method it would be great! i will. I already know that mario64, lylat wars, and mariokart work flawlessly using this method
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