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Problems with Xeno install
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20. April 2006 @ 08:31 _ Link to this message    Send private message to this user   
I installed a Xeno modchip in my Gamecube the other day, and it won't boot burned discs. I know the discs are burnt correctly because I can boot them using the MaxDrive Pro method.

I thought that perhaps I didn't make a complete contact with the solder on one point, so I resoldered that point but it's still not working. Maybe I'm still not able to make the contact soldered correctly since that corner of the chip is sitting up a little.

So has anyone tried soldering wires to this chip? I know one of the advantages of the chip is that you can solder it directly to the board but since I can't seem to get that going, will it work if I solder it with wires? I don't see any reason why it wouldn't work but maybe someone knows from experience?

Thanks in advance.

Wii baby!
PS2 V10 DMS4 EZI Lite Maxtor 120GB HDD - HD Loader 3.0
GC w/green LED mod
M3 w/1GB SDMini & X-ROM2 GBA 512MBit FlashROM
VZW LG VX9800 w/256MB miniSD card
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Senior Member
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20. April 2006 @ 09:49 _ Link to this message    Send private message to this user   
I've heard of a couple of people having problems with the direct solder method and using wires. Go for it, man.
Venom5880
Suspended due to non-functional email address
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20. April 2006 @ 15:55 _ Link to this message    Send private message to this user   
It'll work fine with wires. Just make sure everything gets connected in the right spots.
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21. April 2006 @ 04:32 _ Link to this message    Send private message to this user   
If the chip is installed correctly when you turn on the cube you'll see the red LED on the chip light up for a second or two, then it'll change to green. If you're not seeing the green LED light up you might have to poke some more solder down the holes, like I did!

When the cube is all together, you can just about see the chip's LEDs through the fan grill on the side of the cube.







I'll stir fry you in my wok
Your knees'll start shaking and your fingers pop
Like a pinch on the neck of Mr. Spock


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21. April 2006 @ 08:28 _ Link to this message    Send private message to this user   
I tried soldering and still can't get it to work. I accuidentally pulled up a contact when I was de-soldering the chip from the board. I was able to trace it back to another point where I should have been able to connect, so I wired the chip that way. It still doesn't work.

I'm sure that using wires would have worked fine if I had been able to remove the chip wihtout damaging the board. I used some excess wires I had left over from my PS2 DMS4.

I didn't know about the LED's, I could check for that, but at this point I'm pretty sure it's a lost cause. On the plus side the machine still works fine, just won't direct boot the burned games.

Wii baby!
PS2 V10 DMS4 EZI Lite Maxtor 120GB HDD - HD Loader 3.0
GC w/green LED mod
M3 w/1GB SDMini & X-ROM2 GBA 512MBit FlashROM
VZW LG VX9800 w/256MB miniSD card
jimmy42
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23. April 2006 @ 22:50 _ Link to this message    Send private message to this user   
There are plenty of places that do system repairs for failed modchip installations. You should google it before you decide to throw in the towel on your GC.

Checkout http://www.xbox-modchips.com out for amazing deals on xbox mods, accessories, installations & repairs.
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25. April 2006 @ 14:17 _ Link to this message    Send private message to this user   
I checked it out and most places charge upwards of $100 just to repair a basic problem. The GC itself is still fully functional as I didn't remove any parts, just the ends of two traces. It just doesn't seem worth it to me, but thanks for the suggestion.

Wii baby!
PS2 V10 DMS4 EZI Lite Maxtor 120GB HDD - HD Loader 3.0
GC w/green LED mod
M3 w/1GB SDMini & X-ROM2 GBA 512MBit FlashROM
VZW LG VX9800 w/256MB miniSD card
afterdawn.com > forums > archived forums > nintendo gamecube - general discussion > problems with xeno install
 

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