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Ripping levels
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7. July 2006 @ 15:12 _ Link to this message    Send private message to this user   
Does anyone know how I could "rip" levels off of my PS2 gm so I can look at them in Maya? I want to use them as templates for my own levels because I like the styles.

Doesnt expecting the unexpected make the unexpected expected and therefore mean youre expecting the expected which was the unexpected until you expected it?
"Opinions are immunities to being told were wrong." - Relient K
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