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SMG Sniper
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Newbie
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3. May 2007 @ 12:16 _ Link to this message    Send private message to this user   
Ok, before i start, i want to let all of you know that i haven't been modding for a long time.

1- open up dothalo (this is the program i used for this)

2- open up the map of your choice, i will be using cuagulation

3- go to weapons [weap] tag

4- scroll down to where it says objects\weapons\rifle\smg\smg and click on it

5- open up the tag editor

6- then, scroll down to where it says zoom levels, minimum zoom and maximum zoom.
change them from>
zoom levels: 0
minimum zoom: 0
maximum zoom: 0

change these to
zoom levels: 2
minimun zoom: 2
maximum zoom: 10

7- alright, now that that is done, go to the dependencies/loneids/reflexives window

8- then click on then
proj - objects\weapons\rifle\smg\projectiles\smg_bullet

now click on the Dependecny/LoneID: and scroll down to
objects\weapons\rifle\sniper_rifle\projectiles\sniper_bullet and select it and click the Save Changes button

9- now clikc on the button that should say either
effe - effects\objects\weapons\rifle\battle_rifle\battle_rifle\fire_bullet
or smg\fire_bullet, it will be below the projectil tag there

change it to
effects\objects\weapons\rifle\sniper_rifle\fire_bullet and hit save changes

10- select the
jpt! - objects\weapons\rifle\smg\damage_effects\smg_trigger and change this to
objects\weapons\rifle\sniper_rifle\damage_effects\sniper_rifle_trigger and hit save changes

11- save all the changes you have done, and enjoy your sniping smg
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Newbie
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3. May 2007 @ 12:38 _ Link to this message    Send private message to this user   
Here is another fun mod.

Suicide Shosma

1- open up dothalo

2- open up the map of your choice, i will be using couagulation

3- scroll down to the weapon [weap] tag and then click the objects\weapons\rifle\shotgun\shotgun tag.

4- open up the Tag Editor

5- go to Flags and check the Dual Wieldable box

6- next, go down to where it says
Number of projecticles 12 (i changed it so i don't remember)

and change this to
Number of projectiles 50 (or higher)

7- now change the aquire distance to 200 or so

8- then select firing type 0

9- and check the box semi automatic

10- now go to the clip and select 0

11- then change the starting ammo to 7000, the maximum ammo to something like 10000, the clip size to something like 2500, and the maximum holding ammo to something like 10500. the reason for big numbers is because of how many projectiles there are, 50, and you will need bigger numbers to be able to have it for a long time.

12- now go to the bullets per shot (lower down) and put it to 50

13- save changes

14- now go to the dependencies window and find the prof line. select his and go to the dependencies/loneid and change the projectile to objects\weapons\grenade\plasma_grenade\plasma_grenade

15- save changes

16- next, go to the effe tag under the tag you just edited and change this to effects\impact\explosion_large\scorpion_shell\shell_explosion
save changes

17- go to the last tage, it should be a jpt! tag, and select it. change this to objects\weapons\grenade\plasma_grenade\damage_effects\plasma_grenade_equipment_explosion
save changes

18- save everything and enjoy your shosma (< shotgun+plasma)
Newbie
_
3. May 2007 @ 13:14 _ Link to this message    Send private message to this user   
The Pocket Pistol

1- open dothalo

2- open up any map, i am using lockout for this

3- open up the weapons [weap] and select the magnum

4- go to the Tag Editor

5- (optional):
Zoom Levels 0
Minimum Zoom 0
Maximum Zoom 0

change these to
Zoom Levels 2
Minimum Zoom 2
Maximum Zoom 7

6- now change the aquire distance to 25

7- (optional) now go to
Clip and select 0
and change
Starting Ammo to 72, Maximum Ammo to 120, Clip Size to 24, Maximum holding Ammo to 96, shots reload to 24.

8- now go to the projectile and select 0. click the boxs for lock on. this is optional

9- Go to the dependencies window and clikc on the
proj - objects\weapons\pistol\magnum\projectiles\magnum_bullet
then go to the dependencies/loneid and change this to
objects\vehicles\scorpion\turrets\cannon\weapon\bullet

now clikc the
effe - effects\objects\weapons\pistol\magnum\fire_bullet
and change this to
effects\objects\vehicles\scorpion\cannon\cannon_fire

now click the
jpt! - objects\weapons\pistol\magnum\damage_effects\magnum_trigger
and change this to
objects\vehicles\scorpion\damage_effects\scorpion_cannon_trigger

10- now save all the changes and enjoy!
Newbie
_
3. May 2007 @ 13:31 _ Link to this message    Send private message to this user   
Ok, this is a tuturial on how to throw a vehicle

1- open dothalo

2- open the map of your choice, i am using lockout

3- go to the [eqip] Equipment tag and select either the plasma grenade or the frag grenade

4- Go to the dependencies window and click the
hlmt - objects\weapons\grenade\plasma_grenade\plasma_grenade
and change this in the Dependencies/LoneID window to
objects\vehicles\wraith\wraith
or
objects\vehicles\scorpion\scorpion

save changes

5- select the
foot - effects\materials\objects\weapons\plasma_grenade
and change this to
effects\materials\objects\vehicles\wraith
or
effects\materials\objects\vehicles\scorpion

save changes

6- now,with this done, go back to the eqip and select the grenade you chose earlier
select the
effe - effects\impact\explosion_small\plasma_grenade\equipment_detonation
and change this to
effects\impact\explosion_large\scorpion_shell\shell_explosion

save changes

7- now you have a sweet grenade. have fun with this
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scamino1
Suspended due to non-functional email address
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6. May 2007 @ 14:11 _ Link to this message    Send private message to this user   
good job for a beginner i guess


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