playing gc games on modded xbox
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bg_graf
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2. November 2003 @ 14:13 |
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Is it possible to have a bios that will make it so that you can play gamecube games on your xbox. Because:
I have an xbox and dont want to pay for gc
I only want like., 2 gc games..
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shallow
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2. November 2003 @ 17:26 |
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Very doubtful
Im not an expert in any sense of the word but when you speak of playing GCN games on an Xbox your talking emulation because of different calls, etc... the game needs. Im not aware of any GCN emulators, even for PC. PC hardware needs to become more powerful before GCN emulation is a real option and I highly doubt an Xbox could do it.
But then again, what do I know.
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ModNoob
Junior Member
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3. November 2003 @ 06:32 |
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An Xbox can emulate pretty much anything if some programmers put their mind to it. The xbox is very powerful hehe.
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Mudvayne
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3. November 2003 @ 06:39 |
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An Xbox is not as powerful as most PCs out today. And PCs aren't powerful enough to emulate GC games yet.
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ModNoob
Junior Member
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3. November 2003 @ 06:42 |
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GC does stand for game cube right?
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bg_graf
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3. November 2003 @ 12:39 |
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For those who do not understand... Gamecube<Xbox<Pc In technology.. Of Course Xbox can do it.. basically I'm asking if anybody CAN do it or make a BIOS that tricks your xbox into thinking it is a gamecube..
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Mudvayne
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3. November 2003 @ 12:43 |
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Xbox's technology would not be able to play GCs. Not even emulated!
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shallow
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3. November 2003 @ 13:02 |
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pc>xbox>gcn
If a PC isnt powerful enough how can a less powerful machine (xbox) do it?
I was taught as a general rule of thumb you need at least a magnitude of X10 more powerful hardware to emulate a system.
PS2 emulation is just now begining in any real sense and its processor is ~+/-250MHz
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ModNoob
Junior Member
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5. November 2003 @ 06:15 |
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Hmm I honestly dont see why the Xbox wouldnt be able to do it. I mean it has more power than the game cube..so it should be able to preform tasks that tha gamecube does.
http://www.xboxcity.com/Console/Specs.asp
There is all of the specs for the xbox and the gamecube...I was under the impression that something with more power (Xbox) can run things that a less powerfull machine runs (gamecube)
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ShadoweX
Junior Member
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5. November 2003 @ 07:26 |
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Emulation really takes a toll on processors so even if the power of the Xbox is more than the Gamecube, it doesn't mean that it will run it smoothly. The program code on the GCN games are optimized for that system. To be able to run GCN games on the Xbox, there needs to be an emulator that will translate that code so it can work with the Xbox hardware and that takes a lot of CPU horsepower.
A perfect example of this was when the first SNES emulators came out. They barely ran on the Pentium computers at that time.
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ModNoob
Junior Member
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5. November 2003 @ 07:47 |
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I stand corrected. I just could have sworn that I saw an emulator for the GC before...guess I was wrong.
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Mudvayne
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5. November 2003 @ 11:40 |
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Also, looking at the comparison, some of the Gamecube specs are wrong. And if you notice that a lot of GCs specs are N/A, this is because it is something that can not be compared to the other systems. A lot of GCs stuff is custom hardware, that the Xbox doesn't have and could not make up for not having it.
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ShadoweX
Junior Member
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5. November 2003 @ 12:02 |
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Emulators can always make up for custom hardware... hence.. emulate it. It is up to the programmers to find a way to do it. Practically every system out there from the past several years has been emulated regardless of what hardware it has.
The GameCube is graphically intense so I don't think you will see it emulated on the Xbox. The last version of the Playstation emulator ported to the Xbox is not running at full speed with some games so I doubt you will ever see a playable GCN emulator on the Xbox... maybe on the PC a several years down the line if anyone is working on it.
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Mudvayne
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5. November 2003 @ 12:14 |
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But that was for the person who wanted a BIOS that could make the XBOX play the GC discs.
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Motomatt
Senior Member
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5. November 2003 @ 12:17 |
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Most all of my emulators work great.. C64,Atari800,600,5200,1200xl,Vic 20,SNES,NES,N64,Playstaion,coleco vision,NEO and many more.. I would say it's a matter of time before it happens.. Plus someone is already programming a XBOX emu for the PC. It wont be long before we learn a bit more about the GC and how it's programmed. Besides it's already been hacked..
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ShadoweX
Junior Member
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5. November 2003 @ 16:15 |
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Of course those emulators work great now because the computers now are considerably more powerful than those systems being emulated. There is so much power needed to run a GC game that I don't think you'll see it emulated on the Xbox. There is too much hardware and GC special effects to compensate for. As for it being on the BIOS, that is an interesting idea but what I said still stands. The Xbox barely has enough power to emulate the Playstation... no way it is going to do a GB. Maybe the Xbox2 if it is powerful enough.
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Mudvayne
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5. November 2003 @ 17:32 |
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The Xbox 2 will be under 3Ghz. And they haven't emulated GC on Pentium 4s and AMDs above 3 Ghzs yet. So it is unlikely that a GC emulator will work well on the Xbox 2.
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Motomatt
Senior Member
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5. November 2003 @ 21:12 |
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So what you are saying is that the game cube is far more advanced than the computers they were created on?? So what did they design the game cube with? curious
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ShadoweX
Junior Member
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5. November 2003 @ 21:36 |
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The amount of power needed to emulate any system really depends on how well the programmers emulate the hardware of that system being emulated thru the software. I am not saying that the Gamecube is more advanced than a PC computer. That has nothing to do with it. The real issue is being able to translate the software code in a Gamecube game so that the PC can use it. Earlier it was mentioned that the GameCube has a lot of custom hardware... well... that is the job of the emulator to mimic that hardware so that the game will work. The emulator also has to be able to use the PC hardware to display the game and allow the user to interact with it properly. The more complex the hardware and the game, the more power is needed to emulate it properly.
I guess the best analogy I can come up with is spoken language translation. The translator has to hear the sentence in one language, think of what is meant by it, then translate it properly in the other language so that it is understood by people who can only understand that other language. That takes a lot of brain power. You can think of the emulator as the translator... translating the software code from GC to PC.
As for game design... I know that for PS2 games there is a PS2 Developer Edition they can test their code on... but I have also seen some tools that run on PCs that emulates the PS2 enough for the programmers to be able to design. I would imagine that the GameCube developers have a similar system.
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Motomatt
Senior Member
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6. November 2003 @ 18:26 |
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Great response.. So if one wanted a job in designing computer graphics cards or designing hardware for consoles where would you go to learn ? thanks
Matt
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ShadoweX
Junior Member
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7. November 2003 @ 07:38 |
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I guess you would need to go to one of those engineering schools and then get a job at a company that makes graphics hardware to learn the secrets behind the designs. I am a software engineer so I went a different way.
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