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Question about loading GCOS on SD Gecko
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slonights
Newbie
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3. September 2007 @ 15:41 _ Link to this message    Send private message to this user   
What is the easiest method to get GCOS up and running on my SD card via SD Gecko? I would love to be able to play my backup games but don't want to spend $50 on SD media launcher!

Here's what I have:

-512MB SD card
-SD Gecko
-USB SD card adapter
-GCOS v1.5
-SDLOAD 1.0

I've read that I need an action replay to boot every time, but no one seems to be sure whether the newer versions currently for sale (v1.6+) will work. I've read they took out the ability to enter your own code, but you can change the "master code" somehow to get that functionality back?

I guess I'll also need a 2nd memory card. Will any old card work or does it have to be genuine nintendo?

Thanks!
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sikk
Newbie
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30. September 2007 @ 00:08 _ Link to this message    Send private message to this user   
I am using AR 1.18 PAL version. I got it from the "usual places". Just google action replay gamecube torrent

It works fine using the tutorial here;
http://en.linux.wikia.com/wiki/GameCube_Linux/SDload
slonights
Newbie
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16. October 2007 @ 02:18 _ Link to this message    Send private message to this user   
So you're saying I can use a burned copy of action replay to boot the cube?
sikk
Newbie
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16. October 2007 @ 05:54 _ Link to this message    Send private message to this user   
My bad, I have a chipped cube (XenoGC) and this is my method to get GCOS working.

If you do not have the ability to run a burned AR copy, then the SD Media launcher is probably the best alternative. Either that or look out for a cheap original AR.
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slonights
Newbie
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30. October 2007 @ 14:48 _ Link to this message    Send private message to this user   
is there anywhere you can still get an action replay that will allow you to enter codes for SDLOAD?
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