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Action Replay + Modchip?
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DTN107
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10. January 2008 @ 17:34 _ Link to this message    Send private message to this user   
I been trying to search threads but can't get a straight forward answer.

I been looking at the qoob, Viper, and Xeno chips and trying to figure out which one can use Action Replay. It seems in some cases I need to actually own Action Replay and use it once for the chip to "enable" it or something.

Can someone help clear the fog for me? What Chip has AR built into it? What Chips needs to run AR at least once to copy the engine? Can I use a back-up copy of AR for the modchip to copy the engine? qoob uses their own cheating device?

This message has been edited since posting. Last time this message was edited on 10. January 2008 @ 19:43

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11. January 2008 @ 23:12 _ Link to this message    Send private message to this user   
why do you want to edit a game cube any way its worthless you would save money buy modding an xbox.
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12. January 2008 @ 00:33 _ Link to this message    Send private message to this user   
Or you can buy a Wii and mod it.
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12. January 2008 @ 08:43 _ Link to this message    Send private message to this user   
that is true and worth it but watch out you dont brake it . id stick to the case mods with the wii . thats my opinion.
DTN107
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14. January 2008 @ 13:36 _ Link to this message    Send private message to this user   
Well I got this gamecube for $20 so I thought I would have some fun with it.

I feel though it is a bit too early to mod my Wii.
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14. January 2008 @ 19:52 _ Link to this message    Send private message to this user   
ehh its never to early .. ;>


yea just case mod the cube or something its not worth modding.
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