Quote:How can I recover my PSP from brick.. (not that I have, but
this is the very much usefull info that I like to know..)
answer
the best way to do this is a pandora battery and magic memory card
4.
Quote:Last, is there any special / hidden option or menus on psp?
how can I reach them?
Quote:Very Thank's to u all!!!
Greate Greate source of info & tricks !!!
recovery menu Using recovery menu To enter in recovery menu, press R when power on the psp - To enter in recovery menu, press R when power on the psp.
The recovery mode lets to set options, and it lets to recover potential bricks, as soon as
the 1.50 bootstrap is intact.
- Toggle USB: It will enable/diable USB mass storage.
- Configuration. All setings are set to disabled by default.
* Skip SCE logo. If you enable this, you won't see that beautiful, (but sometimes annoying)
Sony Computer Entertainment logo when power on the psp (and in this way you also disable the autorun of
UMD).
* Hide corrupt icons. It will hide corrupt icons. Note that currently not all corrupt icons
are hidden but most of them. This setting can SLOW down the access to game menu if you have too many items.
This will be improved in the future, however the best way to hide corrupt icons is always to convert your kxploited
applications to a standard single PBP.
* Game folder homebrew. It will let you choose with which kernel, 1.50 or 2.71,
programs at /PSP/GAME will be executed.
* Autorun program at /PSP/GAME/BOOT/EBOOT.PBP. When enabled, it will run that program at startup.
Notice, that that program runs always in 1.50 kernel.
- Advanced. This setting shouldn't be touched by most users, since they are mainly for debugging purposes.
It lets to flash some NOT critical files to the flash from the directory ms0:/reflash.
- Advanced configuration (inside Advaned).
* Plain modules in UMD/ISO. By default it is disabled, because it was found that the patch to run
plain modules gave compatibility problems with some umd games. (error 0x8002012D).
You can always enable it if interested in running unsigned code in an iso.
* Execute boot.bin in UMD/ISO. If enabled, it will run BOOT.BIN instead of EBOOT.BIN. This option
has no sense if the plain modules one is not enabled.
- Run program at /PSP/GAME/RECOVERY/EBOOT.PBP. This is what currently enables to recover a
semi-bricked psp (e.g. the vsh doesn't show, but you can reach the recovery mode).
Despite being in the game folder, that program will be executed in 1.50 kernel, so if even 2.71
kernel is destroyed, that program can be run.