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A wee problem with my Wii
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Junior Member
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28. June 2008 @ 06:45 |
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Hi guys
I have been playing mine for a few months now, but just the sports and WiiFit originals, took the plunge last week and got a weii-clip with dc2key presoldered. Installed Thursday and burned Lego Indianna Jones on a 16x Maxell DVD-R at 4x on Nero. Didnt work, got the black Error screen. Tried same file on 8x Ridata DVD-R at 2x on Alcohol 120%. This WORKED! woo hoo. So got Mario Galaxy, Mario Kart and Williams Pinball. All worked fine. Then my mate asks my why I havent connected to my wireless network. Tried that, machine comes up with install update, he did and now the games dont work!
Am I right in thinking the updates stops backups cos Ive read elsewhere this shouldnt be the case. Is there anything else I can install like homebrew or anything to make my backups work again? I did notice last night twice I put the original sports disc in and still got a black error screen, tho it worked eventually. Could the chip be unseated slightly? Would a soldered chip work better?
Worried that Ive phucked up by letting the machine update
Stevie
Stevie Wilson
Glasgow
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ggbarnum
Senior Member
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28. June 2008 @ 09:27 |
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I would always recommend a hard soldered solution over the wii-clip, so many people have problems with the clip. I think its a bad way of doing it.
No update has the ability to stop backups, only trucha signed discs.
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Junior Member
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28. June 2008 @ 09:27 |
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EDIT
Lego Indianna Jones is working fine on Ridata at 2x, but mario kart, pinball and galaxy wont, burned on same data, smae prog and same speed. Strange. They DID work before so its not a duff ISO im burning.
Stevie
Stevie Wilson
Glasgow
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ggbarnum
Senior Member
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28. June 2008 @ 10:01 |
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I only ever use ImgBurn at 2x to burn backups. On verbatim or memorex discs. I have never had a problem with this conbination.
[edit] do you know if the games are trucha signed ?
This message has been edited since posting. Last time this message was edited on 28. June 2008 @ 10:03
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Junior Member
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28. June 2008 @ 10:14 |
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How do you know what a trucha signed disk is? Is it certain games or they way they have been ripped or burned?
Stevie
Stevie Wilson
Glasgow
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ggbarnum
Senior Member
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28. June 2008 @ 10:30 |
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Games that are altered in anyway, to have updates removed or to be made region free etc have to be then -resigned to make them a valid nintendo disk. The program that does this is called "trucha signing" and the latest nintendo update stopped it working.
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Junior Member
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28. June 2008 @ 11:07 |
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And do I go for +R or -R verbatim? Just gonna get some now.
Stevie
Stevie Wilson
Glasgow
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Junior Member
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28. June 2008 @ 11:15 |
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Got 25 Verbatim -R 16x, writing again mario kart with imgburn at 2x. Also downloading another different copy to see if that is untouched.
Stevie
Stevie Wilson
Glasgow
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Junior Member
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28. June 2008 @ 12:05 |
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Is there any way to tell if an image has been altered before wasting a disk?
Stevie
Stevie Wilson
Glasgow
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SepticTnk
Junior Member
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28. June 2008 @ 12:20 |
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How big is the archive that the ISO arrived in? If it's dramatically smaller than the ISO the disc has probably been scrubbed...
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Junior Member
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28. June 2008 @ 12:53 |
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nah all will fit easily on a dvd5 most around the 4.8 gb inc pars. Just wondered if there was a way to tell , like a prog to run the iso thru first.
Stevie
Stevie Wilson
Glasgow
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SepticTnk
Junior Member
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29. June 2008 @ 12:18 |
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That's the whole point - if the archive that contains the ISO is less than about 95% of the size of the ISO (you know the 4,699,979,776 bytes) then it's highly likely to have been 'tampered with' which may include scrubbing and/or trucha signing. If I recall correctly the ISO may end up as a different size too (about 32k larger from memory).
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Junior Member
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29. June 2008 @ 17:07 |
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But surely each game is different in size from the next? It shoiuld say in EVERY NFO file whether this is the case or not, its too hard to tell by checking disk size. You compare all of them to Smash Bros and then everyone has been tampered with cos they're dvd 5 instead of dvd 9.
Stevie
Stevie Wilson
Glasgow
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ggbarnum
Senior Member
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29. June 2008 @ 21:41 |
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No, thats exactly the point. EVERY game should be the same size. So if it is a different size you know its been altered in some way or scrubbed.
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Junior Member
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30. June 2008 @ 05:38 |
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OK I get my stuff from newsgroups. Heres an example.
Lego Indiana Jones
110 files, 95 data, 15 recovery
Encoded: 4,564.5MB data + 477.1MB recovery = 5,041.6MB total
Decoded: 3,195.1MB data + 334.0MB recovery = 3,529.1MB total
This works fine on my machine.
Mario Kart Wii
106 files, 97 data, 9 recovery
Encoded: 4,628.1MB data + 83.0MB recovery = 4,711.0MB total
Decoded: 4,442.9MB data + 79.7MB recovery = 4,522.6MB total
This did work before the update, wont now.
Pro Evo 2008
56 files, 43 data, 13 recovery
Encoded: 4,225.4MB data + 427.9MB recovery = 4,653.2MB total
Decoded: 2,957.9MB data + 299.5MB recovery = 3,257.4MB total
This works fine on my machine.
Super Mario Galaxy
110 files, 95 data, 15 recovery
Encoded: 4,562.2MB data + 478.0MB recovery = 5,040.2MB total
Decoded: 4,379.7MB data + 458.9MB recovery = 4,838.6MB total
This works fine on my machine.
Does this not show working and non working games all to be of different size? Or am I just daft? Im not saying your wrong and I appreciate your input mate. I just cant see how every single game would be exactly the same size.
Stevie
Stevie Wilson
Glasgow
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ggbarnum
Senior Member
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30. June 2008 @ 09:32 |
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Ok, I never use newsgroups so the figures don't mean so much to me, but as I understand it don't newsgroups use binary files which effects the size ?
Anyway, using torrents, all files you download will be 4.13GB or maybe 4.14GB. You can tell the scrubbed / altered ones because they will be smaller.
Also there is a difference between scrubbed and trucha signed. Scrubbed games just means the file has been compressed not necessarily altered.
Regardless of all this once a file has been downloaded and burned to disk the .iso should ALWAYS be exactly the same size of 4.37 GB (4,699,979,776 bytes) or they won't work.
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SepticTnk
Junior Member
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30. June 2008 @ 13:18 |
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Originally posted by stevieboy: Lego Indiana Jones
Decoded: 3,195.1MB data
Definitely not a clean raw unfiddled-with ISO
Originally posted by stevieboy: Mario Kart Wii
Decoded: 4,442.9MB data
Difficult to tell... is it the right region?
Originally posted by stevieboy: Pro Evo 2008
Decoded: 2,957.9MB data
Definitely not a clean raw unfiddled with ISO
Originally posted by stevieboy: Super Mario Galaxy
Decoded: 4,379.7MB data
Difficult to tell if it's been fiddled with or not....
This page (amongst many others) will tell you that all Wii ISO files are the same size... if the ISO is not that size then it's not unfiddled with. End of. No arguments.
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