CPU: 128 Bit "Emotion Engine"
System Clock: 300 MHz
System Memory: 32 MB Direct Rambus
Memory Bus Bandwidth: 3.2 GB per second
Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
Floating Point Performance: 6.2 GFLOPS
Compressed Image Decoder: MPEG2
Graphics
Clock Frequency: 150MHz
DRAM Bus bandwidth: 48 GB Per Second
DRAM Bus width: 2560 bits
Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
Maximum Polygon Rate: 75 Million Polygons Per Second
3D CG Geometric Transformation: 66 million Polygons Per Second
Audio
Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
l/O
CPU Core: Current PlayStation CPU
Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
Sub Bus: 32 Bit
Interface Types: IEEE1394, Universal Serial Bus (USB)
Communication: via PC-Card PCMCIA
Disc Media: DVD-ROM (CD-ROM compatible)
- MIPS R4000 32bit Core
- 128bit Bus
- 1 - 333MHz at 1.2V
- Main memory is 8MB(eDRAM)
- Bus Bandwidth is 2.6GB per second
- I-Cache, D-Cache
- FPU, VFPU (Vector Unit) @ 2.6GFlops
- 3D-CG Extended Instructions
- MIPS R4000 32bit Core
- 128bit Bus
- 1 - 333MHz @ 1.2V
- Sub Memory is 2MB(eDRAM) at 2.6GB per second
- I-Cache, D-Cache
- 90nm CMOS
PSP Graphics Core 1:
- 3D Curved Surface and 3D Polygon
- Compressed Texture
- Hardware Clipping, Morphing, Bone (8)
- Hardware Tessellator
- Bezier, B-Spline (NURBS)
- ex 4x4, 16x16, 64x64 sub-division
PSP Graphics Core 2:
- Rendering Engine and Surface Engine
- 256bit Bus, 1-166 MHz at 1.2V
- VRAM: 2MB (eDRAM)
- Bus Bandwidth :5.3GB/sec
- Pixel Fill Rate :664 M pixels/sec
- Can go up to 33 M polygon per second (T&L)
- 24bit Full Color: RGBA
PSP Sound Core:
- Has built in speakers
- Contains Virtual Mobile Engine (VME)
- Reconfigurable DSP?s
- 128-bit Bus
- 166MHz @1.2V
- 5 Giga Operations per second
- 3D Sound, Multi-Channel
- Has a Synthesizer, Effecter, and more.
- Diameter is 60mm
- Laser Diode is 660nm
- Dual Layer and can contain up to1.8GB
- Transfer Rate up to 11Mbps
- Shock Proof
- Secure ROM by AES
- Has Unique Disc ID
Other, Basic Info of PSP Specs:
- Can play games, movies, and music (mp3?s)
- The size dimensions are 170mm (width) x 74mm (length) x 23mm (height)
- It weight about 260 grams without accessories.
- Color is black
- Contains a built in battery
PSP Specs for I/O:
- USB 2.0 - Memory Stick
- Extension Port
- Stereo Head Phone Out
- 16:9 (480x272 pixels) widescreen TFT LCD in middle of the PSP.
- On the right side of the screen is the triangle, square, X, and O buttons (same format as dual shock controllers)
- Under the screen is the volume adjustment, start, and select buttons.
- Upper left side of the PSP contains the d-pad and right under it is the analog stick.
- Then there are the shoulder buttons, L and R on the top left and right sides.
Although the PSP SEEMS FASTER the PS2 has better graphics card which will slow the PSP down... EMULATING WILL TAKE MORE POWER THAN RUN BY THE CONSOLE ITSELF!!!! The people who made popstation need to make like a popstation V2.0 or something that will allow the PSP to play PS2 games directly not emulating them, not even a PC with 2GB of RAM can emulate a PS2 properly...
thanks maybe this will make people understand that they should be happy with what they have cause it clearly isnt possible to run ps2 games on a psp and it should be even more obvious for the simple fact that not even n64 games can work to a playable manner on the psp with out extreme lag which makes it worthless in the long run.