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Ubisoft says their creativity is limited by PS3, Xbox 360 hardware
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The following comments relate to this news article:

Ubisoft says their creativity is limited by PS3, Xbox 360 hardware

article published on 7 July, 2011

Ubisoft, the game developer behind blockbuster franchises like Splinter Cell and Assassin's Creed has said this week that its creativity is now being limited by the PS3 and Xbox 360's hardware. Says Yves Jacquier, Ubisoft's executive director of production services at Ubisoft Montreal: Our challenge with the PlayStation 3 and Xbox [360] is that we're extremely limited in what we can do. ... [ read the full article ]

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7. July 2011 @ 15:52 _ Link to this message    Send private message to this user   
yet once the PS4 and new xbox come out UBi will release the same below average crap they always have.

with the odd exception of them releasing the same AC game year after year.
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xnonsuchx
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7. July 2011 @ 16:49 _ Link to this message    Send private message to this user   
Can we stop mentioning the BS PS4 rumor? Sony wasn't even expecting a CPU for it to be mass produced until early-mid 2013, so late 2013 would be the absolute earliest a PS4 would show up, and that would more likely be delayed than suddenly be a YEAR ahead of schedule.
brockie
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7. July 2011 @ 17:31 _ Link to this message    Send private message to this user   
after the wiiu announcement I reckon E3 next year we will hear of the real next gen not Nins stop gap console
Ragnarok8
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7. July 2011 @ 19:36 _ Link to this message    Send private message to this user   
They can always develop games for PC...
rpoppe
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7. July 2011 @ 21:39 _ Link to this message    Send private message to this user   
i personally dont believe this. both sony and microsoft have stated there is still years of life left on the consoles, the specs are barely touched ( granted loading time sometimes suck ) but all in all, the main core mechanics of the hardware have just been scratched
pirkster
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7. July 2011 @ 21:49 _ Link to this message    Send private message to this user   
Any good developer knows you are at your most creative when challenged with circumstances like such hardware "limitations." Sounds to me like an excuse floated to cover an upcoming release they feel will be ill received for lack of creativity.
biglo30
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7. July 2011 @ 22:39 _ Link to this message    Send private message to this user   
ubisoft needs to stop talking crap I think the current system are good enough.


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7. July 2011 @ 22:39 _ Link to this message    Send private message to this user   
?I thought that their creativity was being limited by the fact that half the development budget went into pissing off legitimate customers with insane DRM?

But they do make a good point here...both systems are insanely outdated (you wouldn't try to play PC games with 256MB of ram).

Originally posted by rpoppe:
i personally dont believe this. both sony and microsoft have stated there is still years of life left on the consoles, the specs are barely touched ( granted loading time sometimes suck ) but all in all, the main core mechanics of the hardware have just been scratched
The main core mechanics of both platforms may be impressive, but that doesn't make much difference if the devices that those core mechanics depend on are not up to the task.

Sure, Sony has said that the PS3 has more life in it, but they said that about the PS2...a month before showing off the PS3. What did they mean? They meant that they would keep selling the PS2 at a low price point, so that it could be used by old people to play games like wheel of fortune and poker.

As for microsoft, it appears that they are looking to take the place of the Wii. It actually makes a little sense...once the WiiU is out the 360 will be the cheapest and least powerful "current generation" console around...and it will have the best motion controls. If they can cut the price to the bone by making a smaller version, then they could take the most profitable part of the market...the bottom.
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8. July 2011 @ 07:32 _ Link to this message    Send private message to this user   
They do have a point, I mean 256 MB RAMS? thats getting low spec even for smart-phones now..

:/
oappi
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8. July 2011 @ 07:43 _ Link to this message    Send private message to this user   
"?I thought that their creativity was being limited by the fact that half the development budget went into pissing off legitimate customers with insane DRM?" Just what i had in mind.

I haven't bought a single game from ubisoft after they begun using such annoying drm, like 5 installation limit and always online requirements. I buy games for entertainment, not for calling ubisoft that my game(s) wont work.

Also good point with ps2 & ps3.

For those who are mocking developers you should really think about the situation. As Killerbug stated you won't even try playing modern games with pc that had specs of ps3 or x360. If you have 256 memory thats what you have. Sure you can play tricks that reduce the amount of required memory but again if original idea was to have unique characters & items & terrain that would take way over 256 they would have to limit the amount of items and make characters copies of one character etc. Terrain limitations are handled with in-game loadings. Like when you walk in fallout(+3) to a building it usually requires small amount of loading time and visibility area is very limited. So yea you can get by with small amount of memory, but in most cases addition to algorithm optimizations and smart memory usage it affects gaming experience. As a pc component the price of total 8gb of memory isn't that high anymore. for example steam hardware survey states that 50% of computers that use steam have 4gb or higher amount of ram and 95% over 2gb. and it is very interesting to see that every group execpt "5gb and over" is declining http://store.steampowered.com/hwsurvey . hopefully they realize this and add more than enough memory to next consoles. Memory is VERY bad place to save money.

This message has been edited since posting. Last time this message was edited on 8. July 2011 @ 11:25

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8. July 2011 @ 09:40 _ Link to this message    Send private message to this user   
Loeln - They actually were quite limited by technology...they were measuring flights in feet. I don't want the video game version of their plane; I want the video game version of a fighter jet...no, I want a video game version of an alien spacecraft, but I'll settle for a fighter jet.
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8. July 2011 @ 10:37 _ Link to this message    Send private message to this user   
I've already complained about this... haven't I? Game developers busting their hump to push the latest technology to its limits only to have their reigns drawn so tight that their heads drop into the dirt; if I may use a horse racing analogy.

Seeing as computer components are purchased by the consumer, their technology will be progress accordingly (sans the scientific & technological base groups). Consoles are built as a whole, so those corporations & their current business model will continue to maximize the minimum, thus the status quo.

Console manufacturers (like used car salesmen) will pitch that lacquered up turd just as hard, fast & long as they can to keep getting those same consoles off the shelf until public & game writers outcry become critical mass. Once they do, they cry like pawn shop owners do about how they spent too much & their taking a loss, but it's for the betterment of the consumer because they care, blah, blah, blah... the checks in the mail & all the girls do this...

Mez
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8. July 2011 @ 11:42 _ Link to this message    Send private message to this user   
What an Oxy-moron statement! When will those stupid bastards go belly up so I don't have to here their stupid complaints why they can't make it.

If they were ACTUALLY creative they would figure out how to do what they want with what they have. Resoucefullness is a large part of practical creativity.

When they do go under there will be less chat on this board. Who knows maybe they will be bought up by AOL, Blockbuster or some other perrenial loser.
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8. July 2011 @ 12:01 _ Link to this message    Send private message to this user   
Originally posted by Loeln:


Hardware never limits creativity. Only lack of imagination does.
Then please enlighten us as to why DX11 is not implemented on gaming consoles?
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8. July 2011 @ 12:28 _ Link to this message    Send private message to this user   
@Mez... Not that I want to be too argumentative, but if you were to apply the same 'creativity' statement to the medical field we would still have barbers trying to do appendectomies with shears and a comb while they have you biting down on a piece of leather. I mean let's make do, right?

I would like to think we all want to progress, not maintain the status & stagnate, which is what the console market has done since the home computing market has challenged the gaming industry.

You could say, had it not been for the fact that artists were tired of lugging around tons of plaster for fresco painting & its limited abilities that tempera & oils were eventually substituted as binding mediums for pigments for painting. Did this change make Michelangelo & Da Vinci less creative?

jam_k
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8. July 2011 @ 12:51 _ Link to this message    Send private message to this user   
Originally posted by Loeln:
Creativity is never limited by hardware.

Imagine if Orville and Wilbur Wright decided not to try to create the plane because the hardware was too limited.

"Nope, we dont have a turboprop engine, cant build the plane."

Imagine if Miyamoto never created Super Mario or Zelda because the Nintendo didnt have the hardware of Sega.

"Genesis does what Nintendont, so I believe I will withdraw from the video game industry and resign."

Imagine if Team Ico never made Shadow of the Colossus because the ps2s hardware was said to be too limited to support such a graphic and resource intensive game.

"The ps2 specifications indicate that it would not be able to render the world we envisioned, so we will instead wit for a newer, better system. I hear Dremcast hs very fine specs."

Hardware never limits creativity. Only lack of imagination does.

^ this +1
snaketus
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8. July 2011 @ 13:04 _ Link to this message    Send private message to this user   
Just develope for PC.
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8. July 2011 @ 15:53 _ Link to this message    Send private message to this user   
This is nothing new and has ALWAYS been the case since games were being played on PC's. Software manufactures always try and want to do more than the hardware can handle. I can't tell you how many cool games I've bought that didn't play great until several better video cards came out.

I suppose when you suck like Ubisoft does you have to make up some excuse to validate why you suck without pointing the finger back at yourself.
Mofomac
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8. July 2011 @ 18:41 _ Link to this message    Send private message to this user   
Good thing their creativity is being limited! Otherwise these games would cost what? $100?, $120? No wonder people are modifying their xbox's so can make backups of "their own" games. You buy a new game for $60 beat it in a few days...and then what? Take it to gamestop where they'll give you $17 for it?
oappi
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8. July 2011 @ 21:02 _ Link to this message    Send private message to this user   
@Mofomac
You do realize that optimizing game isn't free?

as for "Hardware never limits creativity. Only lack of imagination does."
Well thats true if you can't see anything further than you can throw stone. Wouldn't you say that painters creativity is limited if someone came and said to him that he cant paint objects that are that far or there are too many items painted to painting?

@bhetrick
Actually x360 can do tessellation, which is on of the key dx11 features.
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8. July 2011 @ 21:37 _ Link to this message    Send private message to this user   
Originally posted by oappi:
@Mofomac
You do realize that optimizing game isn't free?

as for "Hardware never limits creativity. Only lack of imagination does."
Well thats true if you can't see anything further than you can throw stone. Wouldn't you say that painters creativity is limited if someone came and said to him that he cant paint objects that are that far or there are too many items painted to painting?

@bhetrick
Actually x360 can do tessellation, which is on of the key dx11 features.
Their creativity is limited by the hardware, ABSOLUTELY! Just as a painters creativity is limited to the canvas they choose to use and the paint they use too.
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9. July 2011 @ 02:11 _ Link to this message    Send private message to this user   
Originally posted by oappi:
@Mofomac
You do realize that optimizing game isn't free?

as for "Hardware never limits creativity. Only lack of imagination does."
Well thats true if you can't see anything further than you can throw stone. Wouldn't you say that painters creativity is limited if someone came and said to him that he cant paint objects that are that far or there are too many items painted to painting?

@bhetrick
Actually x360 can do tessellation, which is on of the key dx11 features.
The 360 can do tessellation...but the memory prevents it from getting much benefit from the feature...it can be used as a kind of shortcut for developers, but any performance increase is only due to inefficient methods of doing the same things in other ways.

The PS3 can do tessellation too...there just isn't a way to bypass the other steps that tessellation usually would allow you to bypass, so it really doesn't help there either.

Current console tech is more like telling a painter, "Paint me a series of pictures that look good and have lots of details...I expect 200 pictures and you are not to use more than 500 design elements for all of them". Even at launch, the PS3 didn't have enough ram; a typical household had a single-core PC with 1GB of ram at the time...and here comes a 8-core, 3.2GHZ per core super chip that is still better than the average home PC processor...and it only had 256MB of ram!


pirkster
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9. July 2011 @ 09:45 _ Link to this message    Send private message to this user   
Originally posted by LordRuss:
@Mez... Not that I want to be too argumentative, but if you were to apply the same 'creativity' statement to the medical field we would still have barbers trying to do appendectomies with shears and a comb while they have you biting down on a piece of leather. I mean let's make do, right?

I would like to think we all want to progress, not maintain the status & stagnate, which is what the console market has done since the home computing market has challenged the gaming industry.

You could say, had it not been for the fact that artists were tired of lugging around tons of plaster for fresco painting & its limited abilities that tempera & oils were eventually substituted as binding mediums for pigments for painting. Did this change make Michelangelo & Da Vinci less creative?
The medium is absolutely insignificant to the artist. The talent shines through regardless. Da Vinci could create a masterpiece with a stick and mud.

Those first in line to beg for more power, are more often than not those who are the less talented at their craft.

Greater horizons allow new exploration, but to believe Ubi or any other developer has reached the bounds of creativity on current hardware is well, let's just say... quite a bit MORE than naive...

There are always those who are looking beyond (the pioneers,) but those complaining about current systems being a "constraint" simply aren't getting the most out of those systems to begin with. They are being lazy, plain and simple.
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oappi
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9. July 2011 @ 11:15 _ Link to this message    Send private message to this user   
@pirkster

Yes you can be creative with inferior equipment, but when there are multiple platforms and your main focus is pc it is at least very difficult to bring same experience to all platforms. Not even Da Vinci could make colorful painting with just black and white paint. Still i wouldn't say it is less creative, but if you want to paint colorful painting with black and with painting and you can't do it then you are limited by your equipment.

Don't get me wrong i still play a lot old games just yesterday i played my favorite rpg might&magic VII through (again), but in the games like fallout3 it is annoying that your "views range" is so short. Most annoying part is when it is used against you. Spawning enemies just out side of the range etc. So basically the problem is that they try to make colorful paintings with just black and white paint.
 
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