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LT+3.0 Questions Please Help
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Senior Member
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25. December 2011 @ 17:38 _ Link to this message    Send private message to this user   
Hi Community

I am totally confused about this whole LT3.0 and the topology data thing even after reading the irc logs on c4evaspeaks and i need a few questions answered if possible

1) Is this LT+3.0 fix permanent for AP2.5 or will we have to update CFW and reburn all AP2.5 capable games everytime microsoft deploys a new dashboard version
2) Do we still need to download c4eva's topology data for AP2.5/XGD3 if we are making isos from legal games with xbox backup creator? As I currently have a BENQ VAD6038 flashed with the 0800 v3.0 firmware


This message has been edited since posting. Last time this message was edited on 25. December 2011 @ 17:53

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Senior Member
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26. December 2011 @ 08:52 _ Link to this message    Send private message to this user   
Originally posted by b1gh3ad:
Hi Community

I am totally confused about this whole LT3.0 and the topology data thing even after reading the irc logs on c4evaspeaks and i need a few questions answered if possible

1) Is this LT+3.0 fix permanent for AP2.5 or will we have to update CFW and reburn all AP2.5 capable games everytime microsoft deploys a new dashboard version
2) Do we still need to download c4eva's topology data for AP2.5/XGD3 if we are making isos from legal games with xbox backup creator? As I currently have a BENQ VAD6038 flashed with the 0800 v3.0 firmware
1. There is never anything permanent...but for now the way the topology data works is that we dont have to re-burn everytime ms releases a silent update...who knows what microsoft has up there sleeves for the future.

2. I would download the topdata anyway, as they say(c4, tx)the responses can differ from drive to drive and disc to disc, depending on the condition of disc and strength and accuracy of laser, so they say it should be the same but you are safest with there files. i am using them and i have no issues whatsoever.

Hope this helps.

MOMO
Senior Member
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26. December 2011 @ 17:43 _ Link to this message    Send private message to this user   
^ but didnt someone on c4evaspeaks say that the ripped iso includes your own personalised topology data if you backuped a legal game with the latest xbc and 0800 v3?


Senior Member
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27. December 2011 @ 21:10 _ Link to this message    Send private message to this user   
Originally posted by b1gh3ad:
^ but didnt someone on c4evaspeaks say that the ripped iso includes your own personalised topology data if you backuped a legal game with the latest xbc and 0800 v3?
Taken from tx forums
Quote:
You may be thinking that it's better to use topology data taken from a
specific title or pressing... and that may be true... but only if you do a
multitude of iterations and take the average values. You would most likely
end up with extremely similar data to ours (if your drive and disc are OK),
with only very small deviations where measurements were right in between two
integers, and could effectively go either way.

We certainly don't want to discourage people from doing their own measurements,
but please be aware that it is very easy for some drives to screw up an angle
measurement, and even small screw ups or a general bias in timing can have a
great impact on LT+ responses.



MOMO
Senior Member
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27. December 2011 @ 21:30 _ Link to this message    Send private message to this user   
In the past, it worked like this: -

The DAE.bin file stored a list of the current AP2.5 challenges. Using that DAE.bin file, specific data was ripped from the original and stored in the backup during the ripping process. This enabled the game to answer the AP2.5 challenges, but only the current challenges. Once the DAE.bin file was updated (either via a dashboard update, or via a silent update), the data stored on your backup became useless, so the game would have to be re-patched/re-burned.

Now it works like this: -

Topology data is ripped from the original disc during the ripping process and is stored in the backup. This topology data now enables the game to answer any AP2.5 challenges, even when DAE.bin is updated. As all XGD3 titles (apart from the beta release of Halo: Reach) are mastered in the same way currently, the same topology data works for all current games.

So in theory and in practice (for now), AP2.5 is properly defeated. Of course it's impossible to say what MS will do next, so it's impossible to say "you will never need to re-patch/re-burn a game again" but you shouldn't ever need to re-patch/re-burn a game because of AP2.5 again.

Click HERE for up to date 360 tutorials that may help you!

This message has been edited since posting. Last time this message was edited on 27. December 2011 @ 21:30

ami1
Newbie
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29. December 2011 @ 23:54 _ Link to this message    Send private message to this user   
My Xbox is flashed with LT+2.0. I know lt+3.0 is out and We need to patch the xgd3 games with their topology data and burn it using IHAS burner. I am not going to update my xbox fw to LT+3.0 soon. If I burn xgd3 games with their topology data (which is must in case lt+3.0), Will it work on lt+2.0?
Senior Member
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30. December 2011 @ 01:31 _ Link to this message    Send private message to this user   
Originally posted by ami1:
If I burn xgd3 games with their topology data (which is must in case lt+3.0), Will it work on lt+2.0?

No.

If you try and boot an AP2.5 protected backup patched for LT+ 2.0 on LT+ 3.0 or vice versa, it won't boot and you'll flag your console.

From now on, it is highly recommended you do the following: -

1. Update to the latest dashboard and flash to LT+ 3.0.
2. Patch all AP2.5 backups using the topology data.
3. Re-burn your newly patched backups using Burner Max and Verbatim media.

Click HERE for up to date 360 tutorials that may help you!
wuzuplj
Member
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24. January 2012 @ 12:20 _ Link to this message    Send private message to this user   
So only games you need to reburn are AP2.5 protected games. This is all the XDG3 titles and a few old ones like, NHL 12 and Halo etc.
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wuzuplj
Member
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24. January 2012 @ 12:21 _ Link to this message    Send private message to this user   
this would make sense! then you can go online with your new burned games as no TU code needed via flash as you are thew new LT3. All back ups that are not AP2.5 protected right?
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