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Reasons why you should upgrade to LT+ 3.0
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Senior Member
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1. January 2012 @ 20:05 |
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In some threads, I've seen people asking whether they should stick with LT+ 2.0 or upgrade to LT+ 3.0, so this thread will discuss the advantages of upgrading to LT+ 3.0.
1. AP2.5 is effectively defeated.
In the past, only the AP2.5 data required to pass the current checks was stored on your backup disc. When MS updated DAE.bin - which they can now do silently whenever they like - the data stored on your backup disc would be out of date. That meant you risked having your console flagged, some/all of your AP2.5 games would not boot, and you'd have to mess around with tools like Horizon to try and use title updates to get them to work again. Patching and re-burning was a fairly regular occurrence.
With LT+ 3.0, the AP2.5 data stored on the disc enables the backup to pass all current and future AP2.5 checks. Once a game is patched for use with LT+ 3.0 and burned, you're good to go. DAE.bin is now irrelevant.
2. The next version of abgx360 will patch games for use with LT+ 3.0.
It's entirely possible that the next version of abgx360 will enable you to toggle a setting to patch games for use with either LT+ 2.0 or LT+ 3.0, but I think that's unlikely. It will definitely support patching games for use with LT+ 3.0 and there's a good chance that that's all it will support.
EDIT - abgx360 1.0.6 is released and it only patches games for use with LT+ 3.0.
3. It's safer online.
If you have Burner Max burns with topology data patched into them and you're running LT+ 3.0, that is the safest way to play backup discs on Xbox Live. There is no risk of DAE.bin suddenly being updated by MS silently, temporarily rendering some of your backups useless and flagging your console in the process. When MS update DAE.bin, it will have no effect on you.
4. It's more future-proof.
If you look at how things went in the past, some people used wave patching tools to patch games to earlier waves to get them to boot, rather than updating their console's firmware. That worked for quite a while, then it stopped working, leaving the person with a bunch of unsafe backups that were all patched with the wrong waves.
The same thing can - and probably will - happen again. DAE.bin can be updated via dashboard updates. It may be updated via game discs. It may be toggled on/off or updated via title updates. Having your games already patched against this means you don't have to worry about things like this. Even if you only ever use your flashed 360 offline, at some point you will almost certainly be forced to update the dashboard if you want to be able to play the latest games and the act of doing that could render your old backups useless if they're patched for LT+ 2.0.
5. Games patched for LT+ 2.0 will not boot on LT+ 3.0 and vice versa.
Let's say that you "obtain" a game from an unknown source. You don't know for certain if it's patched for LT+ 2.0 or LT+ 3.0. You can patch in the topology data to make it compatible with LT+ 3.0 using tools that exist right now and it'll play on your LT+ 3.0 console.
If you're on LT+ 2.0 and the game is patched for LT+ 2.0, it'll boot, but go online and you may have problems due to DAE.bin being updated. But what if the game is patched for LT+ 3.0? How do you patch it for use with LT+ 2.0? There is currently no way to do that unless you can find the patches somewhere. Topology patches for LT+ 3.0 are easy to find. When abgx360 is updated, it'll patch games for use with LT+ 3.0 for you.
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So in summary, while LT+ 3.0 is obviously not 100% future-proof, it's the best option that exists right now and the only reason not to upgrade is because you can't/don't want to flash your 360 and/or you don't want to have to patch and re-burn a bunch of game discs. Nobody wants to do that stuff though! Staying on top of the game is better for you in the long term. Until MS come up with something new, you can patch a game for use with LT+ 3.0 and be as safe as you can be on Live and know that you won't have to patch/re-burn it again just because DAE.bin was updated. With any luck, you'll never have to patch/re-burn games again once they're sorted for LT+ 3.0.
And yes, I'm aware that the xk3y and similar products negate the need for patching/burning games completely, but some people would rather stick with custom firmware so let's not even go down that road again.
Click HERE for up to date 360 tutorials that may help you!
This message has been edited since posting. Last time this message was edited on 3. January 2012 @ 10:46
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Senior Member
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2. January 2012 @ 10:48 |
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Thank you for this thread. I'm sure that this will help a lot of peeps that don't understand why they need to upgrade to LT3. I feel ya man, I feel the same about the xk3y. Yeah, it's a lot easier, but in the long run they're probably going to try to patch that mod. Firmware is where it's at. If you think back to "modchips", M$ has patched all of those in the past. Yeah, firmware has to be constantly updated for the same reasons, but it doesn't cost anything if you already have the right hardware to flash. When the xk3y gets patched, hopefully people won't get flagged and banned. You have to shell out a lot for it, and when it becomes useless, you won't be able to get anything out of it. Don't get me wrong, I think it's a great alternative to flashing. I just know that M$ will eventually patch it, which is why I'm not putting that much cash down for one. I'd rather run LT3 and patch the topology data to save some dough. Thanks again for writing this one up, as most new members won't read the stickies.
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RIARA
Member
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2. January 2012 @ 12:32 |
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As always, great job Funksoulb. You should include a link to this in your already stickied Tutorial & FAQ links.
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Senior Member
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2. January 2012 @ 22:32 |
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Thanks gents. Some of the above is opinion of course as I can't know what will happen in the future, but weighing up what we know now, IMO it makes far more sense to switch to LT+ 3.0 earlier rather than later.
As far as the xk3y goes, I think it's clearly the better choice for offline use and it may prove to be safe for online use too. Whether it's blocked in the long term is anyone's guess. I'm sure MS will do their best to do that - but then the same is true about custom firmware as well. You'd have thought that after all this time, they'd have found a way to detect if the console is flashed and immediately ban it, but they haven't. Anyway, I only made that comment about the xk3y as I think it's best to keep discussions relevant to the topic (even though I've just broken that rule, haha).
I'll add this to the pinned thread.
Click HERE for up to date 360 tutorials that may help you!
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