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Sword fighting with the Wiimote
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Xian
Senior Member
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10. July 2006 @ 15:28 _ Link to this message    Send private message to this user   
One thing I have wondered is how they are going to implement sword fighting games with the Wiimote. I have no trouble understanding swinging the controller around, but what I haven't figured out is what happens when the other person parries? In real life you would be blocked and forward motion stopped. With a virtual controller there is nothing to stop your forward motion even when you are stopped on screen.

This message has been edited since posting. Last time this message was edited on 10. July 2006 @ 15:29

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oofRome
Senior Member
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10. July 2006 @ 18:04 _ Link to this message    Send private message to this user   
that's a really good question, actually. maybe something to pay attention to during the revamped red steel fights.

maybe lucas arts could make something really fun.
I'd imagine that perhaps the force feedback and what is shown on the screen would help, and then maybe retract the controller to the position of the sword collision and then attack again. or perhaps they make it so it is blocked, but blocked in the direction you swung so the sword more or less stays with the controller the entire time.

but yeah, that's probably something that ubisoft is working on. may be one of the reasons the sword fighting is going to be on development all the way to the wire.
natony
Suspended due to non-functional email address
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10. July 2006 @ 21:43 _ Link to this message    Send private message to this user   
I think it will be a matter of adjusting your swordplay to what is actually phyisically possible. Because you could also swing the wiimote a lot faster than you could swing a sword, the same with changing directions. So it would be a matter of controlling your swing accurately, not just using whatever the wii equivalent of button-mashing comes to be called.

Feeling stupid? I know I am!
Senior Member
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14. July 2006 @ 08:45 _ Link to this message    Send private message to this user   
Thats accutally got me thinking!

Take it you seen the red steel trailer then :P Looks so much fun sword fighthing...but about the parrying...

well...maybe if they block and you keep pushing you will keep applying pressure on them and then they will push back harder or you will knock them over or something?

:O
mark5hs
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14. July 2006 @ 11:17 _ Link to this message    Send private message to this user   
actualy for blocking you use the nunchacku

X2 3800, A8n deluxe motherboard, 7800GT, Xion 2 case
2GB Patriot DDR 400, Audigy 2 ZS gamer, 400GB SATA RAID 0
games Im looking forward to: bioshock, SSBB, enemy territory quake wars, halo 3
currently playing: command and conquer 3, supreme commander, counter strike, shivering isles
scamino1
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22. July 2006 @ 13:32 _ Link to this message    Send private message to this user   
wouldnt it be funny if nintendo/ubisoft was reading our ideas and using them?lol!
Teirwin
Newbie
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11. August 2006 @ 02:19 _ Link to this message    Send private message to this user   
I played a samurai arcade game recently and its parry system was simple, follow your sword on screen to the enemies sword and time it well. If you don't you don't parry. When you parry, the enemy can be forced back my lunging your sword forward. as far as button mashing goes (sword swinging like a mad man), you can do it and its effective, even needed during boss fights. However, its quite impossible as you tire quickly. I'd like to see you swing your arm for a couple hours...
PaulMode7
Newbie
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30. August 2006 @ 11:51 _ Link to this message    Send private message to this user   
We're actually in the middle of testing a freeform sword-fighting PC game right now - found this thread while searching for related titles - sorry for jumping in.

If any of you guys are interested in sword-fighting games and you'd like to help us out by becoming a tester then take a look at http://www.mode7games.com and see if you like the look of the game.

If you are interested in taking part, please come to our IRC channel: #determinance on maxgaming.irc.net; or post in our forums: http://forums.mode7games.com

Thanks.

This message has been edited since posting. Last time this message was edited on 3. September 2006 @ 12:09

mark5hs
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3. September 2006 @ 10:07 _ Link to this message    Send private message to this user   
hey Paul, you should edit your post. your not supposed to post your email adress

X2 3800, A8n deluxe motherboard, 7800GT, Xion 2 case
2GB Patriot DDR 400, Audigy 2 ZS gamer, 400GB SATA RAID 0
games Im looking forward to: bioshock, SSBB, enemy territory quake wars, halo 3
currently playing: command and conquer 3, supreme commander, counter strike, shivering isles
PaulMode7
Newbie
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3. September 2006 @ 12:10 _ Link to this message    Send private message to this user   
Hi,

Sorry - wasn't aware of that. It's now fixed.

Senior Member
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4. September 2006 @ 03:29 _ Link to this message    Send private message to this user   
I think the fighting part would be easy but the combo of jumping,sword fighting,running up to get in position etc.Like ninja guiden or tenchu for example would seem to be awkward.But the devs are aware of the controllers limitations so they'll work around it.

pc games with gamepad support by tycobb.
http://forums.afterdawn.com/thread_view.cfm/360823
Junior Member
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9. September 2006 @ 05:08 _ Link to this message    Send private message to this user   
they actually revamped the sword fighting bit in red steel, (still looks same with me) to parry you would twist the numchuck and to dodge you would 'strafe' with the numchuck. While slashing attacks are cross motions with the wiimote.

I was a bit disappointed because i was interested if you could actually parry the opponent by moving around your wiimote like an imaginary sword, forexample, you would hold the wiimote horizontal against your head to block a high slash, if they tried to stab you, you would swing your wiimote as if blocking it away from the body...

sigh, we can hope for the best
mark5hs
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9. September 2006 @ 09:36 _ Link to this message    Send private message to this user   
Im sure it will still parry if you swing your sword it into the enemies sword

X2 3800, A8n deluxe motherboard, 7800GT, Xion 2 case
2GB Patriot DDR 400, Audigy 2 ZS gamer, 400GB SATA RAID 0
games Im looking forward to: bioshock, SSBB, enemy territory quake wars, halo 3
currently playing: command and conquer 3, supreme commander, counter strike, shivering isles
Junior Member
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9. September 2006 @ 16:46 _ Link to this message    Send private message to this user   
No you won't, watch some of the RedSteel gameplay videos, i think it shows that even if you do attack while the opponents are, you won't parry it.
oofRome
Senior Member
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9. September 2006 @ 18:03 _ Link to this message    Send private message to this user   
you can both parry and dodge while being attacked in Red Steel, thus far. you can attack right after either defensive action. the swordplay is 1:1, so it mimicks your wii-mote more or less.
Senior Member
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10. September 2006 @ 00:22 _ Link to this message    Send private message to this user   
Red Steel is looking great. I will probably buy this with the wii.
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Senior Member
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10. September 2006 @ 18:26 _ Link to this message    Send private message to this user   
cant wait to try it out look cool



Kitty Kung Fu Hustle !
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