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USB mod with SFO fix
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darkzephr
Suspended due to non-functional email address
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7. December 2006 @ 14:27 |
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is it possible to use devhook usb mod, and the the SFO fix needed for MGSPO?
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Senior Member
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7. December 2006 @ 14:36 |
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good way to find out is have a try lol
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Senior Member
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7. December 2006 @ 15:04 |
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i dont think they work with the beta .51 but i could be wrong.
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darkzephr
Suspended due to non-functional email address
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7. December 2006 @ 15:09 |
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damnit, so theres no way I can run this game through USB?
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Senior Member
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7. December 2006 @ 15:10 |
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well not until someone makes a launcher mod that works with .51
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darkzephr
Suspended due to non-functional email address
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7. December 2006 @ 15:11 |
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shit, that sucks, how long does that usually take?
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Senior Member
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7. December 2006 @ 15:13 |
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well maybe a week or so.
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darkzephr
Suspended due to non-functional email address
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7. December 2006 @ 15:19 |
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well.. thats not bad, Im dying to play this game though.
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Senior Member
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7. December 2006 @ 15:20 |
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have you tried compressing or ripping it. how big is your memory stick? i know you can fit it on a 1gb stick.
This message has been edited since posting. Last time this message was edited on 7. December 2006 @ 15:20
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darkzephr
Suspended due to non-functional email address
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7. December 2006 @ 15:39 |
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haha... 32mb..
is there any way I can edit the ISO file?
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AfterDawn Addict
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7. December 2006 @ 16:01 |
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You can edit the ISO in UMDGen.
But, you'll never be able to get it to fit on a 32 MB stick.
To decrease the size of an ISO you can dummy the sounds, the movies and also remove the update folder as well as the BOOT.BIN.
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darkzephr
Suspended due to non-functional email address
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7. December 2006 @ 16:20 |
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no, I meant edit it so it can work with the old SFO files, on devhook .46 USB mod.
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AfterDawn Addict
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7. December 2006 @ 16:48 |
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No, I don't think using the 2.XX-->2.00 SFO change option works.
BTW I dont think you understand what SFO files are. The SFO file (PARAM.SFO) is found on EBOOTs and UMDs and it contains information on the EBOOT/UMD including what firmware it needs to run. By using the 2.XX-->2.00 SFO change option, DevHook basically makes the PSP think that the UMD requires firmware 2.00 instead of 2.XX (where X can be any number). But this wont work for games like MGS:PO because it actually requires files in firmware 3.01 that are not present in 2.71, so you have to emulate firmware 3.01 to play it.
But you could try using the hybrid version firmware 2.71/2.8 files. That might work.
This message has been edited since posting. Last time this message was edited on 7. December 2006 @ 16:49
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darkzephr
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7. December 2006 @ 16:50 |
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hrmm, hybrid version? I havent heard of that... where do I find it?
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AfterDawn Addict
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7. December 2006 @ 16:55 |
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This message has been edited since posting. Last time this message was edited on 7. December 2006 @ 16:55
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darkzephr
Suspended due to non-functional email address
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7. December 2006 @ 16:57 |
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okay, Ill try it out, should I just use the same .46 USB mod? or do I need a specific one?
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AfterDawn Addict
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7. December 2006 @ 17:01 |
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I'm pretty sure the same one will work, because its still devhook 0.46 but with different firmware files.
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darkzephr
Suspended due to non-functional email address
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7. December 2006 @ 17:08 |
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wow, the hybrid is 30, I dont think I have enough room for it and the usb mod, is there any files I dont need?
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darkzephr
Suspended due to non-functional email address
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7. December 2006 @ 17:23 |
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damn, no luck, I guess ill just have to wait for a devhook mod to be released.
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thejosh20
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10. December 2006 @ 03:25 |
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No luck successfully emued 3.1 through devhook .51 to no avail mgspo just keeps loading the iso and spinning my umd with out loading it
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