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Direct3D or OpenGL
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Junior Member
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6. January 2007 @ 19:04 _ Link to this message    Send private message to this user   
i have a radeon 9250 PCI edtion(i no pretty sad) i was wondering wat was better direct3d or opengl i mostly play RTS and ut2004

1.2ghz T-Bird OH YEAH!
512mb ram OH YEAH!
radeon 9250 256mb ram OH YEAH!
200gb Maxtor 7200rpm OH YEAH!
Creatavie Labs 5.1 OH YEAH!

ok the proccer is MEDIOCAIRE
Sumone157
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7. January 2007 @ 05:59 _ Link to this message    Send private message to this user   
OpenGL makes all the textures smoother so ill say opengl
Junior Member
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7. January 2007 @ 07:09 _ Link to this message    Send private message to this user   
From experience I'd say OpenGL is sometimes better than Direct3D, although the same applies the other way round ;)

Games like Quake 4 I believe use OpenGL which is more compatible with some GFX cards, as for your card I'm really not sure, I'm not all that familiar with different names and brands, I just buy what's more expensive and has better reviews, generally. Hence my top-of-the-range AGP card :D

To be perfectly honest, Quake 4 doesn't run as well as it could on my card, while games like HL2 run way smoother and look better. This may just be because it's not such a demanding game as Quake 4 is, but I do think the look of what can be produced by HL2's Source engine on D3D can look a lot more sleek than Q4.

But anyway, OpenGl has some different features to Direct3D, but recently Direct3D has been getting very slick and is generally a wider used platform for games these days. Here's an extract from an online comparison between the two:

"For a long time, Direct3D was considered to be pretty bad compared to OpenGL. Recent advancements in the API, however, have made it very powerful and stable. Many people now believe that Direct3D is the standard for graphics on Windows platforms, not OpenGL. Microsoft works very closely with graphics hardware companies to make sure that any new features that they introduce will be supported in Direct3D. Often, Direct3D supports features before cards do."

I'm not sure if that helps or not, but it's how I understand it to be.

This is the website I pulled that extract off, maybe it will provide a little more info- http://www.gamedev.net/reference/articles/article1775.asp

I got it just by Googling "opengl vs direct3d". I don't know, see what you can find.







PSP 1.5 > devhook 0.51 BETA emulating firmware 3.01 > 3.03 OE-A > 3.03 OE-B > 3.40 OE-A
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AE27
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7. January 2007 @ 12:42 _ Link to this message    Send private message to this user   
Most games use D3D. Very few use openGL.

Dont let the door hit you on the way out, beacause I dont want ass prints on my new door!
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