1. Can you get the rowing speeds of the passengers? on the Tolbi-bound ship?
I started out by looking for crews of passengers that go directly to Crossbone Isle. I think that I had a crew that did arrive on time for Colosso but I was not paying attention.
It seems that the model of the Karagol has a current that pulls the ship to Crossbone Isle. The rowing speeds of the left team add together and likewise the rowing speeds of the right. I am guessing that the angle of the force is the same for all passengers on the same side and taking the negative angle gives you the angle of the other side. The angles give you the direction and the sum of the speeds on a side give you the length. You add the vector and the angle of the sum must equal the angle of the current for the ship to go to Crossbone Isle.
2.To reach Tolbi on time you might have another current, "The Tolbi Swift", or it might be possible for the speeds of the faster passengers to balance off. I can test crews by coding 4 passengers into a savestate - the passengers chosen go into the story book flags and is not hard to find and figure out. It seems that a crew chosen from the Pigtailed man, Cook, Green Guide and Young man should make it but they do not.
3. BUT, would anything even happen if a crewing did reach Colosso on time? I think that the landslide blocking the Silk Road would be cleared away by a story event and then you would either not get that cut scene where the passenger jumps the guard and gets trashed or the passenger would get up and return to Kalay.
If you compare with games like Metroid, Star Ocean, Tales of Symphonia and Legend of Zelda, there are not that many people playing Golden Sun and most of them follow a walkthru.
4. A third possiblility is that none of this can happen but by patching the ROM you can make it happen.
I hope that I am making sense.
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