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Enabling V-Sync for old 2D Shooters in WinXP...
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retroborg
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18. April 2009 @ 23:24 _ Link to this message    Send private message to this user   
I tried a few old 2D PC shooters like Kamui in Windows XP Pro SP-3, but I noticed a very irritating tearing effect as the game scrolls.

I'm using a 19? TFT/LCD Monitor @ 1280x1024, 60HZ, GeForce 8800GT 512MB & the latest 182.50 Drivers in WinXP. Kamui and most of these old 2D shooters is displaying @ 640x480, 59-60HZ.

There is an option in the Display menu to force enable V-Sync & Triple Buffering, but it seems to only have effect in Direc3d & OpenGL games.

I enable V-Sync in Riva Tuner Direct 3d / Direct Draw settings, but the annoying tearing persists.

I also tried to set the monitor refresh rate to 60HZ in the DirectX Diagnostic Tool (Override DirectDraw Refresh Behavior) but with no effect.

Is Kamui & all these older 2D PC shooters using an older version of Direct Draw thus RivaTuner is not having any effect on it?

So, is there any way to globally enable V-Sync in every 2D game in WinXP?
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20. April 2009 @ 10:56 _ Link to this message    Send private message to this user   



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