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frostiex
Junior Member
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29. April 2004 @ 10:21 _ Link to this message    Send private message to this user   
Does anyone know if you can use PSO3 to stream?
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St0ney
Suspended due to non-functional email address
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27. May 2004 @ 13:31 _ Link to this message    Send private message to this user   
i would like to know this to because i cant seem to find 1 or 2
Icemonkey
Senior Member
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28. May 2004 @ 04:10 _ Link to this message    Send private message to this user   
The loader referenced in my tutorial can only be used with Phantasy Star Online 1 & 2. I've heard of a loader compatible with Phantasy Star Online 3, however, I have not confirmed this nor have I had a chance to try it if it actually does exist.



PS2 - v8
Mod - Magic V
Burner - CenDyne (Pioneer) DVR-A05
Media - Anything Cheap

Gamecube w/Broadband Adapter
Phantasy Star Online
Animal Crossing Loader v1.4
Phantasy Star Uploader v1.1
Gamecube ISO Ripping Server v1.0.0.29
Maryela3
Suspended permanently
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28. May 2004 @ 10:58 _ Link to this message    Send private message to this user   
What is a PSO3?

Desde Mexico to tha world...
Use KAZAA-lite Share Anime!!!
Icemonkey
Senior Member
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28. May 2004 @ 11:15 _ Link to this message    Send private message to this user   
They would be referring to Phantasy Star Online 3.



PS2 - v8
Mod - Magic V
Burner - CenDyne (Pioneer) DVR-A05
Media - Anything Cheap

Gamecube w/Broadband Adapter
Phantasy Star Online
Animal Crossing Loader v1.4
Phantasy Star Uploader v1.1
Gamecube ISO Ripping Server v1.0.0.29
SID8.01
Newbie
_
18. June 2004 @ 08:37 _ Link to this message    Send private message to this user   
I already have PSO3 and I tried with phoenix 2.2 & 2.3, all I have is that PSUL or PSOLoad indeed receive a dns request from 192.168.1.32 but the game doesn't connect to the DNS emulation. If you've heard of a system that can work with PSO3, just tell me which one, I'll try it for you, if I didn't already... ¬_¬
System:
Gamecube w/broadband adaptor
PSO3
PSUL 1.0 & 1.1
Phoenix 2.2 & 2.3

--------------------
You say psycho like its a bad thing
- Anonymous
joseph11h
Junior Member
_
18. June 2004 @ 12:25 _ Link to this message    Send private message to this user   
According to a Google translated version of http://gchack.free.fr/loader.htm:

PSOLoad V2.0a - Costis 05/04/2004
With little close identical A PSUL except that the limit of program for that Ci is raised more, indeed it is 24MB, it supports all the versions of PSO (PSO Episode I and II, and PSO Episode III) and makes it possible to reload new a dol without starting again console nor PSO.

I don't have version 3, so you'll have to try it out for yourself. Here's a link to download it: http://gchack.free.fr/utils/loader/PSOloadV2.0a.zip
SID8.01
Newbie
_
2. July 2004 @ 08:50 _ Link to this message    Send private message to this user   
Specific Notes for PSO Episode 3 and PSO Episodes I and II Plus
---------------------------------------------------------------

These are the newest Japanese PSO versions currently released and
have not yet been released in the U.S. or Europe. Sega\Nintendo has
updated their network code so that it can only connect to WAN IP's,
rather than LAN IP's as well. That means that in order to use them
with PSOload V2.0, you must either use an Action Replay code to
patch the code in PSO which checks the server IP, or you must
use a router to connect to the PC's WAN IP instead of LAN IP.
To accomplish the second option, you must set up your own DNS server
to point to the WAN IP of your PC rather than the official
Sega server IP or your PC's LAN IP. Instructions for setting up
a DNS server are in the old readme file which is attached to the end
of this one. If using a cross-over cable rather than a router, it
should be possible to change your PC's LAN IP so that it looks
like a WAN IP and tricks PSO into connecting to it anyway. In any
case, using these two new versions for code uploading may possibly
be a bit tedious to set up, but should work just as well as all of
the other versions when configured properly.

********
As written in the Readme.txt with PSOLoad2.0a
I guess I'll try it tonight with my new router ^_^ only need to find a DNS server now... ¬_¬

--------------------
You say psycho like its a bad thing
- Anonymous
SID8.01
Newbie
_
2. July 2004 @ 08:54 _ Link to this message    Send private message to this user   
Btw,
Quote:
http://www.auby.no/psodns.txt
doesn't exist anymore, so don't search for it... but it have some good softwares for GC.. ^-^

--------------------
You say psycho like its a bad thing
- Anonymous
Icemonkey
Senior Member
_
2. July 2004 @ 08:57 _ Link to this message    Send private message to this user   
The Phantasy Star Uploader is a DNS server and in the process of using my tutorial it sets itself up as such. You could try depending on your version of Windows going to your Advance TCP/IP properties and adding an aditional IP address to your network adapter if your using the cross-over cable setup. Add an IP address that's not in either the 10.0.0.0/8, 172.16.0.0/16, or 192.168.0.0/24 networks. Those are the networks that are designated for private use only. Just to be safe, they may be checking the first octet of your address for a 10, 172, or 192 in which case, select a new address that doesn't have any of those numbers as the first octet but be warned, this may cause traffic routing issues.



PS2 - v8
Mod - Magic V
Burner - CenDyne (Pioneer) DVR-A05
Media - Anything Cheap

Gamecube w/Broadband Adapter
Phantasy Star Online
Animal Crossing Loader v1.4
Phantasy Star Uploader v1.1
Gamecube ISO Ripping Server v1.0.0.29
XSF04
Newbie
_
2. July 2004 @ 17:00 _ Link to this message    Send private message to this user   
Guys & Gals,

For once and for all PSOIII (US) is not compatible with PSOLOAD 2.0a and PSUL 1.1 and neither Iggy which seems to be a ripoff.

First of all PSOIII use port 9103 and all the current loaders are listening on 9100port. Well that far its not a big issue as per readme.txt of PSOLOAD 2.0 by Costis! just create your own DNS server and redirect gc01.st-pso.games.sega.net to a WAN IP. I used bind for this, best dns server around (linux/unix only). I was able to resolve gc01.st-pso.games.sega.net to a WAN IP no problem there.

Then my second issue was about the port listening, After all the loader dont even listen on the right port as I found out with my favorite packet analyser proggy (Ethereal). Okai well I said to myself no big deal then just forward 9103 external to 9100 internal.

Here the result after connection has been obtained.
\bash> psoload -s
Connection worked [Yes] save file has been created correctly.
\bash> psoload anyfile.dol
Then attempting to load the .dol file on the second connection here the result with both loaders.
==========================================
GameCube PSO Program Loader V2.0 by Costis!
Using DOL loader to boot GC program.
Automatic PSO version detection enabled!
Waiting for connections (Press Ctrl-C to exit)...X.X.X.X connected
Error
Call to recv(sClient, szInBuffer, sizeof(szInBuffer), 0); failed with:
10054
==========================================
PSUL 1.1 Copyright (C) 2003, Titanik of Crazy Nation

Starting server on 192.168.0.1...
Waiting for connection...
Connected (US)...
Sending file...Error > Communication error 0b...
==========================================

Now for all of you that are asking the question here your answer and it will not work until a new version is being developped.

Would be good to have soucecode distribued COSTIS.

XSF04

Free soucecode
jbella
Newbie
_
13. July 2004 @ 08:43 _ Link to this message    Send private message to this user   
Hi!!
I have got the Phantasy Star Online V1&2 Plus (Japanese) and I am looking for a
solution to load GC images with PSOLoaderV2.0 but it´s impossible. I set up a DNS
server on my computer (using HaneWIN DNS Server 1.3) called
pso-gc01.sonic.isao.net pointing to my IP: 192.168.1.100 but PSOLoaderV2.0
shows this error:
"GameCube PSO Program Loader V2.0 by Costis!
Using DOL loader to boot GC program.
Waiting for connections (Press Ctrl-C to exit)...192.168.1.100 connected
Error
Call to recv(sClient, szInBuffer, sizeof(szInBuffer), 0); failed with:
10054"
I was looking in forums and there are a lot of people with the same problem.
Is PSO Plus compatible with PSOLoader??
What is the meaning of "Error Call to recv(sClient, szInBuffer,
sizeof(szInBuffer), 0); failed with: 10054?????????
Thanks a lot!
XSF04
Newbie
_
13. July 2004 @ 17:20 _ Link to this message    Send private message to this user   
jbella,

Dont you read the threads before posting?


Thanks,

XSF04

Free soucecode

This message has been edited since posting. Last time this message was edited on 13. July 2004 @ 17:21

jbella
Newbie
_
13. July 2004 @ 23:59 _ Link to this message    Send private message to this user   
Yeah! And...
Whats the problem?
I´m only telling my own experience and doing a question: "What is the meaning of "Error Call to recv(sClient, szInBuffer,
sizeof(szInBuffer), 0); failed with: 10054?????????"
I want a scientific answer, not only say that PSO Plus or PSO3 isnt compatible with PSOLoader at this moment. I also e-mailed to Costis telling the problem, if he reply my message i will post it.

This message has been edited since posting. Last time this message was edited on 14. July 2004 @ 00:22

XSF04
Newbie
_
14. July 2004 @ 11:41 _ Link to this message    Send private message to this user   
Well jbella,

First: Do you really think someone here know's what it means?
Second: learn C and you will probably understand a little bit more the line.
Third: Costis will probably never reply to you.
Fourth: The line will always be uncompletly understood since there is vars that costis have declared and we don't know the value or the function for them and costis won't release it's source code so your in a bind.

In other SCIENTIFIC words like you seem so bright it means that the protocol for PSO3 is different than the one for PSO. Because if you understood the line you would understand a little something out of it.

My Best suggestion for you is to go on ebay and buy Phantasy star online or wait.

Cheers,

XSF04



Free soucecode

This message has been edited since posting. Last time this message was edited on 14. July 2004 @ 11:56

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Icemonkey
Senior Member
_
15. July 2004 @ 05:24 _ Link to this message    Send private message to this user   
I believe that Phantasy Star Online I&II Plus being released after the BBA exploit was specifically coded to not allow private IP addresses to be used for DNS servers. This was done to force the game to go to the intended DNS server as opposed to a rouge DNS server setup for exploit purposes as described in my main tutorial. As far as your specific error is concerned, as a C coder myself, I can say that the line of code you have identified is of no help what so ever from a programming perspective as how when a syntax error ocurrs, it is usually somewhere above the line that the error ocurred and not the actual line of code identified itself that causes the problem.



PS2 - v8
Mod - Magic V
Burner - CenDyne (Pioneer) DVR-A05
Media - Anything Cheap

Gamecube w/Broadband Adapter
Phantasy Star Online
Animal Crossing Loader v1.4
Phantasy Star Uploader v1.1
Gamecube ISO Ripping Server v1.0.0.29
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