Now this is not tested, but I think there is a way to play backups of any PS2 game without the need of a modchip or any swap disk. Bare with me and visualise this with me.
1. PS2 uses a bar code in the very middle of the disk..(the unformatted part) on their DVD disk that the PS2 reads to boot up the game right??
So.....what if you were to take any game like Fight Night Round 3....scan the origional DVD game with a scanner..and copy it. Now take the paper that has the copied barcode on it and somehow paste it on your backed up game. Would this work?? Cause it theory ..it would...but in actual application I Dont know. I dont have a scanner so I cant try this....but I will be getting my hands on one soon to test my theory out. You can enlarge the barcode to make sure its read on your PS2 console so I believe this method of backup would work. Has anyone ever tested this idea out??? Im going to by this weekend, and I wll post my results here. I have a DMS4 E.Z.I Pro, and have an unmodded PS2 which I will try this on. Crossi your fingers everyone, cause this could work..but it could also kill the modchip business. Or it wont work, and just make me look like a complete dumb ass...lol :-( What do you think??
i would have to say that the chances of that working are about slim and none.
1.I doubt very highly that the laser will read a piece of paper.
2.a burner burns information into the grooves that you see so just scanning them would not replicate the information. If it could don't you think that people would just be scanning them left and right and sticking the paper to a plastic ring to back stuff up.
Lazers read paper all the time! Just think..when you go to a grocery store, a lazer reads the bar code on the groceries you buy right?? Same theory is applied here.
stiemy, you mentioned that burners burn info onto the groves of the disk.... this is correct, but the barcode is on the "see through" part of the disk. There is NO copy protection whatsoever on the PS2 Game itself, only that damn barcode on the clear part....not the data written part. Mabey im crazy mabey Im onto something..mabery not. But I dont see why it wouldnt work, cause all your console has to do is "scan" the barcode to authenticate the rest of the game.
Well...Im not the type of person to lie about something new working when it didnt ..so to much my dismay..my idea has failed. I did get it to boot (but the DMS4 was on...lol...so I got all excited for nothing.) I didnt get the red screen of death...which is the good news...I did however get a read disc error. :( ...so mabey I didnt superglue it on the right place or who knows..all I know is that after 3 failed DVD's...I cant afford to waste any more on my project. But I would like to encourage others to try "alternate methods" and to always follow your creative mind. Who knows..mabey this Idea does work and I just needed a better more clearer print??? It was a little fuzzy...but.....well....I admit to my failure and hope this somehow may inspire others to try diffrent ways to avoid pricy modchips and time consuming "swap methods" So if ya wanna point and laugh at me for trying something "absurd"..go ahead and laugh. But remeber...its always better to try new and diffrent things than to stick with the same old borring familiar routiene. Right?? RIGHT!!! ....so untill next time..happy copyright evading!!!
from what I know, that barcode isn't the only protection a ps2 dvd has. If I remember correctly they also stamp error bits on the disc which can't be copied by your burner and burned on the blank discs so, even if your laser read the barcode and believed it's a real ps2 disc the second protection level would stop it from working.
Isn't disc read error and red screen of death the same thing? (where it says "please insert a playstation 2 disc")
a barcode reader reads a flat barcode on a peice of paper. Not at all the same as a laser reading information burnt into grooves on a DVD.
the BCA is what your burner can not copy.
Burst Cutting Area
The Burst Cutting Area (BCA) is an annular area within the disc hub where a bar code can be written for additional information such as serial numbers. The BCA can be written during mastering and will be common for all discs from that master or, more usually, will be written using a YAG laser to 'cut' the barcode into the aluminium reflective layer of the finished disc. The data stored in the BCA can be from 12 bytes to 188 bytes in steps of 16 bytes.
Like i said, it is a nice theory. Think of where the world would be if everyone who was told that they were crazy would just give up and not try stuff.
No electricity, No light, and the world would still be flat :)
Thanks steimy for the kind words. But hey...I have a semi creative mind, and thought it was at least worth a shot. And WEStar...you can get disc read errors from scratches and stuff...not always the red screen of death...theres a little diffrence. The RSOdeath is mainly for letting you know it knows your up 2 something tricky. And glad I humored you 2 spedmetal and Dfram