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afterdawn.com > forums > consoles > nintendo wii - general discussion > homebrew req. to play backups when modchip installed??
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homebrew req. to play backups when modchip installed??
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8. December 2008 @ 04:47 _ Link to this message    Send private message to this user   
if you have a d2pro or a wiikey2 modchip installed

do you need to use the twilight hack to play burnt games

cant u just use a proper gdr drive to rip the disc using rawdump 2.0 or friidump and burn the image to disc using imgburn.

then just pop it in the wii and away u go? or do u need to patch the image aswell.

Wii D2E w/ solderless wiikey2
GDR-8163B hooked up via external usb 2.0 case

PStwo v15 SCPH-77002
Pioneer 109D DVD Burner
AfterDawn Addict
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8. December 2008 @ 12:59 _ Link to this message    Send private message to this user   
If you have a modchip all you need to do is burn the backup and play. No other homebrew is necessary.

The only patching you might want to do is patching it with WiiBrickBlocker to disable the disc from updating your Wii system.

You also might want to think about editing the title to your thread before it gets closed by a mod. It is supposed to be descriptive of the issue your having. Not just newb needs help.


This message has been edited since posting. Last time this message was edited on 8. December 2008 @ 13:02

Member
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8. December 2008 @ 16:25 _ Link to this message    Send private message to this user   
Quote:
The only patching you might want to do is patching it with WiiBrickBlocker to disable the disc from updating your Wii system.

thats an idea because the wiikey2 has a recovery mode so u cant brick the modchip. but that doesnt mean u cant brick the wii.

but with the wiikey2 it stops chances of that

Quote:
But the feature that stands out the most from the latest config disk v1.1 for the Solderless WiiKey 2 would have to be the new and advanced Brick Blocker function. A brick blocker is a failsafe option in the chip that will stop games from updating your Wii consoles system firmware, if you have a NTSC console and play a PAL game with a newer version of the Wii System firmware, the game will attempt to update your Wii system firmware, but the problem is PAL firmware is only meant for PAL consoles and visa versa, accepting a system update from a PAL game on a NTSC console can damage the machine or what they call brick it. Total bricking of a console has not been seen since the WiiKey days, but if you accept an update from a game outside your consoles region, it will cause issues with the function of the Wii. So now that?s explained we can explain the difference between the old WiiKey brick blocker and the new advanced brick blocker found on the Solderless WiiKey v2. The first version of the brick blocker when enabled would stop all updates from any game no matter the region, so even if you were playing on a NTSC console and played a NTSC game that asked you to make an update before playing, the first version of the brick blocker would block that update, now this is where the new advanced brick blocker on the Solderless WiiKey 2 differs, you now have the option to block all updates like the original, or you can enable to only block updates from games outside your consoles region, for example, if you tried to play a PAL game on an NTSC system and it asked to update the wii, this update would be blocked, but if you play a NTSC game with an update on a NTSC console it will allow that update as it is safe. This type of advanced brick blocker is the first of its kind and really is the perfect insurance policy against any un-wanted updates made to the Wii that could cause system problems, we can?t all watch the kids 24/7 and this will mean that you no longer have to worry about them accepting an update that could possibly damage the console.



all u have to worry about i think is negative repercussions from new features in new firmware

Wii D2E w/ solderless wiikey2
GDR-8163B hooked up via external usb 2.0 case

PStwo v15 SCPH-77002
Pioneer 109D DVD Burner

This message has been edited since posting. Last time this message was edited on 8. December 2008 @ 17:14

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