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how come some wave 2 games have ssv2?
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sssilver
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15. February 2010 @ 12:40 _ Link to this message    Send private message to this user   
so only wave 3 and up need ssv2, correct?
but some wave 2 games also have ssv2 on that abgx site... why is that?
should i still patch wave 2 games with ssv2?
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15. February 2010 @ 12:46 _ Link to this message    Send private message to this user   
games with ssv2 are ripped with an 0800 drive whether they're wave 1 or wave 6.



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sssilver
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15. February 2010 @ 15:51 _ Link to this message    Send private message to this user   
so if my wave 2 game (in this case, burnout paradise) has ssv1, i don't need to patch and re-burn it with ssv2?
qwert99
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15. February 2010 @ 16:07 _ Link to this message    Send private message to this user   
If at all possible, I would definitely go for SSv2 whenever possible if you will be using the game on an un-banned console.

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shadow21x
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15. February 2010 @ 16:28 _ Link to this message    Send private message to this user   
Originally posted by qwert99:
If at all possible, I would definitely go for SSv2 whenever possible if you will be using the game on an un-banned console.
Not sure this is the best advice to give. ssv2 is a requirement from wave 3 and on, adding them to wave 1 and 2 games will raise a flag, no?
qwert99
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15. February 2010 @ 16:34 _ Link to this message    Send private message to this user   
Originally posted by shadow21x:
Originally posted by qwert99:
If at all possible, I would definitely go for SSv2 whenever possible if you will be using the game on an un-banned console.
Not sure this is the best advice to give. ssv2 is a requirement from wave 3 and on, adding them to wave 1 and 2 games will raise a flag, no?
It depends on what exactly SSv2 mean, I guess. I am guessing that having an ISO with SSv2 merely means that a more exact reading of the disc was taken. I am guessing that 0800 firmware always reports SSv2?

Or maybe it wasn't a requirement earlier on, but some games used it before others anyway?

Not really sure. If 0800 does in fact report SSv1 on an SSv1 disc AND this disc was truly only capable of reporting SSv1 readings, then in this case SSv2 wouldn't be a wise addition. I was just erring on the side of one of the former being a possibility rather than the latter. I could be wrong, though.

$38 on new discs -- Check
$15 on burn after burn that showed as a DVD -- Check
$11 on new laser -- Check
$28 on new multimeter -- Check
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sssilver
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15. February 2010 @ 16:50 _ Link to this message    Send private message to this user   
ok now i'm more confused than before.
so if i have wave 2 games with ssv 1 and if ssv 2 is available for them on xgba site, should i patch it to ssv2 or stick to ssv1?
qwert99
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15. February 2010 @ 16:54 _ Link to this message    Send private message to this user   
Originally posted by sssilver:
ok now i'm more confused than before.
so if i have wave 2 games with ssv 1 and if ssv 2 is available for them on xgba site, should i patch it to ssv2 or stick to ssv1?
In order to know for sure, you would have to rip it yourself or know somebody who personally ripped it using an 0800 drive and ask them what SS version the original game disc reported. Sorry I can't give you more than that, but that is the only way to know for sure.

$38 on new discs -- Check
$15 on burn after burn that showed as a DVD -- Check
$11 on new laser -- Check
$28 on new multimeter -- Check
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sssilver
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15. February 2010 @ 16:56 _ Link to this message    Send private message to this user   
so what did you do with wave 2 games then (ones that have ssv1 but ssv2 available on abgx site)?
qwert99
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15. February 2010 @ 17:02 _ Link to this message    Send private message to this user   
Originally posted by sssilver:
so what did you do with wave 2 games then (ones that have ssv1 but ssv2 available on abgx site)?
The problem is that at the time, there was only one way to rip the games properly, which was by using the Kreon drive. Later on, after games started using SSv2, people figured out that Kreon doesn't properly detect the SS, and so 0800 became prevalent. The issue is that since we were using Kreon at the time of wave 2 discs being prominent, which reports SSv1 for all discs, I am not sure if games from that era would report SSv2 if ripped using an 0800 drive.

If I had to guess, I would just go with SSv2. However, that guess may be wrong and if you patch with SSv2, you may end up with a copy of the game that is not fully legit. You've got a 50/50 chance of making the correct choice, essentially.

$38 on new discs -- Check
$15 on burn after burn that showed as a DVD -- Check
$11 on new laser -- Check
$28 on new multimeter -- Check
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shadow21x
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15. February 2010 @ 17:05 _ Link to this message    Send private message to this user   
I remember c4eva saying that this ssv2 business is precautionary if in case m$ decides to do checks, is it a legitimate fear? or is all this being done to be extremely cautious, and ahead of the m$ curve?
sssilver
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15. February 2010 @ 17:09 _ Link to this message    Send private message to this user   
yeah i don't like all this herky jerky shit.
i wish the makers of LT would give out a clear and definite answer to all this.
it just seems like a dangerous guessing game at the moment.
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15. February 2010 @ 17:14 _ Link to this message    Send private message to this user   
The SS contains (or contained) 4 angles that were always the same. That was true for all games, so reading those angles exactly (SS V2) doesn't yield any benefits over having fixed ones (SS V1 Kreon), because they were always the same. It seems that this situation changed when wave 3 arrived and that's why SS V2 is required, although c4e wasn't exactly forthcoming with much information other than to say SS V2 is required for waves 3 and above.
qwert99
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15. February 2010 @ 17:19 _ Link to this message    Send private message to this user   
The only problem is figuring out when exactly the SS started to change. Was it exactly when wave 3 arrived, and all wave 3 games and up are SSv2 and all games below wave 3 are only SSv1?

Like others have mentioned, C4e hasn't said, and as far as I know there is no known answer at this point. The only way to find out is by running those old originals through an 0800 and see if it spits anything different than SSv1 out.

$38 on new discs -- Check
$15 on burn after burn that showed as a DVD -- Check
$11 on new laser -- Check
$28 on new multimeter -- Check
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Senior Member
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15. February 2010 @ 17:41 _ Link to this message    Send private message to this user   
If you run wave 1 and wave 2 games through an xbox drive flashed with 0800 you will get SSv2 on all the games. c4eva has stated that (and eluded to) it being unnecessary to have SSv2 for the first and second wave games because M$ wasn't looking for it and isn't going to because they are limited on what can be checked on those versions. I've heard people discussing this for a while and the consensus tends to be that although M$ does not even check for SSv2 now...it may choose to do so in the future and therefore if you have access to SSv2 on your game rips for even wave 1 and 2 it would be the safest way to go...though M$ is probably not even concerned about those waves anymore as it would rather spend its resources and time protecting its current and future investments.

In conclusion and for emphasis sake...if you have SSv2 access for wave 1 and 2 games go for it...it won't hurt, although it probably won't matter for these waves anyways.

SSv2 currently doesn't matter at all, in fact...but it MAY!

My Benq 0800 spits out SSv2 for all games regardless of wave.

My biggest concern is what we haven't found yet when reading copied games...triggers, random data, unique identifiers....where they're stored and how....etc. We think we know...then a few of months later we stumble across something else...but hey, that is how the game is played.

"All drives should be updated to Lite Touch + (LT+) firmware if playing on XBOX live. Samsung drives and pre-78/79 Hitachi drives do not utilize AP 2.5. All other drives are considered to be detectable by Microsoft (YMMV). Make sure all rips are ABGX verified, contain SSv2, and patched AP2.5 (where needed). XGD3 must currently be burned on new drive with PC Burner Max firmware for 100% rip. All modded consoles can be potentially unsafe for use on XBOX live."
shadow21x
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15. February 2010 @ 17:43 _ Link to this message    Send private message to this user   
I see.

Well, lucky for me, I went through my library today and discovered that only 5 of my discs will be unplayable. 6 others will be playable once i inject their respective ssv2's.
qwert99
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15. February 2010 @ 17:48 _ Link to this message    Send private message to this user   
Thanks for answering that question, MrGreaser. That is what I figured.

I also want to ask how exactly we do know for sure that MS is not checking for SSv2? It seems to me like that is difficult to know for sure.

$38 on new discs -- Check
$15 on burn after burn that showed as a DVD -- Check
$11 on new laser -- Check
$28 on new multimeter -- Check
___________________________________
Knowledge from Leerage? -- Priceless

This message has been edited since posting. Last time this message was edited on 15. February 2010 @ 18:00

Senior Member
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15. February 2010 @ 17:59 _ Link to this message    Send private message to this user   
Originally posted by qwert99:
Thanks for answering that question, MrGreaser. That is what I figured.

I also want to ask how exactly we do not know that MS is not checking for SSv2? It seems to me like that is difficult to know for sure.

SS exists because of the checks. It's there in response to them, so I'm sure they would know. It could be another case of them not wanting to say too much, because of the constant game of cat and mouse.
qwert99
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15. February 2010 @ 18:03 _ Link to this message    Send private message to this user   
Originally posted by funksoulb:
Originally posted by qwert99:
Thanks for answering that question, MrGreaser. That is what I figured.

I also want to ask how exactly we do not know that MS is not checking for SSv2? It seems to me like that is difficult to know for sure.

SS exists because of the checks. It's there in response to them, so I'm sure they would know. It could be another case of them not wanting to say too much, because of the constant game of cat and mouse.
That's exactly what I was thinking, as well. It seems like we really can't say for sure exactly how MS does its checking. After this last big ban wave, there is definitely more than we know. A pet theory of mine is that all of the Kreon SS rips were largely responsible for that blood bath.

$38 on new discs -- Check
$15 on burn after burn that showed as a DVD -- Check
$11 on new laser -- Check
$28 on new multimeter -- Check
___________________________________
Knowledge from Leerage? -- Priceless
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15. February 2010 @ 19:05 _ Link to this message    Send private message to this user   
Originally posted by qwert99:
Originally posted by funksoulb:
Originally posted by qwert99:
Thanks for answering that question, MrGreaser. That is what I figured.

I also want to ask how exactly we do not know that MS is not checking for SSv2? It seems to me like that is difficult to know for sure.

SS exists because of the checks. It's there in response to them, so I'm sure they would know. It could be another case of them not wanting to say too much, because of the constant game of cat and mouse.
That's exactly what I was thinking, as well. It seems like we really can't say for sure exactly how MS does its checking. After this last big ban wave, there is definitely more than we know. A pet theory of mine is that all of the Kreon SS rips were largely responsible for that blood bath.
Your theory sounds right on the money. It wasn't until the last ban wave that there was such an emphasis on SSv2 and Splitvid. Most of the people I saw who yelled foul in the beginning and went back to check their images saw a lack of either SSv1 and/or Splitvid in them. Of course, they were only doing what they were told to do...but the learning curve is pretty harsh sometimes...and hey, why not have more than one 360 anyways? If you have one...you can afford the second one...you've saved money on the games...don't lie!

Bill is watching!

"All drives should be updated to Lite Touch + (LT+) firmware if playing on XBOX live. Samsung drives and pre-78/79 Hitachi drives do not utilize AP 2.5. All other drives are considered to be detectable by Microsoft (YMMV). Make sure all rips are ABGX verified, contain SSv2, and patched AP2.5 (where needed). XGD3 must currently be burned on new drive with PC Burner Max firmware for 100% rip. All modded consoles can be potentially unsafe for use on XBOX live."
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