>> Lantus released the SDL Library for Xbox 360, which should allow developers to easily port SDL-based emulators/games/etc to the Xbox 360:
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SDL Library for Xbox 360 Consoles
I've had this code for quite some time but its good enough to release. This code is based off the original libSDLx(info) code I wrote for the Xbox over 6 years ago.
The original DX8 audio/video calls were replaced by DX9 stuff and XAudio2 code to work with the Xbox 360.
This is just the source code to build the libraries. No binaries are included so its 100% legal!
Usage
Archive contains 3 folders:
- libSDLx360 contains main SDL project source code
- SDL_ttf360 is SDL TTF project source code
- SDLTest is a sample project showing a simple test of SDL
Basic SDL functionality is up. Graphics/audio/threads/filesystem/joysticks are all in and working nicely.
TODO
- Lots of optimizations
- Mouse/Keyboard/cdrom code is not written (yet)
- SDL Mixer doesnt exist (yet)
Help
Any source code patches people have will be helpful. Im especially looking into DX9 rendering optimizations and improvements to the software blitter code. Thanks :)
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Come talk with us on efnet at #elitemods !!! or just click ME
ALSO, DO NOT SEND ME MESSAGES ON LIVE REGARDING MODDING CONSOLES, OR HOW I PLAYED A CERTAIN GAME EARLY. I WILL NOT RESPOND. I WILL INSTEAD DELETE YOUR MESSAGE, AND BLOCK ALL COMMUNICATION FROM YOU. JUST SEND ME A PM ON HERE.
This message has been edited since posting. Last time this message was edited on 18. February 2010 @ 21:30
So does this mean that those multi-player games may eventually be able to have an online component of some sort, even if it was just IP to IP at first?
Most games on that list would run like dogs, if at all, at this point in the game, I'm sure. But is this possible, or are there other opinions out there about this?
$38 on new discs -- Check
$15 on burn after burn that showed as a DVD -- Check
$11 on new laser -- Check
$28 on new multimeter -- Check
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