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Ubisoft 'always connected' DRM cracked on first day
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The following comments relate to this news article:

Ubisoft 'always connected' DRM cracked on first day

article published on 4 March, 2010

In what has to be a gigantic embarrassment for the company, Ubisoft's highly criticized "always connected" DRM has been cracked on the first day of release of the game Silent Hunter 5: Battle of the Atlantic. The publisher made headlines earlier this month when it announced the DRM which made it so gamers must be always connected to the Internet, or not be able to play the game. If you ... [ read the full article ]

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edsrouter
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7. March 2010 @ 12:12 _ Link to this message    Send private message to this user   
You guys need to enjoy it while it lasts. Piracy will be a thing of the past once computers and internet get a little faster. You probably won't be able to "download" the game anymore. If all games played were online, piracy would be dead. Who's REALLY playing a "cracked" version of World of Warcraft? No one. Get what you can because soon it will be gone.
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7. March 2010 @ 12:31 _ Link to this message    Send private message to this user   
Originally posted by edsrouter:
You guys need to enjoy it while it lasts. Piracy will be a thing of the past once computers and internet get a little faster. You probably won't be able to "download" the game anymore. If all games played were online, piracy would be dead. Who's REALLY playing a "cracked" version of World of Warcraft? No one. Get what you can because soon it will be gone.
I must respectfully disagree. While it is starting to become more and more difficult for pirates to get around online authorization, offlines games are still here and probably will be for awhile. Not everyone likes to play solely online. I myself play offline sometimes because it's just more leisurely. Furthermore, games like Battlefield and Call of Duty are easily cracked and played on cracked servers. So while some games have good piracy prevention, such as World of Warcraft (which I have never played), other games that aren't expanded to death don't have as much work put into them. Why pull out all the stops to stop piracy of a game that will be dead within two or three years? Also, authorization methods used by WoW require them to be played on game developers servers. All crackers have to do is get the game to work with a cracked server. So really, piracy will be around for awhile, it's just whether or not it's worth it to have use a whole other program just to get a pirated program to work. Never underestimate the ability of crackers with a big challenge. It's like a game to them.
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11. March 2010 @ 15:10 _ Link to this message    Send private message to this user   
Originally posted by WierdName:
Well this is interesting: http://www.marketwatch.com/investing/stock/UBI?countryCode=fr
Their stock doesn't seem to be too affected... I wonder how long it will be until there is a noticeable effect. If they surprisingly don't go under, it would be a great time to buy in.
down over 1% in one day

This message has been edited since posting. Last time this message was edited on 11. March 2010 @ 15:14

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11. March 2010 @ 15:29 _ Link to this message    Send private message to this user   
as for the download/drm controversy.... it will fade when Christ returns but it will never be of any significance...

it is impossible to make a bulletproof lock and thus the more you try the stupider you look... especially with 99% getting a ZERO DAY crack (I think that hex code, controversial due to the legal implications, that breaks movie DRM took a few days but will work for decades... other than it I haven't heard of a DRM scheme that avoided a crack in less than 36 hours)
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11. March 2010 @ 16:44 _ Link to this message    Send private message to this user   
Quote:
Originally posted by WierdName:
Well this is interesting: http://www.marketwatch.com/investing/stock/UBI?countryCode=fr
Their stock doesn't seem to be too affected... I wonder how long it will be until there is a noticeable effect. If they surprisingly don't go under, it would be a great time to buy in.
down over 1% in one day
Check when I posted that, it was actually going up then. Now it's dropping again.
edsrouter
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13. March 2010 @ 21:23 _ Link to this message    Send private message to this user   
All you people who are saying piracy will never die are fooling themselves. What if you never have the code or hex to "crack". Once the internet catches up to the speeds in South Korea for example, piracy is done. Cloud computing will not even give you the need for anyone to "download" software at all. If you can have speeds that can download a full length movie in a second, piracy is through. Plain and simple. I'm not an advocate, I'm just saying think logically people.
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13. March 2010 @ 21:31 _ Link to this message    Send private message to this user   
Originally posted by edsrouter:
All you people who are saying piracy will never die are fooling themselves. What if you never have the code or hex to "crack". Once the internet catches up to the speeds in South Korea for example, piracy is done. Cloud computing will not even give you the need for anyone to "download" software at all. If you can have speeds that can download a full length movie in a second, piracy is through. Plain and simple. I'm not an advocate, I'm just saying think logically people.

..... steam and wow are examples of cloud computing....and they are hacked, most MMOs are cloud computing...they are hacked.... the only way to stop piracy is with a tried internet Gov(highest authority for the area)>net authority(world wide security force that polices the ent based on location like Interpol)>business(at the top of this is banks and credit institutions and the low end common commerce)>individuals that would be you and me.

In order to build this new internet the current way of funding it is to charge site owners and individuals ALOT MORE for stable speeds.

So untill they come out with a new layered protocol system that dose not bend over both the end user and the content seller alike its not going to happen....
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13. March 2010 @ 21:32 _ Link to this message    Send private message to this user   
Originally posted by edsrouter:
All you people who are saying piracy will never die are fooling themselves. What if you never have the code or hex to "crack". Once the internet catches up to the speeds in South Korea for example, piracy is done. Cloud computing will not even give you the need for anyone to "download" software at all. If you can have speeds that can download a full length movie in a second, piracy is through. Plain and simple. I'm not an advocate, I'm just saying think logically people.
I think you're underestimating the will of pirates. Streaming or not, you will still need to pay to access the media. Plus there will still be people without constant internet access who will need physical media. People today are still on dial-up if they have internet at all. But ignoring that and looking at streaming, methods might be developed to capture streaming or someone might leak the code to setup private pirate servers. Traditional cracking or not, pirating isn't about to die anytime soon.
senator29
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14. March 2010 @ 16:24 _ Link to this message    Send private message to this user   
i am curious about this "incomplete" claim.

there are other games that become partially disabled when cracked. the most recent batman game had an issue where a player function was disabled if the game was cracked. yes it was later fixed i believe but still.

companies are getting smarter. it could be possible in game content is locked out when certain keys and or values are not received from the always online connection. as well as some bits and pieces of game play could need to be downloaded on the fly to be played but are not there with cracked version. simply theory of what IS possible.

and i should maybe say companies are more clever. DRM is clever but not smart. catch my drift.

the one simple way of making piracy go away is make entertainment affordable. if games cost 20 to 40 depending on playable value i would go for it. as well as resell value. they seem to be trying to take away the used game market completely now.
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14. March 2010 @ 16:39 _ Link to this message    Send private message to this user   
Originally posted by senator29:
i am curious about this "incomplete" claim.

there are other games that become partially disabled when cracked. the most recent batman game had an issue where a player function was disabled if the game was cracked. yes it was later fixed i believe but still.

companies are getting smarter. it could be possible in game content is locked out when certain keys and or values are not received from the always online connection. as well as some bits and pieces of game play could need to be downloaded on the fly to be played but are not there with cracked version. simply theory of what IS possible.

and i should maybe say companies are more clever. DRM is clever but not smart. catch my drift.

the one simple way of making piracy go away is make entertainment affordable. if games cost 20 to 40 depending on playable value i would go for it. as well as resell value. they seem to be trying to take away the used game market completely now.
Well there's only so many ways you can do the same trick, when a pub or DRM maker is knowen to pull those tricks the crckers will finish the game to be sure its been cracked right, also they respond to support requests faster than the slave driving pubs do..... so meh it all works out.

I think onlive is going to push gaming into the subscription market like TV if not that then most games will be priced at 5$ in 10 or so years, it would not be such a stretch to think as pubs gobble pubs TV and gaming will be in one basket and with every 7 in 10 homes having cheap ultra net its a no brainier.

This message has been edited since posting. Last time this message was edited on 14. March 2010 @ 17:21

 
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