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Report: 0.15 percent of mobile users made 50 percent of all in-app purchases
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The following comments relate to this news article:

Report: 0.15 percent of mobile users made 50 percent of all in-app purchases

article published on 28 February, 2014

According to the latest mobile monetization report from app testing firm Swrve, a shockingly small amount of mobile gamers account for almost the majority of all in-app purchases. In fact, just 0.15 percent of players account for about 50 percent of all in-app purchases, with these players being dubbed "whales" like counterparts in a casino that lose huge money to the house but always come back. ... [ read the full article ]

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28. February 2014 @ 22:50 _ Link to this message    Send private message to this user   
Sure hope app developers look at this and change how to do business. I would be far more likely to spend more purchasing the whole program then I would be to buy one little piece at a time.
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1. March 2014 @ 00:58 _ Link to this message    Send private message to this user   
Sounds like a sustainable business model.


xnonsuchx
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2. March 2014 @ 06:52 _ Link to this message    Send private message to this user   
And, as usual, iOS users are more willing to pay than others.
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hearme0
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3. March 2014 @ 16:28 _ Link to this message    Send private message to this user   
1.5% is a LUCKY figure considering in-app purchases are predatory and a massive WASTE and those that consciously pay for in-apps are bafoons! It's also a lucky figure at 1.5% because it's no doubt KIDS that make those purchases and the parents don't often feel like contesting the charge.

This message has been edited since posting. Last time this message was edited on 3. March 2014 @ 16:29

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