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Latest 'Call of Duty' requires 6GB RAM for PC gamers
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The following comments relate to this news article:
article published on 20 October, 2014
Activision's new blockbuster "Call of Duty: Advanced Warfare" is about ready to launch and if you are a PC gamer you will need a decent rig if you want to get in the game.
Via the Steam official game page, we now have a full list of required minimums for the PC version of the game:
OS: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit
Processor: Intel® CoreTM i3-530 @ 2.93 ... [ read the full article ]
Please read the original article before posting your comments.
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Senior Member
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21. October 2014 @ 01:09 |
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Good thing I got 8gb then....:)
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hearme0
Senior Member
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21. October 2014 @ 11:06 |
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Originally posted by rdn98: Good thing I got 8gb then....:)
Agreed!!!
I'm only hoping that my Intel D975XBX2 w/Q6600 (@ 2.4GHz), 8GB 800MHz RAM, Crucial M4 256GB SSD, and dual ATI HD 5850s (crossfired) will be conducive of playing this bad-ass looking game.
I'm afraid that my system will start becoming outdated with this game, and surely many others to come.
Normally, I'm not a fan of COD games except the first Modern Warfare.
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AfterDawn Addict
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21. October 2014 @ 11:13 |
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Quote: While most PC gamers will easily meet the requirements, they are interesting as 64-bit OS and 6GB RAM is far from the norm for the average consumer.
What, what?
Running a 64 bit os and 6+ gigs of ram on your pc puts you in the minority? Since when?
Originally posted by hearme0: I'm only hoping that my Intel D975XBX2 w/Q6600 (@ 2.4GHz), 8GB 800MHz RAM, Crucial M4 256GB SSD, and dual ATI HD 5850s (crossfired) will be conducive of playing this bad-ass looking game.
Going by the games requirement and your specs, your cpu is below minimum and your gpu is will already be maxed out at minimum (1gb vram). You may be able to push it through the single player campaign but multiplayer would be a no-go.
When these devs list the requirements, it's base on playing the story. That scripted gameplay is not as taxing as when you go online and play in realtime against others.
This message has been edited since posting. Last time this message was edited on 21. October 2014 @ 11:24
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Senior Member
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21. October 2014 @ 15:31 |
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Na, he has 2G DDR5 vram totes with dual Xfired HD 5850's so he's fine there.
...he could pick up a cheap Q9400 on ebay. It would be ok.
Its a lot easier being righteous than right.
DSE VZ300-
Zilog Z80 CPU, 32KB RAM (16K+16K cartridge), video processor 6847, 2KB video RAM, 16 colours (text mode), 5.25" FDD
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AfterDawn Addict
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21. October 2014 @ 15:46 |
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Originally posted by Jemborg: Na, he has 2G DDR5 vram totes with dual Xfired HD 5850's so he's fine there.
...he could pick up a cheap Q9400 on ebay. It would be ok.
Double the cards doesn't double the vram. He's still stuck at 1 gig in crossfire.
The same goes with sli (nvidia).
The data gets mirrored across the cards so they split the workload. Each card only accesses it's own memory. In layman terms, one card will work on "even frames" while the other card works on "odd frames".
This message has been edited since posting. Last time this message was edited on 21. October 2014 @ 15:56
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Senior Member
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23. October 2014 @ 14:33 |
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Originally posted by bhetrick: Double the cards doesn't double the vram. He's still stuck at 1 gig in crossfire.
The same goes with sli (nvidia).
The data gets mirrored across the cards so they split the workload. Each card only accesses it's own memory. In layman terms, one card will work on "even frames" while the other card works on "odd frames".
0_o
Well, that's a rude shock... never too late to learn something new. Heh
That puts my "2G" HD 5970 dual GPU card into a new perspective.
Thanks bhetrick... (I think).
I could only find discussion about it on forums but it seemed pretty certain. Here's what one person wrote:
It's pretty simple why they can't just double VRAM pool by adding another card. Because the way computer graphics work, there are a lot of unknowns as the scene is being rendered and choosing which graphics card will need a particular resource is impossible or too costly. For example: when a vertex is being transformed and placed in the world, until that transform operation happens it is unknown where on the screen it will be placed. You wouldn't know what video card to give it too. You would also run into issues with resources being needed on both cards: when primitive assembly happens and the rasterizer chooses pixels on the screen for the triangle, if all vertices are not on the same card then it would have to reach across the pcie bus to get the resource. http://neogaf.com/forum/showthread.php?t=592231
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Its a lot easier being righteous than right.
DSE VZ300-
Zilog Z80 CPU, 32KB RAM (16K+16K cartridge), video processor 6847, 2KB video RAM, 16 colours (text mode), 5.25" FDD
This message has been edited since posting. Last time this message was edited on 23. October 2014 @ 14:36
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hearme0
Senior Member
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24. October 2014 @ 16:07 |
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Originally posted by bhetrick: Originally posted by Jemborg: Na, he has 2G DDR5 vram totes with dual Xfired HD 5850's so he's fine there.
...he could pick up a cheap Q9400 on ebay. It would be ok.
Double the cards doesn't double the vram. He's still stuck at 1 gig in crossfire.
The same goes with sli (nvidia).
The data gets mirrored across the cards so they split the workload. Each card only accesses it's own memory. In layman terms, one card will work on "even frames" while the other card works on "odd frames".
While I agree with you statement about mirroring VRAM, one thing MUST be considered.....each card acts independently controlling the top half/bottom half of screen. It's simply looking at the glass as half full or half empty. Both apply so technically the RAM is lacking but in crossfire/SLI, the workload is DRAMATICALLY reduced for each and hence reducing the RAM being used too.
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hearme0
Senior Member
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24. October 2014 @ 16:11 |
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Originally posted by hearme0: Originally posted by bhetrick: Originally posted by Jemborg: Na, he has 2G DDR5 vram totes with dual Xfired HD 5850's so he's fine there.
...he could pick up a cheap Q9400 on ebay. It would be ok.
Double the cards doesn't double the vram. He's still stuck at 1 gig in crossfire.
The same goes with sli (nvidia).
The data gets mirrored across the cards so they split the workload. Each card only accesses it's own memory. In layman terms, one card will work on "even frames" while the other card works on "odd frames".
While I agree with your statement about mirroring VRAM, one thing MUST be considered.....each card acts independently controlling the top half/bottom half of screen. It's simply looking at the glass as half full or half empty. Both apply so technically the RAM is lacking but in crossfire/SLI, the workload is DRAMATICALLY reduced for each and hence reducing the RAM being used too.
My cards should rock this game but I'm worried about modern day programming for the I3/I5/I7 CPU which has direct bus from/to CPU where the Q6600 doesn't. My board won't take Q9400 as it's 1333MHZ and mine is simply 800MHz. I priced out a new build with parts and all and my next system will be near 2K....Not ready to pop for that yet.
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AfterDawn Addict
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24. October 2014 @ 16:38 |
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Originally posted by hearme0: I priced out a new build with parts and all and my next system will be near 2K....Not ready to pop for that yet.
What about just picking up used?
All the new hardware is out now so everyone is upgrading. You can pick up year or 2 hardware for cheap and still be good to go for current games.
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MrBarlow
Junior Member
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25. October 2014 @ 16:01 |
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they said that about the last CoD, but there was a ram hack out a few days later and it ran fine on my 4yr old rig with only 4gb ram....
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Senior Member
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26. October 2014 @ 00:11 |
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Originally posted by hearme0: I priced out a new build with parts and all and my next system will be near 2K....Not ready to pop for that yet.
Is it a new socket 2011-3 pin chip and board? Just priced a decent 2011-3 gamer for a client myself and it came to about that.
Are you gonna stick with AMD gfx?
Its a lot easier being righteous than right.
DSE VZ300-
Zilog Z80 CPU, 32KB RAM (16K+16K cartridge), video processor 6847, 2KB video RAM, 16 colours (text mode), 5.25" FDD
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