Infinity Ward Executive Producer Mark Rubin has explained why Call of Duty: Ghosts renders at 720p on Xbox One.
It emerged last week that Call of Duty: Ghosts would render at 720p on the Xbox One console, which had some gamers scratching their heads since it will render at 1080p on the PS4.
According to Rubin, the problem was in the framerate. Infinity Ward wanted 60fps, but couldn't ... [ read the full article ]
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Let's be clear: The XBone is pretty much crap for gaming. M$ has lost their focus on a product (again), and now it's going to circle the drain (again).
I love how they try to gloss over the upscaling. There's a reason that always looks like crap, you know.
Honestly sounds to me they were too lazy to code it for 1080p on XBox. I mean the architecture is pretty damn close to the same, there is no reason they couldn't have just worked on it longer, delay the launch, or patch it later. (Other than they wanted to just accept the cash cow $ they know they will get to work on next year's release).
Quote:Mysttic, are you surprised the there is limitations on the Xbox?
No not surprised, if the limitations from hardware caused this lag, it's from the RAM itself not the video processing. I'd have to attempt running COD Ghost on a PC to have #s to compare properly, but I just feel with a little more effort in the coding, they could have done 1080p on Xbox. It's not fanboyish talk, I could care less in the end and I don't even like CoD as a series. Just seems like they ran out of time and choose the lazy way to meet their deadline. It's only opinion though, nothing more.