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Steimy,
I wanted to enjoy the game so much. I gave it a full 3 days of my attention (which is a lot for me) to try and get through the initial akwardness of the controls, but there is just so much more that feels wrong about the game. I love the darkness of it and the animation style (although cartoony) is actually pretty cool. The story is incredibly twisted and dark, but the frustration of actually playing the game takes all the style away.
Example. You move on a rail. In other words, you cant free roam like any other shooter. You press up to move and it'll move you to your next destination point. You'll have a choice to either enter a room or go down a hallway, or whatever is in your way. You circle your R3 nub in the direction you wanna go and then press X. To make matters worse, you can go into first person view with R1 to look around, but the enemies do not appear until you scan with L1... which takes a while. Often times the enemy will be running at you at full speed. Now, from the default funky stylistic camera angle, you wont see them coming unless you intentionally go into FP view (of which you cant move while you're in) and scan for monsters.
Additionally, depending on who you're playing (which the characters are VERY cool) it can take anywhere from 7 to a single shot from your gun to take a monster down. Only a few characters can actually do a single shot. Even the dude who lobs grenades, or runs around with a bazooka cant really take it down in one shot. Anyway, the game tells you of these little glowing areas on the monster that if you hit it, it's an instant kill. I cant tell you how many times I know for a fact I got a direct bullseye on that damn glowy patch and the bitch didn't die.
All in all, the game gets a definate A for uniqueness and creepiness of the story and presentation, but the gameplay plummets it into the ground with a solid D. You may wanna rent it just to see what its all about, but I cant find anyone that would actually enjoy this game.
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