ATI Radeon 7000 AGP video card 64MB
1.3GHZ AMD Athlon processor
512 MB RAM
Windows XP Home
This is the problem that I'm having:
When I play a 3D game (Unreal Tournament 2004), the game runs really slow. I have all the detail set at the lowest and the screen resolution set at 640X480. Is the probelm my video card? I can only have up to 512MB RAM. I'm also using 1024MB of virtual memory.
I have a feeling you're expectations for UT2004 (which might be based on your performance/experience with UT2003 -- which is a completely different ballgame as far as performance goes). The offical word from the UT people:
Quote:Operating System: Windows® 98/Me/2000/XP
Processor: Pentium® III or AMD Athlon 1.0 GHz processor or faster (1.5 GHz recommended)
Memory: 128 MB RAM minimum (256 MB recommended)
Hard Disk Space: 5.5 GB free
Video: Any Windows-compatible video card(NVIDIA GeForce 2 or ATI Radeon with at least 64 megs of video memory recommended)
Sound: Windows®-compatible sound card. NVIDIA® nForce(tm) or other motherboards/soundcards containing the Dolby® Digital Interactive Content Encoder required for Dolby Digital audio
DirectX®: DirectX® version 8.1(included)or higher
Multiplayer: Internet (TCP/IP) and LAN (TCP/IP)play supported | 33.6K baud modem or broadband Internet connection recommended
Granted you meet the minimum requirements -- but not by much by any measure of judgement. Just for test sake, I ran UT2004 in Software Mode using the following settings:
- Software Renderer, - 640x480 @ 16
- Lowest Texture & Character Detail
- Low World, Physics, Dynamic Metsh, LOD, No shadows
- No special effects, Zero fog
Now with the specs I have I got good framrates using the software renderer (which is a testiment to the efficiency of the rendering engine however when I bumped it up to 1024x768 and medium level settings, the software renderer started to give and chop was detectable. I would imagine this is what the specifications had in mind when they said "any 64MB GF2/Radeon video card"
Now your CPU should be able to handle itself however it's the video chip that's suffering -- if you are using the D3D mode, your vid card needs a shot of growth medicine. You might have been able to play UT2003 on that however there's not way in hell, even with the lowest settings you can get away with UT2004 on that -- not at acceptable/enjoyable framrates or quality. The UT people were inappropriately vague as to the true (reccomended) system requirements -- and it was an outright lie to say that UT2004 had a minimum requirement of any windows compatible video card.
Dont wanna sound like the bad guy but your you should be pleased your system can play UT2004 at a speed that you can start to complain that it is slow :)
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Thanks for the help. I'll try to run the game in Software mode - again. I tried it once just to see the difference, but I didn't go any further than the menu because the Software mode made the menu really primative looking. But, if you say it will at least give me a decent frame rate, then I'll give it a try. I just have to install the game again. LOL. I still can't believe UT2004 is bigger than my operating system. Let's hope it works. Thanks again.
Software mode is really slow in the menu but it does give a decent framerate when the game starts provided your detail is ultralow. Note that however I tested on my computer so it might not be the same result as what you get. It shouldnt be too big a problem however since I tested at 1024x768 with details at medium-high too and it was acceptable framerates. The reason I mention this is because the software renderer is dependent on the cpu/ram in your system.
Quote:because the Software mode made the menu really primative looking
Hehe ur there to play the game, not navigate the menu lol