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Making your own Backups! - Update
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Member
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27. November 2009 @ 08:30 _ Link to this message    Send private message to this user   
Originally posted by matt54321:
Okay, sorry you're being very pedentic here lol.

"As a result of changing the firmware the challenges/tests (so to speak) are not being reported as they should" therefore immediately raising suspicion.

It's the one thing which every console has in common and its a to much of a major factor to be overlooked IMO.
Your right, I should of explained my self better haha
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tra5h
Newbie
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27. November 2009 @ 09:17 _ Link to this message    Send private message to this user   
Originally posted by SeriousEh:
Originally posted by matt54321:
As above TBH, its the one thing that remains consistent. Playing games before release/bad rips etc probably doesnt help but FW is main culprit.
But if you can only read the firmware by having it connected to a computer, how are M$ detecting it? C4eva has said they can't detect the firmware.
C4eva has not said the FW is undetectable...He has claimed it is possible the FW can be detected. The the current FW he is working on he claims that it is not or may not be detectable...
Member
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27. November 2009 @ 09:24 _ Link to this message    Send private message to this user   
From what I have read and found out over the last couple days is....
Stealth checks on the backups is what got people banned. The timing response is longer with backups. Eventhough the difference is milliseconds, this is how MS is Banning people.

As for SSv1 or SSv2. SSv2 is just a function of the 0800 FW. All disks ripped with Kreon report SSv1 and ALL even old games report SSv2 when ripped with 0800 FW. Without getting into the whole thing, if MS ever uses this method we will see an SSv3. Until then a Kreon rip is just as safe as a 0800 rip. You must remember also if MS is going to use this that not all drives are compatible with AP2.5, and the ones that are would need to be tested for responses, Which would be hard for MS to do.
AfterDawn Addict
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27. November 2009 @ 10:31 _ Link to this message    Send private message to this user   
Originally posted by ovrfiendx:
From what I have read and found out over the last couple days is....
Stealth checks on the backups is what got people banned. The timing response is longer with backups. Eventhough the difference is milliseconds, this is how MS is Banning people.

As for SSv1 or SSv2. SSv2 is just a function of the 0800 FW. All disks ripped with Kreon report SSv1 and ALL even old games report SSv2 when ripped with 0800 FW. Without getting into the whole thing, if MS ever uses this method we will see an SSv3. Until then a Kreon rip is just as safe as a 0800 rip. You must remember also if MS is going to use this that not all drives are compatible with AP2.5, and the ones that are would need to be tested for responses, Which would be hard for MS to do.
Please don't post information like this. I have personally discussed this topic with members of the stealth team. If you want the safest backups, use 0800. There is a difference.

need jtag help? Xbox 360 console repair? PM me or chat
tra5h
Newbie
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27. November 2009 @ 14:21 _ Link to this message    Send private message to this user   
Originally posted by ovrfiendx:
From what I have read and found out over the last couple days is....
All disks ripped with Kreon report SSv1 and ALL even old games report SSv2 when ripped with 0800 FW. Without getting into the whole thing, if MS ever uses this method we will see an SSv3. Until then a Kreon rip is just as safe as a 0800 rip.
Not true...as stated above I ripped ACreedII and H3ODST and both reported ssv2 using Kreon drives....It could be just a hicup with adcx if they actually don't have ssv2...I ripped them 2-3x's each and every time came out ssv2..Don'tknow why...

But for someone like me who doesn't play online (and if I did I have the PS3 to do that for free).. getting banned isn't an issue but I'm interested in why people are getting banned.
Newbie
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27. November 2009 @ 15:08 _ Link to this message    Send private message to this user   
Originally posted by guessswho:
Originally posted by ovrfiendx:
From what I have read and found out over the last couple days is....
Stealth checks on the backups is what got people banned. The timing response is longer with backups. Eventhough the difference is milliseconds, this is how MS is Banning people.

As for SSv1 or SSv2. SSv2 is just a function of the 0800 FW. All disks ripped with Kreon report SSv1 and ALL even old games report SSv2 when ripped with 0800 FW. Without getting into the whole thing, if MS ever uses this method we will see an SSv3. Until then a Kreon rip is just as safe as a 0800 rip. You must remember also if MS is going to use this that not all drives are compatible with AP2.5, and the ones that are would need to be tested for responses, Which would be hard for MS to do.
Please don't post information like this. I have personally discussed this topic with members of the stealth team. If you want the safest backups, use 0800. There is a difference.
Same as Tra5h I have been copying retail games on my kreon and it shows up ssv2( not always, awhile back i copied bioshock and it came up ssv1). So If the kreon is picking uo the same ss angles as the 0800, does that mean the kreon is just as safe or is there anything else to it?
AfterDawn Addict
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27. November 2009 @ 21:38 _ Link to this message    Send private message to this user   
Originally posted by Rooq:
Originally posted by guessswho:
Originally posted by ovrfiendx:
From what I have read and found out over the last couple days is....
Stealth checks on the backups is what got people banned. The timing response is longer with backups. Eventhough the difference is milliseconds, this is how MS is Banning people.

As for SSv1 or SSv2. SSv2 is just a function of the 0800 FW. All disks ripped with Kreon report SSv1 and ALL even old games report SSv2 when ripped with 0800 FW. Without getting into the whole thing, if MS ever uses this method we will see an SSv3. Until then a Kreon rip is just as safe as a 0800 rip. You must remember also if MS is going to use this that not all drives are compatible with AP2.5, and the ones that are would need to be tested for responses, Which would be hard for MS to do.
Please don't post information like this. I have personally discussed this topic with members of the stealth team. If you want the safest backups, use 0800. There is a difference.
Same as Tra5h I have been copying retail games on my kreon and it shows up ssv2( not always, awhile back i copied bioshock and it came up ssv1). So If the kreon is picking uo the same ss angles as the 0800, does that mean the kreon is just as safe or is there anything else to it?
guys, stop asking questions to things that have already been posted. Kreon does not measure true angles. ssv2 CANNOT i repeat CANNOT be taken with a Kreon drive. The true measures are not there. It can only be done with an 0800 drive.

need jtag help? Xbox 360 console repair? PM me or chat
tra5h
Newbie
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28. November 2009 @ 14:03 _ Link to this message    Send private message to this user   
Originally posted by guessswho:
Originally posted by Rooq:
Originally posted by guessswho:
Originally posted by ovrfiendx:
From what I have read and found out over the last couple days is....
Stealth checks on the backups is what got people banned. The timing response is longer with backups. Eventhough the difference is milliseconds, this is how MS is Banning people.

As for SSv1 or SSv2. SSv2 is just a function of the 0800 FW. All disks ripped with Kreon report SSv1 and ALL even old games report SSv2 when ripped with 0800 FW. Without getting into the whole thing, if MS ever uses this method we will see an SSv3. Until then a Kreon rip is just as safe as a 0800 rip. You must remember also if MS is going to use this that not all drives are compatible with AP2.5, and the ones that are would need to be tested for responses, Which would be hard for MS to do.
Please don't post information like this. I have personally discussed this topic with members of the stealth team. If you want the safest backups, use 0800. There is a difference.
Same as Tra5h I have been copying retail games on my kreon and it shows up ssv2( not always, awhile back i copied bioshock and it came up ssv1). So If the kreon is picking uo the same ss angles as the 0800, does that mean the kreon is just as safe or is there anything else to it?
guys, stop asking questions to things that have already been posted. Kreon does not measure true angles. ssv2 CANNOT i repeat CANNOT be taken with a Kreon drive. The true measures are not there. It can only be done with an 0800 drive.
Not being a smarta$$ this is a legit question, but then why is abgx reporting ssv2 with my Kreon drive rip? Like I said I'm not being a smarta$$ but I'm just curious. Out of curiosity I d/led the same game from the net and and abgx reported it as ssv1...I'm stumped...
matt54321
Junior Member
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28. November 2009 @ 15:02 _ Link to this message    Send private message to this user   
Are you ripping from the original disc or already copied disc?
tra5h
Newbie
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28. November 2009 @ 15:07 _ Link to this message    Send private message to this user   
Originally posted by matt54321:
Are you ripping from the original disc or already copied disc?

I'm ripping from the original disc.....But they are saying
Quote:
""ssv2 CANNOT i repeat CANNOT be taken with a Kreon drive""
. But like I said my Kreon Drive rip from the original disc, abgx reports ssv2

This message has been edited since posting. Last time this message was edited on 28. November 2009 @ 15:09

Newbie
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28. November 2009 @ 20:31 _ Link to this message    Send private message to this user   
Originally posted by tra5h:
Originally posted by matt54321:
Are you ripping from the original disc or already copied disc?

I'm ripping from the original disc.....But they are saying
Quote:
""ssv2 CANNOT i repeat CANNOT be taken with a Kreon drive""
. But like I said my Kreon Drive rip from the original disc, abgx reports ssv2
Hay tra5h I am in the same situation as you. but I think i might know why but I kind of dont agree with it. When you verify with abgx360 it changes the angles to ssv2. Unless thats impossible thats the only explination I could come up with. If im wrong some one tell me. Because i am less then 3% agreeing to this theory
Member
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30. November 2009 @ 23:32 _ Link to this message    Send private message to this user   
Originally posted by guessswho:
Originally posted by ovrfiendx:
From what I have read and found out over the last couple days is....
Stealth checks on the backups is what got people banned. The timing response is longer with backups. Eventhough the difference is milliseconds, this is how MS is Banning people.

As for SSv1 or SSv2. SSv2 is just a function of the 0800 FW. All disks ripped with Kreon report SSv1 and ALL even old games report SSv2 when ripped with 0800 FW. Without getting into the whole thing, if MS ever uses this method we will see an SSv3. Until then a Kreon rip is just as safe as a 0800 rip. You must remember also if MS is going to use this that not all drives are compatible with AP2.5, and the ones that are would need to be tested for responses, Which would be hard for MS to do.
Please don't post information like this. I have personally discussed this topic with members of the stealth team. If you want the safest backups, use 0800. There is a difference.
I won't put it in my own words anymore. Sorry:)

From iX_16_LiteOn_0800.bin Read me file....
Quote:

SS v2 supports multiple timing samples for challenges type 5 and 7, storing them in the SS. This is a pre-requisite for SS v3 which has support for the so called AP2.5 check. Since this has never been used or may never be used by MS we will adopt a wait and see approach and continue to monitor for its usage.

From ABGX 1.0.2 Quickstart Tab... Is there such thing as a "bad kreon rip"?
Quote:

Short Answer: No, at least not yet, and if MS changes the angles in the future, abgx360 will know (by decrypting the CCRT) and will be able to adjust bad angles.

Long Answer: Current versions of Kreon's ripping firmware use preset values for the angle responses to Challenge Types 24 and 25 (Response Types 7 and 5) which isn't a problem because currently all Xbox 360 games use the same target angles. Kreon applies a small jitter to the preset angles, and sometimes it will give an angle of 359 degrees for CCRT target angle 1 (deviation of -2). When stored in the SS in LSB format this angle is also known as 6701, and back when the now useless KreonChecker was introduced these angles were thought to be timing values, and a value of 6701 was thought to be radically different from values like 0000 and 0100 observed when ripping the same disc with a Samsung drive. Although original firmwares may use timing to calculate the angle measurement, the difference between 6701 and 0000 is actually only 1 degree and definitely not a huge difference as originally thought. All was not in vain however, since this discussion brought about the realization that iXtreme would improperly jitter 6701 to 6801 (359 to 360), which is completely invalid and not an angle that original firmware will ever return. The proper behavior is to rollover from 359 to 0, which was implemented in iXtreme v1.4 and is a very important security update if you use or plan to use Xbox Live, even if you only play backups ripped with a Samsung drive because it can also return an angle of 359, and for some discs it's actually the most likely measurement. And yes, this means that you can stop using KreonChecker! abgx360 has an option (not enabled by default) under the AutoFix tab that will adjust 359 degree angles to 0 so that older versions of iXtreme will not exhibit this bug, but the best solution is to simply update your firmware to the newest iXtreme release for your drive, and there will be no need to reburn any of your backups.

From ABGX 1.0.2 Quickstart Tab... What is SSv2?
Quote:

SS v2 very simply consists of a duplicate angle value for response types 7 and 5 stored in c4eva's C/R replay table and was added in iXtreme v1.6. Older 0800 ripping firmwares and Kreon's firmware will record the angle just once, which results in SS v1. The problem is that Kreon's firmware does not do an actual measurement to get the angle, but simply uses preset angles that all games currently use and applies a small jitter to them. Storing the angle twice allows us to be fairly certain that this is a real angle measurement made by an actual Xbox 360 drive. If a game was intentionally or accidentally mastered with one or more angles that deviated far from their CCRT targets, it would need to be ripped with a drive that does actual angle measurements in order to mimic the original disc's responses. If that drive also supports SS v2 and you have the default option enabled to "Trust SS v2 angles", abgx360 will accept them instead of complaining about deviation from the (obviously incorrect) CCRT target. It will still check and alert you when appropriate about the v1 angle deviation from the v2 angle, which should be zero unless the v1 angle has been adjusted to its CCRT target by an older version of abgx360, or if a 359 degree v1 angle was adjusted to 0 for compatibility with iXtreme < v1.4. If you have decided not to trust SS v2 angles by unchecking that option, abgx360 will compare both the v1 and v2 angle to the CCRT target as if each was a v1 angle and alert you when appropriate; this is useful if you're paranoid and think someone has maliciously tampered with the angles. Note, however, that abgx360 v1.0.2 or later will never fix angle deviation or C/R data for an SS v2 without a verified ini and SS file (although it will still adjust any 359 degree v1 angles if you have that option enabled). If your SS v2 is fucked up, something is seriously wrong and you need to rip again or use the SS provided by AutoFix, as there is no reliable way to fix an SS v2 using decrypted CCRT data.


Just wondering where I was so far off base?
mitch04
Member
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1. December 2009 @ 03:41 _ Link to this message    Send private message to this user   
hey can someone have a look at this and tell me if its ssv1 or ssv2 please?

Quote:
-------------------------------------------------------------------------------
\\//\\//\\//\\// _ |_ _ \ \/ /_ _ _ \\//\\//\\//\\//\\//\\//\\//\\//\\//\\
//\\//\\//\\//\\ (_||_)(_|/ /\ \_||_ | | //\\//\\//\\//\\//\\//\\//\\//\\//\\//
------------------------_|------_||_||_|--v1.0.2-------[http://abgx360.net]----

Checking for updates to abgx360.dat...
abgx360.dat was downloaded successfully

C:\Users\Mitchell\Desktop\xbox games\xbox 360 dirt 2\call of duty modern warefare 2.dvd is valid

Checking Game
ISO: "C:\Users\Mitchell\Desktop\xbox games\xbox 360 dirt 2\call of duty modern warefare 2.iso"
Size: 7838695424 bytes (SplitVid 3rd or 4th wave)
Files in ISO: 149, Folders in ISO: 1
Total bytes used: 7255543454 (99.41%)
Game appears to have random padding

Checking default.xex
Original PE Filename: iw4sp_ship.exe
Original PE Timestamp: 2009/09/26 05:30:28
Game Name: Modern Warfare® 2
Developer: Infinity Ward
Publisher: Activision
Genre: First Person Action
No Avatar Awards
Achievements: 50 Achievements totaling 1000 Gamerscore
XEX CRC = 1F46C35A
XEX Media ID: F66327164FA486B27A77BBBF-2C8C0267

Region Code: 0xFFFFFFFF
Region Free!

Checking SS
Timestamp of Authoring: 2009/09/28 00:00:00
Timestamp of Mastering: 2009/10/02 17:48:48
SS Version: 1
SS CRC = F386D67F (RawSS = 490340FC)
SS Media ID: F66327164FA486B27A77BBBF-2C8C0267 (matches game)
SS looks valid

Checking DMI
Timestamp of Authoring: 2009/09/28 00:00:00 (matches SS)
DMI CRC = 0904E38B
DMI Media ID: F66327164FA486B27A77BBBF-2C8C0267 (matches game)
DMI looks valid

Checking PFI
PFI CRC = 05C6C409
PFI matches known data (4th wave - requires iXtreme v1.51 [Hitachi only],
v1.6 [using activation disc], v1.61 or later)

Video partition found
Video CRC = 1914211B (V0 = 29D07E66, V1 = EAE76B94)
Video partition matches known data (4th wave - requires iXtreme v1.51 [Hitachi
only], v1.6 [using activation disc], v1.61 or later)

Stealth check passed!

Starting Verification
Looking for F386D67F1F46C35A.ini in the online verified database
Server file F386D67F1F46C35A.ini no newer than local file - not retrieving

Using F386D67F1F46C35A.ini (360 bytes)
Video CRC matches
V0 CRC matches
V1 CRC matches
PFI CRC matches
DMI CRC matches
SS CRC matches
Xex CRC matches
AnyDVD style corruption was not detected
Game CRC = A1E028C5 (matches)

All CRCs match
Verification was successful!

not sure my mate ripped it


update:

it says there SS Version: 1 so would that be it so I need that to be ss version 2 ay?

i just checked another games it says
Checking SS
Timestamp of Authoring: 2009/08/28 00:00:00
Timestamp of Mastering: 2009/09/21 22:58:44
SS Version: 2 (trusted)
SS CRC = D992A149 (RawSS = 35738CA8)
SS Media ID: D04B0F84D8B61E503D556C06-5DD89BE4 (matches game)
SS looks valid

ss version 2 so thats ok. and that was on the same drive?

thanks

also So If I re need to rip it once I flash my firmware to the LT While its all open and everything I can just goto xbox creator and rip from there? When I have the lite touch firmware on?

This message has been edited since posting. Last time this message was edited on 1. December 2009 @ 05:20

mitch04
Member
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2. December 2009 @ 02:54 _ Link to this message    Send private message to this user   
can anyone help So If i need to rip the game again once I have Flash my drive lite touch then while the driver and everything is out I can just goto backup creator and back up the game again?
Yes?
botdvd
Suspended due to non-functional email address
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11. December 2009 @ 18:19 _ Link to this message    Send private message to this user   
I`m using know samsung SH-D162C IDE and ripped modern warfare 2.
I got SS V1 in abgx360.

But i will buy a samsung SH-163B SATA for my pc i`m building.
Maybe this will give a different result in abgx360.

I`m a newbee so a question.

Games with SS V2, are they limited to WAVE 4 only?
WAVE 1-3 are SS V1 and only WAVE 4 are SS V2.

Please help.
AfterDawn Addict
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11. December 2009 @ 21:40 _ Link to this message    Send private message to this user   
Originally posted by botdvd:

But i will buy a samsung SH-163B SATA for my pc i`m building.
Maybe this will give a different result in abgx360.
My ABGX log after ripping with a SH-163B: (highlighted below in red)

-------------------------------------------------------------------------------
\\//\\//\\//\\// _ |_ _ \ \/ /_ _ _ \\//\\//\\//\\//\\//\\//\\//\\//\\//\\
//\\//\\//\\//\\ (_||_)(_|/ /\ \_||_ | | //\\//\\//\\//\\//\\//\\//\\//\\//\\//
------------------------_|------_||_||_|--v1.0.2-------[http://abgx360.net]----

Checking for updates to abgx360.dat...
Server file abgx360.dat no newer than local file - not retrieving

Checking Game
ISO: "TSSTcorp DVD-ROM SH-D163B SB01 (F:)"
Layerbreak: 1913760
Size: 7572881408 bytes (normal size)
Game partition offset: 0xFD90000
Root sector: 18336 (0x12160000), 6144 bytes
default.xex sector: 1816656 (0xED9B8000), 5033984 bytes
Files in ISO: 149, Folders in ISO: 1
Total bytes used: 7255543454 (99.41%)
Game appears to have random padding

Checking default.xex
Module Flags: Title Module
Image Flags: XGD2 Media Only
64 KB Pages
System Flags: Uses Game Voice Channel
Pal50 Incompatible
Title ID: 41560817 (AV-2071)
Ver / Base Ver: v0.0.0.10 / v0.0.0.10
Disc Number: 1 of 1
Original PE Filename: iw4sp_ship.exe
Original PE Timestamp: 2009/09/26 05:30:28
Allowed Media Types: DVD-XGD2 (Xbox 360 original disc)
Game Ratings: ESRB: M (Mature 17+)
PEGI: 18+
PEGI-FI: 18+
PEGI-PT: 18+
BBFC: 18+
USK: 18+
OFLC-AU: MA15+
OFLC-NZ: MA15+
Compression Info: Uncompressed and Encrypted
Title Type: Full Game Title
Dashboard Languages: English (default)
German
French
Spanish
Italian
Polish
Russian
Game Name: Modern Warfare® 2
Developer: Infinity Ward
Publisher: Activision
Genre: First Person Action
Description: Modern Warfare® 2 from Infinity Ward.
No Avatar Awards
Achievements: 50 Achievements totaling 1000 Gamerscore


XEX CRC = 1F46C35A
XEX Media ID: F66327164FA486B27A77BBBF-2C8C0267

Region Code: 0xFFFFFFFF
Region Free!

Checking SS
04FB20h ------- PSN ------> 20339Fh DFCC60h ------- PSN ------> FB04DFh
+----------------------------------+----------------------------------+
| L0 Data Area = 1783936 sectors | L1 Data Area = 1783936 sectors |
+----------------------------------+----------------------------------+
0x000FD90000 --------> 0x00E99CFFFF 0x00E99D0000 --------> 0x01C360FFFF
<----------------- 3567872 sectors (7307001856 bytes) ---------------->

Timestamp of Authoring: 2009/09/28 00:00:00
Timestamp of Mastering: 2009/10/02 05:36:47
SS Version: 2 (trusted) <--------------------------------------------------------------- SS version
------------------------------------------------------------------------
CT RT CID Mod? Pad? Data CD Response Angle Deviation
-- -- -- -- -- ------------- -------- ---------- ----- ------------
14 CE 00 00 3BFE21B3 354AB5A1
03 CE 00 04A9B0 04B9AF 3BFE21B3 354AB5A100
15 F6 00 00 24E7D169 CDBBEF82
01 F6 00 20D7F0 20E7EF 24E7D169 CDBBEF8200
14 41 00 00 5DDDE64A 7A501BCB
03 41 00 DF85F0 DF95EF 5DDDE64A 7A501BCB00
15 C8 00 00 25CCA52F 0850EF6E
01 C8 00 FB5B70 FB6B6F 25CCA52F 0850EF6E00
24 17 0F 00 5D49EABC 5D490001 1
07 17 00 04A9B0 04B72F 5D49EABC 0200000200
v1 deviation from CCRT 2 +1 (00.6%)
v2 deviation from CCRT 2 +1 (00.6%)
v1 deviation from v2 0 (00.0%)
25 27 0F 00 F5E32695 F5E3005B 91
05 27 00 20D7F0 20E56F F5E32695 5B00005B00
v1 deviation from CCRT 91 0 (00.0%)
v2 deviation from CCRT 91 0 (00.0%)
v1 deviation from v2 0 (00.0%)
24 8F 0F 00 173F7839 173F00B5 181
07 8F 00 DF85F0 DF936F 173F7839 B50000B500
v1 deviation from CCRT 181 0 (00.0%)
v2 deviation from CCRT 181 0 (00.0%)
v1 deviation from v2 0 (00.0%)
25 2D 0F 00 BD089A07 BD08010F 271
05 2D 00 FB5B70 FB68EF BD089A07 0F01000F01
v1 deviation from CCRT 271 0 (00.0%)
v2 deviation from CCRT 271 0 (00.0%)
v1 deviation from v2 0 (00.0%)
01 43 00 00 C421EB50 BA515FD7
00 43 00 26BA51 955FD7 00000000 0000000000
E0 9F 00 00 8F96EA73 A796B88A
E0 9F 00 63A796 E6B88A 00000000 0000000000
------------------------------------------------------------------------
CPR_MAI: C421EB50
SS CRC = F935F56E (RawSS = CE88823D)
SS Media ID: F66327164FA486B27A77BBBF-2C8C0267 (matches game)
SS looks valid

Checking DMI
Timestamp of Authoring: 2009/09/28 00:00:00 (matches SS)
Catalog Number: AV-2071-10-W0-X11
DMI CRC = 8C408B3B
DMI Media ID: F66327164FA486B27A77BBBF-2C8C0267 (matches game)
DMI looks valid

Checking PFI
030000h ------- PSN ------> 03AD7Fh FC5280h ------- PSN ------> FCFFDFh
+----------------------------------+----------------------------------+
| L0 Data Area = 0044416 sectors | L1 Data Area = 0044384 sectors |
+----------------------------------+----------------------------------+
0x0000000000 --------> 0x00056BFFFF 0x01CDCE0000 --------> 0x01D338FFFF
<----------------- 0088800 sectors (0181862400 bytes) ---------------->

PFI CRC = 05C6C409
PFI matches known data (4th wave - requires iXtreme v1.51 [Hitachi only],
v1.6 [using activation disc], v1.61 or later)

Video partition found
Volume ID: "CD_ROM"
Volume space size: 44372 sectors (90873856 bytes)
Volume creation date & time: 2009/08/24 17:00:00 (GMT-07:00)
Video is zero padded
Video CRC = 1914211B (V0 = 29D07E66, V1 = EAE76B94)
Video partition matches known data (4th wave - requires iXtreme v1.51 [Hitachi
only], v1.6 [using activation disc], v1.61 or later)

Stealth check passed!

Starting Verification
Looking for F935F56E1F46C35A.ini in the online verified database
Server file F935F56E1F46C35A.ini no newer than local file - not retrieving

Using F935F56E1F46C35A.ini (346 bytes):

[F935F56E1F46C35A]
SS=F935F56E
RawSS=4F37F7AB
PFI=05C6C409
DMI=8C408B3B
RegionFlags=FFFFFFFF
V0=29D07E66
V1=EAE76B94
Video=1914211B
Game=A1E028C5
XexHash=1F46C35A
MediaID=F66327164FA486B27A77BBBF-2C8C0267
DiscSource=Retail
GameName=Call of Duty: Modern Warfare 2
GamerTag=Lansin
DriveName=SH-D162C <---------------------------------Note: I use a SH-163D but it always shows as SH-162C
DriveFW=1.00
Notes=Region Free [abgx360 v1.0.2]

Video CRC matches
V0 CRC matches
V1 CRC matches
PFI CRC matches
DMI CRC matches
SS CRC matches
Xex CRC matches

All Stealth CRCs match (Game CRC was skipped)
Stealth was verified but game data wasn't


Raust1n
Newbie
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22. January 2010 @ 08:31 _ Link to this message    Send private message to this user   
Originally posted by botdvd:


I`m a newbee so a question.

Games with SS V2, are they limited to WAVE 4 only?
WAVE 1-3 are SS V1 and only WAVE 4 are SS V2.

Please help.
i was wondering this also. Do i have to go back and re-backup my old games that were SS V1? I only ever saw mention of SS V2 when wave 4 started doing the rounds
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22. January 2010 @ 09:41 _ Link to this message    Send private message to this user   
Originally posted by Raust1n:
i was wondering this also. Do i have to go back and re-backup my old games that were SS V1? I only ever saw mention of SS V2 when wave 4 started doing the rounds
Rather than resurect an old post, it would be far better to look at the 1st page of posts and you would see THIS POST which answers your question ;)



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This message has been edited since posting. Last time this message was edited on 22. January 2010 @ 09:42

 
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