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Ubisoft says their creativity is limited by PS3, Xbox 360 hardware
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The following comments relate to this news article:

Ubisoft says their creativity is limited by PS3, Xbox 360 hardware

article published on 7 July, 2011

Ubisoft, the game developer behind blockbuster franchises like Splinter Cell and Assassin's Creed has said this week that its creativity is now being limited by the PS3 and Xbox 360's hardware. Says Yves Jacquier, Ubisoft's executive director of production services at Ubisoft Montreal: Our challenge with the PlayStation 3 and Xbox [360] is that we're extremely limited in what we can do. ... [ read the full article ]

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9. July 2011 @ 13:24 _ Link to this message    Send private message to this user   
Originally posted by pirkster:
The medium is absolutely insignificant to the artist. The talent shines through regardless. Da Vinci could create a masterpiece with a stick and mud.
And from the "get go" you speak from a naive stand point. The medium "IS" ABSOLUTE. Without it what do you have? Absolutely nothing.

Your total argument caves in on itself merely from pure contradiction. You speak of pioneering, yet it is on the shoulders of those who set the pace from discoveries of those previous... You lost the very thread you tried to disprove me on.

Ubisoft may not have a leg to stand on, but don't argue with an art historian about the naivete of medium and its absolution to the artist.

Da Vinci would create a masterpiece from mud because he chose the mud as his medium, not because the mud was of a masterful work. By the way, it was called Fresco at the time... They got tired of working with it, so they invented tempra & oils. I.e., expanded beyond the limitations of their medium, their constraints & grew. We now have acids, lacquers & synthetics; all because of the limitations of the original. Naive...? Please...

This message has been edited since posting. Last time this message was edited on 9. July 2011 @ 13:26

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9. July 2011 @ 15:04 _ Link to this message    Send private message to this user   
Way to go Russ +10!

I had a friend years ago that was so creative he thought he could levitate and bragged about it continually. The truth was he could never levitate and never did in front of those he boasted so much in front of. Does this ring a bell for anyone?

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9. July 2011 @ 15:12 _ Link to this message    Send private message to this user   
Good lord I hope it wasn't me!!! I've been known to hit the sauce a few times... and there was this Floyd concert series I was supposed to have worked back in the day that I never remember doing... But I swear I'll admit I was just talking out of my ass & it was just to impress this one chick...

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9. July 2011 @ 15:30 _ Link to this message    Send private message to this user   
Funny but not directed at you of course. I think I was at that Floyd concert too and I must say with extra help one might think they were levitating however once I came down reality hit. LOL
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9. July 2011 @ 15:35 _ Link to this message    Send private message to this user   
Wuuuh... don't mix the reds with the yellows... don't mix the reds with the yellows...

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9. July 2011 @ 16:06 _ Link to this message    Send private message to this user   
Now you tell me! LOL
sting8166
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9. July 2011 @ 19:29 _ Link to this message    Send private message to this user   
Anyone remember a home computer called the Commodore 64 that came out with over ten thousands games (ok, granded that only a few thousand were actually GOOD) with a maxumum use of 64K?

They can make good games. The only limit is their imagination.
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9. July 2011 @ 23:21 _ Link to this message    Send private message to this user   
I loved the color 64 but as to being limited, Yes, they were extremely limited.

Just because you enjoy something does not mean there are no limitations. Your argument is lame.

I also loved the Intellivision, Atari 2600, Atari 800/400, Sega Genesis, and so on but again that doesn?t mean shat at the end of the day.

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10. July 2011 @ 04:47 _ Link to this message    Send private message to this user   
Originally posted by LordRuss:
Wuuuh... don't mix the reds with the yellows... don't mix the reds with the yellows...
Oh no...I just ate a handful of orange ones!

Originally posted by sting8166:
Anyone remember a home computer called the Commodore 64 that came out with over ten thousands games (ok, granded that only a few thousand were actually GOOD) with a maxumum use of 64K?

They can make good games. The only limit is their imagination.
Yes, incredibly limited. How many of those 10,000 games were FPS games? What about online MMORPGs?

Can you imagine doing a game like GTA4, Fallout 3, Gran Turismo 5, or even something as basic as Doom on such a platform? No. If fallout (the extremely old first release of fallout) had been on the C64, it would have been a text game.

Think about a game like Fallout New Vegas...there is one mini-mission where you have to make peace with some military types that are having a disagreement with the locals (located in freeside). I don't want to post any spoilers, but there are a bunch of people shooting towards each other from the ground and from a platform, and there are several special characters that you can talk to and there are flaming barrels with smoke plumes too. Playing this mission on PC it is just a normal mission...it lags for a second or two in one spot, then goes back to 60FPS. Playing this mission on the PS3 results in the framerates dropping to 1FPS as the system completely runs out of memory and has to start doing everything from the hard disk. This is one case where creativity was not limited by technology, but it should have been. This level should not have been in the console versions of the game, not because it wasn't a good level, but because consoles just can't handle it, not even after multiple patches.

Just to be clear, I don't think Ubisoft is being limited by anything other than the fact that most of their development budget now goes to operating DRM servers...but I do agree that technology allows you to do more, or at the very least, to do the same amount, but to do it better.

Yeah...the Write brothers flew without aluminum tubing, and DaVinci came up with a peddle-powered aircraft, so their creativity was there...but DaVinci never got airborn and the Write brothers only did a little bit better than DaVinci...making a powered aircraft that didn't fly as far as a glider. Even today there are serious technological limitations to what can be built...we can't even emulate a human brain using a computer the size of a football field...surely that is limiting the creativity of those who want to make true AI for video games.


Mofomac
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10. July 2011 @ 07:44 _ Link to this message    Send private message to this user   
=0)
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11. July 2011 @ 16:16 _ Link to this message    Send private message to this user   
Sounds to me more like their creativity is limited by their ability to copy others.....

Copyright infringement is nothing more than civil disobedience to a bad set of laws. Lets renegotiate them.
Mez
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11. July 2011 @ 17:07 _ Link to this message    Send private message to this user   
Originally posted by ZippyDSM:
Sounds to me more like their creativity is limited by their ability to copy others.....
You really out did yourself this time!

Though killerbug's last post was the most complete. Yes, you can do a lot more with a more robust platform. UBsoft are just a bunch of babies. If they don't like the platform don't write software for it.

This message has been edited since posting. Last time this message was edited on 11. July 2011 @ 17:17

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11. July 2011 @ 17:51 _ Link to this message    Send private message to this user   
Originally posted by Mez:
Originally posted by ZippyDSM:
Sounds to me more like their creativity is limited by their ability to copy others.....
You really out did yourself this time!

Though killerbug's last post was the most complete. Yes, you can do a lot more with a more robust platform. UBsoft are just a bunch of babies. If they don't like the platform don't write software for it.

Oh rly? :P

Realy tho P.o.P has gone down hill since they can not reinvent the wheel, Assassin's greed is stuck in the mud the rest are either cheap knock offs or cheap knock off shooters. They are so afraid of losing money they can not be creative!

Copyright infringement is nothing more than civil disobedience to a bad set of laws. Lets renegotiate them.
Mez
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12. July 2011 @ 07:52 _ Link to this message    Send private message to this user   
I think, as usual, the work environment repells anyone that is creative. You can't encuorage creativity much but it is easy enough to kill.
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12. July 2011 @ 11:05 _ Link to this message    Send private message to this user   
Originally posted by Mez:
I think, as usual, the work environment repells anyone that is creative. You can't encuorage creativity much but it is easy enough to kill.
Now that I can definitely attest to! Nothing better to knock the old creative dork in the dirt than a 'crack o the whip' of the corporate bean bagger making sure there's a hostile work environment.

I still don't think it's a good excuse for shoddy workmanship, but 'creativity'; sure, you can see where that would start to take a back seat.

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13. July 2011 @ 04:58 _ Link to this message    Send private message to this user   
How can anyone except quality products from a company that spends so little on development? The DRM server budget is coming out of the development funds, and they have made their games so that they need constant connection to the DRM servers, so the DRM server budget is huge.

I can certainly see how people would get discouraged when half the team is removed to save money, and then their salaries are spent on promoting piracy. Sure, it might put you in the right mindset to write a game like BioShock...but Ubisoft wouldn't let their people write something like that anyway...not when they could be writing, another RockBand, Ass Creed, or Driver.


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13. July 2011 @ 09:50 _ Link to this message    Send private message to this user   
It wouldn't matter if they did as anything they make simular sucks, they just are not good at what they do.
 
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