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Nintendo: Cloud is not the future of gaming, dedicated platforms will stay relevant
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The following comments relate to this news article:

Nintendo: Cloud is not the future of gaming, dedicated platforms will stay relevant

article published on 5 February, 2013

Iwata says Cloud gaming has major issues. Satoru Iwata, president of Nintendo, was asked by investors about the future of dedicated gaming platforms, and whether they would be negatively affected by newer gaming solutions, like Cloud gaming services. Needless to say, he dismissed the notion right away, pointing out that Cloud gaming has some inherent problems. "For some highly interactive ... [ read the full article ]

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5. February 2013 @ 17:05 _ Link to this message    Send private message to this user   
He has a point...but at the same time he also has blinders on.

?Breathe in. Breathe out. Breathe in. Breathe out. Forget this... and attaining enlightenment is the least of your problems.?
?Zen Judaism by Someone Clever
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5. February 2013 @ 17:07 _ Link to this message    Send private message to this user   
He obviously doesn't know how cloud gaming works. For most games a frontend is downloaded to the console that handles the stuff that needs low latency, the graphics are drawn in around this structure. So there may be some blurryness but controls should still be spot on. Now some early services just streamed a video signal of a remote controlled system playing the game... that is probably what iwata was thinking of.
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5. February 2013 @ 17:24 _ Link to this message    Send private message to this user   
Originally posted by Qliphah:
He obviously doesn't know how cloud gaming works. For most games a frontend is downloaded to the console that handles the stuff that needs low latency, the graphics are drawn in around this structure. So there may be some blurryness but controls should still be spot on. Now some early services just streamed a video signal of a remote controlled system playing the game... that is probably what iwata was thinking of.
Good point.... Now that I think about it. Steam works just fine, and adding in the USB Xbox controller I have my own version of an Xbox 360.

?Breathe in. Breathe out. Breathe in. Breathe out. Forget this... and attaining enlightenment is the least of your problems.?
?Zen Judaism by Someone Clever
A5J4DX
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6. February 2013 @ 12:33 _ Link to this message    Send private message to this user   
Originally posted by o0cynix0o:
He has a point...but at the same time he also has blinders on.
haha agree
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IguanaC64
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8. February 2013 @ 14:44 _ Link to this message    Send private message to this user   
Steam isn't cloud gaming. You still play all the games on your local machine...and for those that you don't (ie, online FPS games...which still aren't technically cloud games any moreso than Quake 1 was) your control response times are dictated by your latency. I think Onlive is closer to the cloud gaming paradigm that Mr. Iwata was talking about. I've never used Onlive, so I have no idea how crisp the controls are.
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