Iwata says Cloud gaming has major issues.
Satoru Iwata, president of Nintendo, was asked by investors about the future of dedicated gaming platforms, and whether they would be negatively affected by newer gaming solutions, like Cloud gaming services. Needless to say, he dismissed the notion right away, pointing out that Cloud gaming has some inherent problems.
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He obviously doesn't know how cloud gaming works. For most games a frontend is downloaded to the console that handles the stuff that needs low latency, the graphics are drawn in around this structure. So there may be some blurryness but controls should still be spot on. Now some early services just streamed a video signal of a remote controlled system playing the game... that is probably what iwata was thinking of.
Originally posted by Qliphah: He obviously doesn't know how cloud gaming works. For most games a frontend is downloaded to the console that handles the stuff that needs low latency, the graphics are drawn in around this structure. So there may be some blurryness but controls should still be spot on. Now some early services just streamed a video signal of a remote controlled system playing the game... that is probably what iwata was thinking of.
Good point.... Now that I think about it. Steam works just fine, and adding in the USB Xbox controller I have my own version of an Xbox 360.
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Steam isn't cloud gaming. You still play all the games on your local machine...and for those that you don't (ie, online FPS games...which still aren't technically cloud games any moreso than Quake 1 was) your control response times are dictated by your latency. I think Onlive is closer to the cloud gaming paradigm that Mr. Iwata was talking about. I've never used Onlive, so I have no idea how crisp the controls are.