Ok I'm going to contribute, I haven't read through the forums totally, but I've got a pretty good idea from thoroughly reading through the first 2.
It's a 9:1 vote that people want it remade, 50:50 on how you want it to be remade, either with the same gameplay or complete remake and not just up the graphics. I'll tell you now, I want both.
I know how fun to some people (however n00bish) turn-based systems were and are. I still love them, and you just can't lose that element in FF7. I propose they have an option for both, considering that (in my mind and plan) the GPU engine will be Havok's Physics Engine, no argument.
If I was to write and design the remake soley from my point of view I would have the programming incorporate a MMORPG feel to it, fight like you would be able to in Kingdom Hearts or have the option (at the launcher, the changes would be too great to do in-game) fight in a turn-based envioronment like FF10, where alot of factors are considered in the battle (the basis of the CTB system) although still can be quite restricted; a good way to play because the CTB (Conditional Turn-Based) can be input with way more factors on a more powerful machine, namely XBOX 360, PS3 or a PC capable of running Oblivion on High Graphic settings. Just so people can keep the old school Final Fantasy experience.
Otherwise if you want to play as well as or move on (moi) you can have the options set to play the game 3rd person, 1st person or the classic overhead, still camera views in the old games. This would be a brilliant time to introduce the beautiful world of Gaia to the Havok Physics Engine, it's hard to explain their capabilities, if you've played Oblivion, you'll understand how far they've come, otherwise a good example would be Halo 2, the graphics were helped or made by Havok. Their technology has come along since Halo 2, quite far along in fact, play Oblivion, you'll soon understand. If one were to incorporate a virtual planet with the Physics Engine you would have a totally new world map experience. You would be exploring the world map without loading into a town, you can literally walk in. You would have no more random monsters, you would be able to see them, and load straight into a battle scene, alot like an MMORPG game. You would have totally different perspectives when driving or piloting vehicles in the game, and riding a chocobo would be fun, especially if they had a choice to fly, there's nothing to stop them either because the chocobos's once golden had nowhere they couldn't go.
A leveling system on almost everything would be appropriate, characters (obviously), materia, chocobo's and summons. The character levels would probably level about the same, and the materia. The chocobo's would be an interesting new bit of fun. What if a chocobo could fight? I'll explain the summons first, they would be different, they would also have a limit break, it would be based, however, on the summoning level of the character, so the summon's don't necessarily level, the character would level and certain abilities would be available to use. The level would then determine how long the character can keep the summon in the reality, or could blow it all on the summons limit break and basically have to wait until they're powerful enough to summon again (MP usage, this main idea is sprouting others) and do you know what would be really cool, if Bahamut leveled in the sense that he changes appearance, you'll still find the materia, but you'll have to use it differently, you'll have to level Bahamut to level 3 lets say, and then he becomes Neo Bahamut, but you need Neo Bahamut materia, then it would combine with your existing Bahamut materia, only if you're at the right level, and then the same with Bahamut Zero, but you have to level the materia/summon level from 3 to 5, and have the Bahamut Zero materia. Bahamut would be important because, well, he is, Bahamut King of Dragons, a name like that doesn't mean easy, if you tried to use that materia with someone with a lower level you would only summon one of the earlier versions, that basically makes it so that the materia unlocks the next stage of Bahamut, Bahamut however would still be restricted to the summoning limits, and guess what, I would make it so you don't just command the summon as a pet, I would make it so you could Telepathically connect your character to the summon, that's long storyline talk for, you will be able to fly around and blow things up as Bahamut, otherwise your summon and if you get hit by a monster you would break the mental link with your summon, to protect yourself, this would mean that you would see Mega/Giga Flare (Limit Break) in 1st or 3rd person, I might add a special camera effect you can select if you want to see your enemies vapourised, I think I would be looking forward to that most. The chocobo would have a similar restriction that summons do, have a bar to determine how long it can stand a battle atmosphere before it gets scared and runs away to safety, the more it battles, the longer it stays, it would have ablities that it would learn too, this would also be able to contribute in the overall status of the spouse that you get when breeding for a golden chocobo. The races would still be a big part. And the best part...the chocobo would have a limit break, of course it would have to develop it by being hit like the rest, but when it does, it would turn into a very memorable summon, you know, the one where the chocobo has a moogle rider, that is basically how I picture it happening, a moogle comes out of nowhere and charges your chocobo into the enemy, causing great damage (see, sprouting branches on my main idea).
Back to the world experience, the monsters would be visible and this is where you'll find out if you've made the right decision at the launcher. CTB or Real-Time, I'd most probably design a test fight scene with the options, but if you didn't like it you would be able to start the game again (saving first of course) and launching on a different battle option.
And all would be based on a 3D world, that moves around you, so if you had a fight in the shinra mansion for example, you would basically trash the place, especially when you fight Lost Number, that geezer would probably knock a few holes in the ceiling, and bring the chandeliers down.
Also if you were facing a monster that throws you out of the battle, you wouldn't necessarily be thrown out of the battle, you would be slung into a wall and be knocked out for the rest of that particular battle, no reviving. (and if not a wall, slung somewhere and knocked out for the battle).
If you fight 3rd person the 3 character idea would be a good one to stick to, so you would be able to switch easily and execute attacks with preset keys, or button codes if played on a console. Personally I think it would be a good multiplayer option, a co-operative play, like what FF9 had, except better because they can roam free on splitscreen if they wanted to, but not to far, if a battle was iminent I would program the monster to follow you until you're near your team, then there are no mishaps and you can still fight in a team. The turn-based options could be for someone that wants more control over the whole team, rather one character. Also a run option would be available, and it would be simple, select run, or turn tail and run from the monster (depending on the mode you're in).
-Reminder: Just think how good the magic'll look.
Now the experimental part, can something be born from something as godly and as parental as Final Fantasy VII. I'd be willing to try.
An MMORPG could be born, but not with the FFVII characters, just the world and it's people, after the storyline, but before the movie. No Cloud, as he was never seen until the movie. You would see people like Tifa, mainly because she owns 7th Heaven, and Midgar would probably have undergone at least a years worth of reconstruction. You could create characters, and better still, travel to the FFXI worlds, basically incorporate the FFVII world with the large FFXI MMORPG worlds and servers. You could play the game normally with Cloud, Barret and Tifa, and then launch FFXI and play on Gaia, go to the legendary towns of Midgar, Junon, Kalm and Nebelheim. Some people I know would say that wouldn't be a good idea, but then there are some that would say it would. I presented that idea to see how rejected or accepted it really is.
I personally think that FFVII worlds shouldn't be messed with by MMORPG's it's not built for it, it's a standalone non-internet game. And I totally think that a remake should be made, if I don't do it myself, with graphics like the Tech demo for PS3 it would be possible, mainly because the tech demo used about a 3rd of the PS3's capability and was made by a small team in 2 & 1/2 months, if it was a PC game, well a PC can go to just about anything, it would be brilliant gameplay as everyone is used to playing on a PC. The programming isn't as hard as I suggested, one element in there was from Digimon Rumble Arena, it's all possible, and some people will be reading this imagining it all in their heads, and then some.
If your reading, rich, happen to own a software company, or be the President of Square Enix, then if you can't be bothered to do it, give me the rights to, and the software company can help me cus I'm only 16, poor and looking for a job. I'll write a plan too, I'll get this game made, for the young'uns that are too used to playing on Next Gen consoles, they won't want to play a game with crappy graphics and gameplay, we would, because we have done, and most of us love it. (Pay me nicely though)
(All that above was so I can't get a job, honest)
Thankyou for reading all that, if it painted a picture in your mind that you liked, let me know, I'm gonna check this forum out regularly.
Ahthankyou
.:BeanZ:.
.:BeanZ:.
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