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What do I do with these files?
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vwguy
Junior Member
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15. July 2006 @ 14:35 _ Link to this message    Send private message to this user   
A big thanks to those of you who are willing to help us noobs out.

I have Ys Ark of Nap, but it is isn't an ISO and I am not sure what I am supposed to do with it now.

These are the files I have (->) means a subfolder:
1. PSP -> GAME -> Ys and YS%
2. x -> LOTS OF PRX Files and a folder called flash1 that has syuff in it.
3. YSARKNAP (it is like 400MB and has system files and .bin files

So is this like thr raw data? Do I need to compile an ISO? What do I need to do that?

Thanks
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AfterDawn Addict
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15. July 2006 @ 14:39 _ Link to this message    Send private message to this user   
Well put Ys and Ys% into your PSP\GAME folder in your memory stick. Put the X folder in the root of your memory stick. And put the YSARKNAP in the root of your memory stick. Then you can launch your game from the Game-->Memory Stick Menu.

This message has been edited since posting. Last time this message was edited on 15. July 2006 @ 14:39

AfterDawn Addict
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15. July 2006 @ 14:41 _ Link to this message    Send private message to this user   
@ vw guy:

will you put a copy of the Ys and Ys% up on http://www.sendspace.com

I've been wanting to hack my ISOs so they will read like that, but I could never figure it out. I wanna take a look at the code...

Thanks,
guano





(+[O_O]::)
AfterDawn Addict
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15. July 2006 @ 14:45 _ Link to this message    Send private message to this user   
Yeah, its the RunUMD method, but I've never known how to convert ISOs to that method either.

I know that the YSARKNAP contains the extracted and patched PSP_GAME folder from the ISO and that the X folder is just the normal X folder from RunUMD. But I've never known how to make the two folders in PSP\GAME (Ys and Ys% in this case)
vwguy
Junior Member
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15. July 2006 @ 14:52 _ Link to this message    Send private message to this user   
AfterDawn Addict
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15. July 2006 @ 14:56 _ Link to this message    Send private message to this user   
Thanks, I'll have a look at it too.

Did you get the game working?

EDIT: It seems to be either a Hex edit of RunUMD or a complete mod of RunUMD. But I can't find any Hex to change the YSARKNAP directory. Hmmm

This message has been edited since posting. Last time this message was edited on 15. July 2006 @ 15:00

vwguy
Junior Member
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15. July 2006 @ 15:01 _ Link to this message    Send private message to this user   
yes, it works fine.
AfterDawn Addict
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15. July 2006 @ 15:03 _ Link to this message    Send private message to this user   
Thanks, vwguy... I'll check it out later.



(+[O_O]::)
AfterDawn Addict
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15. July 2006 @ 15:05 _ Link to this message    Send private message to this user   
Hey Guano I found it!

Go to Hex line: 0059660, and then you can edit the YSARKNAP directory to be named anything you want!
AfterDawn Addict
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15. July 2006 @ 15:41 _ Link to this message    Send private message to this user   
Huh. You will have to use the same param.sfo thos! 98% of all the work is done for us!! LOL just use PBP Unpacker! AWESOME!!!

btw, good find, bro!!!



(+[O_O]::)
AfterDawn Addict
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15. July 2006 @ 15:44 _ Link to this message    Send private message to this user   
Yeah, and you also have to use this:
http://rapidshare.de/files/16887100/Generic_RunUMD_Hack_and_BOOT....
To patch the boot.bin/eboot.bin files.

The only problem with this is that it loads RunUMD, so we can't play online with the ISOs. I wonder if there is a way to do this with DevHook. I'll look into it.
AfterDawn Addict
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15. July 2006 @ 16:04 _ Link to this message    Send private message to this user   
you're on it, bro! Good job, b/c I just deleted mine!

I'm gonna try this w/ Ridge Racer! I'm excited! I've ALWAYS wanted to see how this works... :)


any special config for teh PSP_GAME folder. I know that has to be in ms0, renamed to w/e you change w/ the hex editor... anything supposed to be in PSP_GAME thos?



(+[O_O]::)

This message has been edited since posting. Last time this message was edited on 15. July 2006 @ 16:05

AfterDawn Addict
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15. July 2006 @ 16:07 _ Link to this message    Send private message to this user   
No I dont think you have to do any special config, just use the patcher that I gave a link to.
AfterDawn Addict
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15. July 2006 @ 16:14 _ Link to this message    Send private message to this user   
isn't that the UNpatcher?

do you still have to change Boot.bin to Eboot.bin and vice versa?

EDIT: DEAD LINK


EDIT #387: NVM. I found it on my HDD. Told you guys I keep back ups! if you need it, lemme know, eternalis...



(+[O_O]::)

This message has been edited since posting. Last time this message was edited on 15. July 2006 @ 16:20

AfterDawn Addict
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15. July 2006 @ 16:22 _ Link to this message    Send private message to this user   
No thats the patcher, not the unpatcher.

Which link is dead? The one I posted?
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AfterDawn Addict
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15. July 2006 @ 20:54 _ Link to this message    Send private message to this user   
Sorry for the double post but...

OK, I made a similair launcher but for DevHook.
Download it from here:
http://rapidshare.de/files/25965901/dh04_XMB_mod_eternalis.rar.html

Once you extract that file. Extract the PBP with PBP Unpacker. Next open the DATA.PSP file with a Hex editor.
Then go to the hex location: 000084a0 and replace "Need for Speed is Loading", with whatever your game is is loading.
Then go to hex location:00008620
And change ms0:/NFS to any folder you want. You must put your ISO in this folder
Then go to hex location: 00008060 and change ms0:/dh/nfsmstw.run to ms0:/dh/[whatever you want].run . Can everyone please rename it to a .run file. I want to standardize this.

Now save the file and then remake it to a PBP. You can edit the PARAM.SFO file so it says" "[name of game] launcher".Convert the PBP into a 1.5 format and then copy it to your PSP. The first time you start it, it will be like loading DevHook normally. But the next time it will be like autorun, except it will say "[game name] is loading" and it will load.

This is a very long procedure. And now since I have gotten the hang of C programming, I may make an executable to automate this process.

Tell me what you think of it!
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