PS3 Games Without Rumble Feature how does it hold up?
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oofRome
Senior Member
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8. December 2006 @ 08:44 |
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Originally posted by anubis66: i like the controller. i go so long before ever wondering about vibration, hours even.
Yeah I was about to say this. When I was playing motor storm at best buy I didn't even notice it. Actually, I wouldn't even have thought about rumble if my eye didn't catch this thread.
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AfterDawn Addict
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8. December 2006 @ 10:03 |
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rumble just kind of melts into the backround in almost all games subtracting ones where rumble warns you you're hit. even in those, a red arrow on the screen with the screen all disoriented is sufficient for me.
But they all do sort of the same thing, and that is rearrange what you thought was real, and they remind you of the beauty of very simple things. You forget, because youre so busy going from a to z, that theres 24 letters in between... You turn on... tune in... and you drop out...
PS3 Username: Anubis66
This message has been edited since posting. Last time this message was edited on 8. December 2006 @ 10:04
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Senior Member
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8. December 2006 @ 11:53 |
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the rumble feature is rather... umm, how can i put this... gay.
its nice sometimes, but its mostly a pain in the ass.
i've got a good idea! instead of rumble, they could use sharp blasts of air ( but then there would be problems considering the air compresser )... anyways, my idea is just a copy of some 3-D film... "honey i shrunk the kids" i think. they used air to blast your legs when rats were about the joint.
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AfterDawn Addict
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8. December 2006 @ 15:31 |
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Rumble is a good idea but I dotn really care if they have it or not....
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KoOkOo67
Suspended due to non-functional email address
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8. December 2006 @ 16:05 |
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Originally posted by thecraigc: the rumble feature is rather... umm, how can i put this... gay.
its nice sometimes, but its mostly a pain in the ass.
i've got a good idea! instead of rumble, they could use sharp blasts of air ( but then there would be problems considering the air compresser )... anyways, my idea is just a copy of some 3-D film... "honey i shrunk the kids" i think. they used air to blast your legs when rats were about the joint.
LOL, that would be strange!! it would also make it sound that you fart if you hold it to tight.
>_<
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oofRome
Senior Member
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8. December 2006 @ 19:49 |
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What just happened to this thread?
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Senior Member
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9. December 2006 @ 10:55 |
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@ oofRome -- nothing...what a weird question
@ KoOkOo67 -- lol @ the farting crap...
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Junior Member
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9. December 2006 @ 12:13 |
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I personally don't like the rumble feature, I've had a Logitech wireless controler for a long time and I turned off the rumble to save the battery. I got use to it and then when I used a normal controller I didn't like it. So I think the rumble didn't make you "feel" like you were in the game anymore then zoning out while you play. Plus the motion feature in Resistance, were you have to shake the controller to get fire and the Chimara off you or in online play tilting the controller to the left to see the map and right to see standings, that's more interactive then vibrating. I like how light the controller is too.
PS2 - v14 w/DMS4 EZI S.E. Pro
PS3 - Japanese
PS3 Id: USMCEnglish
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Member
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11. December 2006 @ 02:09 |
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oh i have an idea instead of rumble
u should get electrocuted, thats less annoying
and less boring.
goodmen
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Senior Member
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11. December 2006 @ 07:59 |
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lol... i wouldn't say its less annoying
but it does stop you from playing for too long, coz you will end up with a lot of blisters
This message has been edited since posting. Last time this message was edited on 11. December 2006 @ 08:00
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Senior Member
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11. December 2006 @ 15:06 |
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I have to agree with everyone , I was one of those people that played the motostorm demo at Target and I say this .. Lol I was to amazed with the jaw droppin graphics that I didnt even have time to care about the rumble which is a pluss for Sony.
Kitty Kung Fu Hustle !
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AFreak
Member
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11. December 2006 @ 21:34 |
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And the kiosk version of MotorStorm sucks compared to the newest build.
Yo!
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Senior Member
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12. December 2006 @ 01:39 |
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yeah it does.
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lxfactor
Senior Member
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13. December 2006 @ 06:10 |
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Originally posted by TwoHitter: Could you imagine Goldeneye for the N64 with no rumble??
umm not everyone had a rumble pack... so yes i can imagine it..
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AfterDawn Addict
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13. December 2006 @ 06:12 |
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But it is better with rumble!
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Senior Member
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13. December 2006 @ 06:41 |
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why does everybody always talk about the N64... it was retarded. the games remind me of toner for a photocopier
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AfterDawn Addict
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13. December 2006 @ 09:49 |
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Yeah I know I like ps1 a lot better. I never really did like N64 it only had some games that were very good like MORTAL KOMBAT!!!!
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Senior Member
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13. December 2006 @ 12:11 |
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and Gold Finger. but thats it.
the whole thing was a peice of sh*t
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Senior Member
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13. December 2006 @ 14:26 |
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AfterDawn Addict
1 product review
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14. December 2006 @ 18:10 |
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I've been gaming for 25 years and I really think rumble adds something to a lot games. Metal Gear has used it in a lot of neat ways and rumble is always nice to have well it's done right in a shooter or driving game.
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Senior Member
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14. December 2006 @ 18:59 |
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well going along with metal gear solid, the latest in the series is that when you go to snipe someone the crosshair will actually bounce around, similar to previous MGS games that would periodically pulsate. this time around the crosshair will move around with respect to a person's ability to hold the controller steady in their hand. so the more your hands shake or if it is hard for someone to keep the controller steady and aim the crosshair, the more the crosshair will bounce around. seems a bit more realistic than the periodic pulsates of the past, but thats my opinion...
now if anyone has had to align their screen with respect to using a gun for say TimeCrisis, they will admit that even though you feel you are aiming straight and steady the crosshair is actually skipping around as it is quite difficult to do such. i am sure this game will make the sniping process a bit complicated and should be different...
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