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Gran Turismo 4
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hardwoodg
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28. February 2005 @ 04:19 _ Link to this message    Send private message to this user   
no amazing new burning method on last page figures
hey anyone else agree with me on how sony is betting by the time we crack this most will already be done bought this. and thus saving them maybe a million in sales well not me my friends I'll switch my attention back to xbox and wait for the new motorsport aka gt4 killer and when someone cracks this then I'll play it. I know it's a good game but hell there are so many out in the last few months and so many more getting ready to come out. anyways I tried twice once burning the iso file with isobuster pro 1.7 .
once burning the udf file with isobuster. the only thing is when you select the find missing and lost files in isobuster it finds a 2.49 gb file and another system file what if these lost files can be extracted and replaced with one of the vol and system file from either the iso or udf file system? well I will leave this to the experts but thanx for the great forum!

This message has been edited since posting. Last time this message was edited on 28. February 2005 @ 04:29

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Stinky_1
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28. February 2005 @ 04:31 _ Link to this message    Send private message to this user   
I like the idea about turning the second layer inside out. If we can only burn in OTP and it needs to be PTP then just do a complete mirror image of the second layer, Burn it in OTP format and then as far as the ps2 was concerned it WOULD be PTP. As already stated you would need to make a dummy file of the right size so that the second layer would be in the correct spot.

I dont know how feasable this is, but I think it would work. At least in theory (in my head) it works fine.

"I dont know everything, but I'm pretty close"

Xzwer " are you mad? there is like 13 pages.." - When told to read through the post to find the answer to his question
d70
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28. February 2005 @ 04:33 _ Link to this message    Send private message to this user   
just registered.
Just want to comment that this game can be copied. In asian countries, they have burned copies of the JP and US version sold everywhere. So there is hope for sure.
kbomby22
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28. February 2005 @ 04:44 _ Link to this message    Send private message to this user   
why not just buy the game online?? you can buy burned games online right? Its more expensive, but it saves time, and its guarenteed to work... i dont know, im throwin things out, ive been folowing this for a while, and no luck so far...
is1111
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28. February 2005 @ 05:10 _ Link to this message    Send private message to this user   
regarding D70's quote. the copies that are floating about in far east are pressed copies. they are made using the same equipment as the original game they are not burned copies. if you have the correct equipment you could press a copy of the game using the original disc or image.
i bought one on ebay and was assured it was the original game and when i received it the game was clearly a copy but it is definitely not a burned disc.
it is a silver pressed dvd even has picture of gt4 stuff on it to make it look more authentic and a crap dvd box with colour copy of the gt4 sleeve.
Stinky_1
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28. February 2005 @ 05:11 _ Link to this message    Send private message to this user   
your "burned" copies from asian countries are NOT burned copies. They are "copies" but they are pressed from an exact duplicate. So instead of some guy sitting there at a pc with a bunch of DVD burners, they have a guy sitting at a copy machine with a glass master making direct copies.

If you own such a machine (about $200,000+) you can make your very own "copy" of a $50 game as well.

But I assure you it is NOt made using the same techniques we have been trying. Especially since no one here owns such a machine.

"I dont know everything, but I'm pretty close"

Xzwer " are you mad? there is like 13 pages.." - When told to read through the post to find the answer to his question
Stinky_1
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28. February 2005 @ 05:12 _ Link to this message    Send private message to this user   
woops. "IS...." beat me to it. Oh well at least my statement backs his up.

"I dont know everything, but I'm pretty close"

Xzwer " are you mad? there is like 13 pages.." - When told to read through the post to find the answer to his question
d70
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28. February 2005 @ 07:04 _ Link to this message    Send private message to this user   
Quote:
regarding D70's quote. the copies that are floating about in far east are pressed copies. they are made using the same equipment as the original game they are not burned copies. if you have the correct equipment you could press a copy of the game using the original disc or image.
i bought one on ebay and was assured it was the original game and when i received it the game was clearly a copy but it is definitely not a burned disc.
it is a silver pressed dvd even has picture of gt4 stuff on it to make it look more authentic and a crap dvd box with colour copy of the gt4 sleeve.
me was gonna say that. Those pirate ones are mass produced hoviously a method duplicate method is used. did you pay a lot of that fake original? it's usually sold for $3 or less.

anywayz some stunts me did,


This message has been edited since posting. Last time this message was edited on 28. February 2005 @ 07:08

AndreaGT4
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28. February 2005 @ 09:27 _ Link to this message    Send private message to this user   
I don't know if what i'm going to say in a stupid think or not but i'll tray the same.
If we do a mirror image of the second layer and we write it in otp, the files will be written from the outside to the inside and then it will remain an empty space in the inside of the second layer (where the file should be).
So, it could be better that we create dummy files in order to fill the outside part of the secon layer and then the right files will be written in the inside part as in ptp mode.
we have to create files that should have this total dimension (total space of the second layer - gt4 files on the secon layer) and they have to be written before di gt4 files.

Sorry if this is a stupid thing.
And sorry even for my english :(
Stinky_1
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28. February 2005 @ 09:44 _ Link to this message    Send private message to this user   
yes thats what I said.

"I dont know everything, but I'm pretty close"

Xzwer " are you mad? there is like 13 pages.." - When told to read through the post to find the answer to his question
dbldown11
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28. February 2005 @ 09:51 _ Link to this message    Send private message to this user   
heres what i dont get..maybe im just dont know as much about ps2, but for xbox games we have a layout dumper that extracts the order of the files on the disc and produces a text file of this order. Then by using another binary on your pc you can build an ISO in the same layout as the original disc, keeping the layout the same to improve backup performace.

Isnt there something similar that can be used for a PS2 Game? I know for xbox games the layout is dumped in the xbox itself, and then you transfer the file to your pc to build the iso.

Just an Idea for people to try.
squizzle
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28. February 2005 @ 10:01 _ Link to this message    Send private message to this user   
AndreaGT4, I think you're right about the dummy files needing to be on this disc, but even it that were possible, you would have to get the size of files exact and still be able to burn the second layer backwards, and still get the dummies to burn between the first layer's data and the second layer's data. I still think we're quite a ways off from getting this game to copy, but only time will tell.

Convert PAL to NTSC or NTSC to PAL------>http://forums.afterdawn.com/thread_view.cfm/167922
ScubaPete's guides------>http://www.dvdplusvideo.com/tutorial007.html
Bbmayo's guides------>http://home.comcast.net/~bbmayo/index.html

My ever-growing movie collection------>http://www.intervocative.com/dvdcollection.aspx/squizzle
Stinky_1
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28. February 2005 @ 10:03 _ Link to this message    Send private message to this user   
the problem is not the layout, or the file order. Its the file size.

Think of it this way.

You have to take a HUGE dump. But you only have a big gulp can to do it in. You hold this big gulp can around your butt to collect the poo. Within a couple minutes it is overflowing.

Now by your thinking I should be able to rearange the poo that is already in the can and make more room for the rest. But in actuality it doens make any difference what order its in, there simply isnt enough room for all my poop!

The size of the GT4 disk is just over 6 gigs! the size on a standard disc is 4.5 gigs. So it JUST WONT FIT.

So we need to burn a dual layer disc. But the problem is that sony used a non standard track writing procedure. And our burners do not support burning the same way. So we simply cannot make it work.

And just as moving that poop in the cup around was a dirty job, moving the files around to fit is also a dirty job. And it seems no one yet wants to do it.

"I dont know everything, but I'm pretty close"

Xzwer " are you mad? there is like 13 pages.." - When told to read through the post to find the answer to his question
dbldown11
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28. February 2005 @ 10:10 _ Link to this message    Send private message to this user   
I'm not saying to put your Poop in a 4.7 disc.. .im saying for xbox games, it tells you the exact layer, sector start to finish of each specific file. You could build the iso, the exact same way and burn it to a dvd-9 disc and it doesnt matter how your burner burns the disc because the iso was built in such a way the files are in the correct spot on each layer.

So its more like you took a shit in a Red Solo Cup and now you want to move it into the Blue Solo Cup... just move it over there....

This message has been edited since posting. Last time this message was edited on 28. February 2005 @ 10:11

Stinky_1
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28. February 2005 @ 10:37 _ Link to this message    Send private message to this user   
your missing the part about the burn process. I forget wich one is wich.

It seems to me that DVD is burnt OTP that means that when it gets to the end of the dvd (outer layer) it simply startsreading from the outer layer in on the second layer. This seems to make sense to me since when switching layers it would require the least amount of time.

But the PS2 is burned in PTP which means thew data goes from the inside to the out on the first layer and again from the inside out on the second layer.

EVERY dvd burner made so far can only burn in OTP format. It is not told how to actually go from the inside out on both layers. Also the DVD+-R's are preformatted to burn as OTP as well.

SO even though we are able to create an image of the entire DVD (reading in PTP is possible) we have no means to put it back onto the dvd in the same form as it was originally. so even though we have software to see the correct order of ALL the files. We simply have no way to put them back on in a format that the PS2 can understand and that the game was programmed for.

Note: This is why I also beleive that the games downloaded from a BT site are NOT nuked. And that claiming they are is just an atempt to stop progress on them. And also because no one yet has a way to prove it one way or another.


"I dont know everything, but I'm pretty close"

Xzwer " are you mad? there is like 13 pages.." - When told to read through the post to find the answer to his question
dbldown11
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28. February 2005 @ 10:43 _ Link to this message    Send private message to this user   
I understand all that, but that doesnt matter. heres what i mean. I read an orinal disc and the file order is A D C B. lets assume that file C B are on layer 2. when i make the iso i built it in such a fashon that file C starts at the edge of the disc so that it burns similar to the OTP method. I has been done with xbox games, i know.


And lets assume that maybe the layout it dumps is reverse due to the current burning process of our drives. We just reverse the layout for layer 2 in the text file - then durning the building ISO process the files will match up to the same location.

EDIT: here's the program that we use for xbox games. http://www.layouts.xbox-scene.com/

This message has been edited since posting. Last time this message was edited on 28. February 2005 @ 10:50

yojay
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28. February 2005 @ 10:47 _ Link to this message    Send private message to this user   
personality i dont fink u can ever copy this game!! i mean its worser then swap magic protection... at least u can copy swap magic using RAR 3.3 then u can copy swap magic.. unless u copy gt4 wid RAR program??
RemyK313
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28. February 2005 @ 12:03 _ Link to this message    Send private message to this user   
Dude, stop.
It's not a layout problem.
It's never been a problem with reading the files in the correct order.

We can do that.
The problem is burning the second layer.
The second layer is burned backwards from the way we need to burn it.

What I'm trying to figure out is... is it possible to make a simple converter in C++ that would (by force) reverse the information on an OTP DVD's second layer?

Here's my 'theory'
Now take into consideration that I don't know shit about most of what I'm talking about. I'm asking to be corrected by ANYONE who knows more on the subject that I'm talking about, and to point out what problems I have, and what possible solutions there could be.

Anyways, my theory :
We need to find exactly how much is held on each layer. We take the exact contents of those layers, and burn them exactly back to DVD+R.

We can use a program like DVD Decrypter to ISO the files, as it will give an accurate size, format, and layout.

The problem is the second layer. It's going to be burned from the outside in. This leads me to believe that on DVD movies, the movie information is burned backwards, and read that way for continuity.

If I'm right, then what we could do is simply burn the second layer's data backwards, so that it would read forwards if the game was trying to read it as a PTP disc.

To make it simpler, I'll explain palindromes. A plaindrome is any sequence that's exactly the same backwards. For instance '1001001' is '1001001' backwards.

Think of the data between the disc's layers like this :
End first layer -layer switch- reyal dnoces trats.

This would then be read as

End first layer - layer switch - start second layer.
Since the DVD player is now reading the information from the outside in.

Anyways, this is what I believe may be happening. I don't really know, and I'd like someone who knows to either confirm or deny this.

Is the information read backwards from the second layer back to the inner layer?

Anyways, if this is right, and the information IS burned backwards for dual layer discs, then, what we could feasibly do is :
1.) Isolate the second layer's info
2.) Use a program to convert each bit of binary in the second layer to be read backwards. Remember, if the player reads this info backwards, then it'll read the information as being FORWARDS.
3.) Add a large dummy file to fill up the rest of the disc. We need to ensure that the dummy file and the second layer info completely fill up the second layer.
4.) Use a raw method to burn that information as pure binary on the second layer backwards on the second layer, and normally on the first layer.

This is the reason why this is pure theory, and probably won't work : A PS2 can probably tell what kind of DVD is being run on it. If it's OTP being run on it, it'll probably sense it, and it probably won't let the information be read backwards, thinking that the information on it is PTP.

Well, that's all I think. I mean, I don't honestly know anything about DVD Burning. All I know is that I click BURN and the programs take care of the rest for me.
=================

Stealth Edit : If you read back to page 5 of these posts... xOR posted exactly what I was trying to say.

In fact, he said he was able to do exactly what I said. He said he was able to reverse the second layer, and that he filled out the rest...... exactly like I said.

Wow, that's funny. I didn't read the entire post all the way through, and I came up with an idea that someone else came up with over a month ago.

Anyways, according to him, we need a method to force the PS2 to treat any game as PTP.

Yeah, this one's way out of my league. This kind of problem can only be solved by having someone make a program or BIOS addon that would force the PS2 to always think it's reading a PTP disc.
==============

Man, the farther back I read, the less I learn.
Anyone who's still trying to figure this out, go back to the beginning. Most of these issues and ideas have already been discussed.

I just feel really stupid for not knowing that and leading you guys on.
Stinky_1
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28. February 2005 @ 12:14 _ Link to this message    Send private message to this user   
I have been following this since the first post and I dont recall anyone mentioning this before.

Here is my thoughts though. So far no body on this forum has the information needed to do this succesfully. My impression is that most people on here know a little bit about how stuff goes. But nobody really has the technical knowledge to ACTUALLY do what we think may work. I think that there are people much smarter than us with more at their disposal to make this happen. I am going to just sit and wait for somebody to actually do it. If that doesnt work then I will play my chinese version until the englsh version is $20

"I dont know everything, but I'm pretty close"

Xzwer " are you mad? there is like 13 pages.." - When told to read through the post to find the answer to his question
axsys
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28. February 2005 @ 12:15 _ Link to this message    Send private message to this user   
ok tell me if this would work. since the release for the .vol extractor just came out, if we just extracted the files from GT4.vol and GT41.vol and made a new .vol file with all of those files in it, called GT4.vol, then edited any of the files that look for GT41.vol to make it look for GT4.vol, would that work? also, which files look for GT41.vol, if anyone knows? thanks.

tatiano
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28. February 2005 @ 12:36 _ Link to this message    Send private message to this user   
I don't think it could work.
GT4.VOL and GT4L1.VOL are very very similar, same file names, many many files identical. (I'm talking about files extracted from the vol)
One of the two is sure filled with dummy.
Probably the real data files is the one on layer1 (GT4L1.VOL), but the game seems to have check in access to each.

This message has been edited since posting. Last time this message was edited on 28. February 2005 @ 12:51

trogdor01
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28. February 2005 @ 13:59 _ Link to this message    Send private message to this user   
I'm sure someone has seen this already, but I just opened up a BT download of the PAL GT4 version in ISOBuster...what I found is really insteresting:

Original RAR'd download was 4.53GB...Decompress the ISO and open it in ISOBuster...In the Track01 there are two items, one ISO and the other one UDF. The total file size in each one is about 3,100,100,100 bytes, so that becomes 2956MB (or 5912 total). The total ISO image size is 5398MB...so what gives? Apart from the capitalization and some different LBA locations for folders (LBA locations for all files, however, are identical), the ISO and UDF parts are the same...so why not just burn either one of them (I'll do that as soon as my DMS4Pro mod chip arrives)...

Seriously, the GT4.VOL file is only 3,084,849,152 bytes...

The above has been written on the assumption that the ISO image was made correctly, but I still can't figure out how the total file size works out if the contents add up to 5912MB...

Here are the screen shots so that you see what I mean...:




This message has been edited since posting. Last time this message was edited on 28. February 2005 @ 15:55

Boomsly
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28. February 2005 @ 14:16 _ Link to this message    Send private message to this user   
I could be wrong but I believe an ISO image is a compressed file thats why the file sizes don't match (if thats what your referring to).

Sony DRU-500A
1.7 gig AMD Athlon XP
256mb ram
on win xp

Xbox
Ps2-swap magic 3.1
shanlaner
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28. February 2005 @ 14:23 _ Link to this message    Send private message to this user   
I was just wondering where you can get access to these asian gran turismo 4 "pressed" copies?
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Boomsly
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28. February 2005 @ 14:40 _ Link to this message    Send private message to this user   
Number of places, unable to specify where (I don't feel like getting banned today)

Sony DRU-500A
1.7 gig AMD Athlon XP
256mb ram
on win xp

Xbox
Ps2-swap magic 3.1
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