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Nvideas rsx pipelines vs 360 ATI pipelines 360 core vs ps3 cell
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kookoo76
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2. December 2005 @ 19:15 _ Link to this message    Send private message to this user   
For those of you who don't know alot about computer and Gpu specs
Defenitions:GPU-Graphic processing unit.
Pipelines:Produces Opperations In a GPU at a certain speed. Makes the GPU perform better and creat better graphics)
OPC,SOPS-Operations per second, Shader operations per second.
Good Points are in bold.
Here is the debate
Many people are wrong saying that "since 360 has 48 pipelines and the ps3 has 24, the graphics will be better on the ATI"Let the wars begin!!!!!!!!!!!

Here is the truth.

Rsx pipelines

-24 shader pipelines.
-each pipeline produces 5.7 ops.{(shader opperations per second)
-a total of 136 sops
ATI pipelines
-48 shader pipelines.
-each pipeline produces 2 ops
-a total of 96 sops.{(shader opperations per second)

Now you think...but wait this is only shader operations.
Wrong, since the ps3 pipelines can produce that many sops, it is goign to do the same with all its opperations.
that is why the rsx's pipelines are so strong. Even the normal pipelines of Nvideas cards are stronger than the ATI.
ATI's pipelines are extreemly weak.
Ps3 wins graphically.
So this would make ps3's GPU a **tad**better than the 360s ati.

Now the CPU war
Info
General Performance
-Physics threads and the ammount of sprites on a page.(Not a good defention, but the best i can do)
-TflopsCUT/PASTE
-In computing, FLOPS is an abbreviation of floating point operations per second. This is used as a measure of a computer's performance, especially in fields of scientific calculations that make heavy use of floating point calculations.(Note: a hertz is a cycle (or operation) per second.

Ps3's fast loading+ dvd reading vs 360's general performance.
ps3's cell processors specs
Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS
1.8 TFLOPS
360 Ibm processor specs.

Processor Core Spec 3 Cores, 2 hardware threads per core
Marketing Performance Measurement 1 TFLOP
Processor Clock Speed 3.2GHz
L2 Cache 1MB
Processor Custom IBM PowerPC CPU

ps3 has 1 core 3.2ghz and 7 spe's helping it with a LITTLE general performance. 360 is arround 50% better in general performance.
This is good for the 360.
PS3's advantage
-Because ps3 has arround 2x more tflops it will be faster at reading DVds and Faster at loading speeds than the xbox360.
360's Advantage
- more individual sprites working individually on one screen than the ps3. More physics than the ps3.

And about the games using 70% of the general performance..thats just bulshit.
Game developers decide how to use the systems Cpu. If they want to have lots of sprites on one screen, they can. If they want more phisics they can, it wont affect the game graphically.
360's general performance is although a VERY VERY good thing. It's general performace will have its advantages over the ps3. But the ps3's Tflops will have tis advantages over the 360.
Bassically, it's how a game developer decide to use the CPU.
It's like compairing apples and oranges. But 360 wins the war over CPU.

Ps3 nvdea's card is a**tad** better than 360s.

360's Cpu is a **tad** better than ps3's CPU.
WOOT IM A MEMBER NOW.lmao

information is from.. http://www.anandtech.com/printarticle.aspx?i=2423.//

I made this post for intellegent answers and questions... I WILL NOT accept insults, I WILL report offencive posts if you do. For all newbies here, as i posted with many capitals when i first became a member of AD. i want you to know that it is against the AD rules. I have a favour for all people on this thread. Whoever posts somthing like "Xbox360 is the best concol and i hate the ps3 because it sucks" or "ps3 is the best concol and i hate the xbox360, because it sucks" I ask of you to ingnore them.And i will critisize you for using a biased website such as gamespot head to head or Ign's one, but you can if you want to..eheheh
This thread is also for posting other debates about xbox360 vs ps3.

- Dont confuse CPU and GPU. Gpu is from graphics. CPU does'nt affect graphics!!

I still dont get the meening of Unified model things. What is it and what do they do? Is anyone willing to help me, I wish to post information about it on this post. What model does the ps3 use?

This is a very long post, i suggest you read all of it before you post!!!!!!!!

ps3:GPU-24 pipelines producing 5.7 ops each
-700mhz ram.
-On par with geforce 7800
-rsx at 550mhz
-rsx is 1.8 tflops
ps3:CPU-Cell processor
-total of 8 spe's running at 3.2 ghz.
Cell is 218GFLOPS.


Computer Hp pavilion a700n
448 mb of ram(upgrading it to 1gb)
amd3000+
(going to have geforce 7800 soon)
Currently(a shitty intergrated via/s3)

Information about ps3's rsx is on:
http://forums.afterdawn.com/thread_view.cfm/265429
Information about The xbox360 and ps3's gpu
http://www.anandtech.com/printarticle.aspx?i=2423


This message has been edited since posting. Last time this message was edited on 3. December 2005 @ 14:25

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oofRome
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2. December 2005 @ 20:08 _ Link to this message    Send private message to this user   
Keep in mind the RSX's pipelines are in a dedicated ratio of pixel to vertex shading, whereas the 360's GPU has a unified shader so each pipeline is capable of vertex or pixel shaders.
This also applies to your 360's pipelines are weak (not "week" lol sort of annoys me sorry) :-D because even though it appears the RSX's pipelines can do more shader operations per second, they are still locked in a ratio.

While I doubt this will ever be an issue, i'm just pointing out theoretical set-backs.
Afterall, almost every spec number spewed out by Sony and Microsoft are "theoretical".

Also, there is still a lot of unknown info about the RSX.


For the most part, though, I agree.
(Except I think that the PS3's processor is much better suited for games, while the 360's GPU is better.]
So basically, when I say I agree, i mean i'm sort of opposite to you)
tehehe

This message has been edited since posting. Last time this message was edited on 2. December 2005 @ 20:09

kookoo76
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2. December 2005 @ 20:31 _ Link to this message    Send private message to this user   
Unified shaders are also ver conplex and confueing, even though they can creat a high peek at performance.ps3 apperently-->they have apparently done a unified shader model design and the performance just didn't make sense for their architecture. " copy paste..the unified shader isnt ment for the rsx. So they didnt do it . Figured that the other model will better suit their gpu.
correct me if i'm wrong.

ps3:GPU-24 pipelines producing 5.7 ops each
-700mhz ram.
-On par with geforce 7800
-rsx at 550mhz
-rsx is 1.8 tflops
ps3:CPU-Cell processor
-total of 8 spe's running at 3.2 ghz.
Cell is 218GFLOPS.


Computer Hp pavilion a700n
448 mb of ram(upgrading it to 1gb)
amd3000+
(going to have geforce 7800 soon)
Currently(a shitty intergrated via/s3)

Information about ps3's rsx is on:
http://forums.afterdawn.com/thread_view.cfm/265429
Information about The xbox360 and ps3's gpu
http://www.anandtech.com/printarticle.aspx?i=2423


This message has been edited since posting. Last time this message was edited on 2. December 2005 @ 20:35

Reasons?
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3. December 2005 @ 05:58 _ Link to this message    Send private message to this user   
The specs you are using, while true are not an effective comparison. There is alot more to comparing these systems than the one-two page spec sheets they give the general public.

In the other forum you posted a link to this one in I have links to some real comparisons.

Fanboy is a term used to describe someone who is utterly devoted to a single subject. This generally is followed by the devotion and support even when proved wrong.

Anecdotal, by my definition, it's the way too many people here think. It's also all the evidence you have.

Xbox 360 GT: NEGATIVE 273K

My advice: Wait for PS3.
dr.cool
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3. December 2005 @ 06:23 _ Link to this message    Send private message to this user   
the specs are totally different from each other but the systems graphics will look alot a like if we compare any thing it should be the special features such as online play, the controller, even user friendlyness, etc... another thing is the games lets look at that not the specs.
oofRome
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3. December 2005 @ 09:38 _ Link to this message    Send private message to this user   
Quote:
Unified shaders are also ver conplex and confueing, even though they can creat a high peek at performance.ps3 apperently-->they have apparently done a unified shader model design and the performance just didn't make sense for their architecture. " copy paste..the unified shader isnt ment for the rsx. So they didnt do it . Figured that the other model will better suit their gpu.
correct me if i'm wrong.
speculation about the RSX is that it's being re-worked with an improved vertex pipeline support, based on an architecture newer than the current G70
If this is true, than the RSX may also be clocked at a higher speed than 550mhz.

This gives evidence that, indeed, Sony viewed the locked ratio as a potential problem.
It is also evidence that the GPU war may in fact go to the PS3.

I'm just going to wait for official RSX specs, though.






And yes, bottom line: Games make the console. Not graphics.
kookoo76
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3. December 2005 @ 09:40 _ Link to this message    Send private message to this user   
Thanks for the info, And yea games make the concol, not graphics

ps3:GPU-24 pipelines producing 5.7 ops each
-700mhz ram.
-On par with geforce 7800
-rsx at 550mhz
-rsx is 1.8 tflops
ps3:CPU-Cell processor
-total of 8 spe's running at 3.2 ghz.
Cell is 218GFLOPS.


Computer Hp pavilion a700n
448 mb of ram(upgrading it to 1gb)
amd3000+
(going to have geforce 7800 soon)
Currently(a shitty intergrated via/s3)

Information about ps3's rsx is on:
http://forums.afterdawn.com/thread_view.cfm/265429
Information about The xbox360 and ps3's gpu
http://www.anandtech.com/printarticle.aspx?i=2423


dr.cool
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3. December 2005 @ 10:01 _ Link to this message    Send private message to this user   
ive got a question? sinse the x360 doesnt have bluray. if a giant rpg goes on both platforms will that just mean that the x360 will need 2 disks and the ps3 can use 1.
Reasons?
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3. December 2005 @ 10:52 _ Link to this message    Send private message to this user   
Xbox 360 will probably never see a giant RPG wihton Japanese support like PS3 will have.

I prefer graphics, because the best games aside from a few (Halo) go cross-platform, like GTA. If you choose the system with the best graphics you will always get the best games, minus the small percentage you'll find you can live without.

Fanboy is a term used to describe someone who is utterly devoted to a single subject. This generally is followed by the devotion and support even when proved wrong.

Anecdotal, by my definition, it's the way too many people here think. It's also all the evidence you have.

Xbox 360 GT: NEGATIVE 273K

My advice: Wait for PS3.
kookoo76
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3. December 2005 @ 11:23 _ Link to this message    Send private message to this user   
Quote:
I prefer graphics, because the best games aside from a few (Halo) go cross-platform, like GTA. If you choose the system with the best graphics you will always get the best games, minus the small percentage you'll find you can live without.
Lets take ps2 and xbox for example. Ps2 was a far weeker system than xbox. But look how many great games it has. It had GTA, sold 12 million on the ps2. Final fantasy, gt3 &4. Lots more. And al these games sold more than hao 1 &2. halo sold 7mill i think and same with #2. ffX sold 8millin, gt3 sold arround the same. gt4 sold arround the same. So the concol with the best graphics dont always have the best games. Game developers compair how many systems are sold. Ps2 sold 100million while xbox sold like 35million. Obviosly they will develop the game for ps2 since more people would buy the game. take this for example. If a game came out for ps2 and xbox, there will be more people buying the game for ps2, since the ps2 sold 3x more systems.

ps3:GPU-24 pipelines producing 5.7 ops each
-700mhz ram.
-On par with geforce 7800
-rsx at 550mhz
-rsx is 1.8 tflops
ps3:CPU-Cell processor
-total of 8 spe's running at 3.2 ghz.
Cell is 218GFLOPS.


Computer Hp pavilion a700n
448 mb of ram(upgrading it to 1gb)
amd3000+
(going to have geforce 7800 soon)
Currently(a shitty intergrated via/s3)

Information about ps3's rsx is on:
http://forums.afterdawn.com/thread_view.cfm/265429
Information about The xbox360 and ps3's gpu
http://www.anandtech.com/printarticle.aspx?i=2423


This message has been edited since posting. Last time this message was edited on 3. December 2005 @ 11:26

Reasons?
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3. December 2005 @ 11:53 _ Link to this message    Send private message to this user   
GT is very arguable, I hate that game compared to most other racing games. All in all racing games tend to be the same. Under a list of great games, GT isn't all that hyped.

You cited GTA and FF (On the 360, score, I'm buying it) also, those are both on Xbox now too. Halo is a good exception though, but hell, I don't like it.

The biggest games go cross-platform. But the libraries can be better or worse over-all.

Besides, you don't need to pick apart my opinion, which I even said it was an opinion. I just don't enjoy a game if it doesn't look as real as I could be experiencing it in. I'd play Condemed on 360 before Resident Evil 4 on PS2 or GC soley because of the graphics. Resident Evil 4 is a far better game, rated 10 out of 10 on most mags. But Condemed on the Xbox 360 is just so real.

The difference between the PS3 and 360 will be extensively noticable, not as far as PS2 to 360, but noticable enough for me.

Fanboy is a term used to describe someone who is utterly devoted to a single subject. This generally is followed by the devotion and support even when proved wrong.

Anecdotal, by my definition, it's the way too many people here think. It's also all the evidence you have.

Xbox 360 GT: NEGATIVE 273K

My advice: Wait for PS3.

This message has been edited since posting. Last time this message was edited on 3. December 2005 @ 11:54

oofRome
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3. December 2005 @ 12:08 _ Link to this message    Send private message to this user   
Well, with the exception of the small demographic of people like Reasons?, games make the console. Not graphics.

(See: Direct coorelation between top selling games and top selling platforms.)

:-D
kookoo76
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3. December 2005 @ 12:41 _ Link to this message    Send private message to this user   
?reasons:
only final fantasy 11 is going to be on the 360 only
final fantasy 12 is going on ps2 and ps3 , so is final fantasy 13+.
Gta isnt oging on the 360 untill like a long time from now. After the release of the ps3. But GTA will have way more effect than ff. They sold 12 millioin on san andreas. Thats final fantasy 10 and 10-2 combined.
I dont get what you meen about
Quote:
The difference between the PS3 and 360 will be extensively noticable
You mean graphic wise? Or concol wize? And which side you saying will be more noticable?

ps3:GPU-24 pipelines producing 5.7 ops each
-700mhz ram.
-On par with geforce 7800
-rsx at 550mhz
-rsx is 1.8 tflops
ps3:CPU-Cell processor
-total of 8 spe's running at 3.2 ghz.
Cell is 218GFLOPS.


Computer Hp pavilion a700n
448 mb of ram(upgrading it to 1gb)
amd3000+
(going to have geforce 7800 soon)
Currently(a shitty intergrated via/s3)

Information about ps3's rsx is on:
http://forums.afterdawn.com/thread_view.cfm/265429
Information about The xbox360 and ps3's gpu
http://www.anandtech.com/printarticle.aspx?i=2423


This message has been edited since posting. Last time this message was edited on 3. December 2005 @ 12:43

Reasons?
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3. December 2005 @ 13:54 _ Link to this message    Send private message to this user   
PS3 is going to be substantially better.

Fanboy is a term used to describe someone who is utterly devoted to a single subject. This generally is followed by the devotion and support even when proved wrong.

Anecdotal, by my definition, it's the way too many people here think. It's also all the evidence you have.

Xbox 360 GT: NEGATIVE 273K

My advice: Wait for PS3.
kookoo76
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3. December 2005 @ 14:10 _ Link to this message    Send private message to this user   
copy/paste
I still dont get the meening of Unified model things. What are tehy? What do they do? Is anyone willing to help me, I wish to post information about it on this post. What model does the ps3 use?

ps3:GPU-24 pipelines producing 5.7 ops each
-700mhz ram.
-On par with geforce 7800
-rsx at 550mhz
-rsx is 1.8 tflops
ps3:CPU-Cell processor
-total of 8 spe's running at 3.2 ghz.
Cell is 218GFLOPS.


Computer Hp pavilion a700n
448 mb of ram(upgrading it to 1gb)
amd3000+
(going to have geforce 7800 soon)
Currently(a shitty intergrated via/s3)

Information about ps3's rsx is on:
http://forums.afterdawn.com/thread_view.cfm/265429
Information about The xbox360 and ps3's gpu
http://www.anandtech.com/printarticle.aspx?i=2423


Reasons?
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3. December 2005 @ 14:35 _ Link to this message    Send private message to this user   
You talk GPUs, you talk the whole thing or you don't have it together. You want to talk the whole thing you have to have a background in CS or CE. It's impossible to get into this comparison effectively with peers that aren't either in college for CS/CE or have that degree. You just can't do it.

Just go somewhere, where you can get a neutral review from qualified people. Anandtech and Arstechnica are the best.

Fanboy is a term used to describe someone who is utterly devoted to a single subject. This generally is followed by the devotion and support even when proved wrong.

Anecdotal, by my definition, it's the way too many people here think. It's also all the evidence you have.

Xbox 360 GT: NEGATIVE 273K

My advice: Wait for PS3.
kookoo76
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3. December 2005 @ 16:46 _ Link to this message    Send private message to this user   
kk...just wondering if anyone could help me.[could]
i'm just going to focus on pipeline untill someone brings up that debate.

ps3:GPU-24 pipelines producing 5.7 ops each
-700mhz ram.
-On par with geforce 7800
-rsx at 550mhz
-rsx is 1.8 tflops
ps3:CPU-Cell processor
-total of 8 spe's running at 3.2 ghz.
Cell is 218GFLOPS.


Computer Hp pavilion a700n
448 mb of ram(upgrading it to 1gb)
amd3000+
(going to have geforce 7800 soon)
Currently(a shitty intergrated via/s3)

Information about ps3's rsx is on:
http://forums.afterdawn.com/thread_view.cfm/265429
Information about The xbox360 and ps3's gpu
http://www.anandtech.com/printarticle.aspx?i=2423


Moderator
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4. December 2005 @ 17:10 _ Link to this message    Send private message to this user   
I'll be watching this one very closely. The second this turns to an idiot fanboy fight it's going away.



My killer sig came courtesy of bb "El Jefe" mayo.
The Forum Rules You Agreed To! http://forums.afterdawn.com/thread_view.cfm/2487
"And there we saw the giants, and we were in our own sight as grasshoppers, and so we were in their sight" - Numbers 13:33

This message has been edited since posting. Last time this message was edited on 4. December 2005 @ 17:15

dr.cool
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4. December 2005 @ 17:45 _ Link to this message    Send private message to this user   
the x360 has 48 pipelines and 3 core processors thats incredible and its much more game programmer friendly and on the rpgs x360 has some great titles oblivion, blue dragon, enchantarm, lost odysee those will be the greatest rpgs ever. the grapghics for both systems will be about the same so lets focus on the games. i also believe that this is the generation that 3 companies enter 2 companies leave also who cares about blueray if they cant fit one game on the x360 theyll just put it on 2 disks
kookoo76
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4. December 2005 @ 17:55 _ Link to this message    Send private message to this user   
Got to disagree with you there. I've actually never heard most of those. ps3 will dominate 360 in rpg's. Those titles will be nothing compaired to final fantas an kingdom hearts, exc. FF11 is only going on the 360. That is just because final fantasy is online, and 360 is massive at online play. Final fantasy 12+ is ogoing on the ps3.
And blueray is important. They get to put so much more detail on 1 disk. Think of it 50gb with both layers. 360's disks dont even go that high even with two disks..I think. Blueray will have a hugeImpact.
O, please dont close this, I spent so much on the first psot...lol

ps3:GPU-24 pipelines producing 5.7 ops each
-700mhz ram.
-On par with geforce 7800
-rsx at 550mhz
-rsx is 1.8 tflops
ps3:CPU-Cell processor
-total of 8 spe's running at 3.2 ghz.
Cell is 218GFLOPS.


Computer Hp pavilion a700n
448 mb of ram(upgrading it to 1gb)
amd3000+
(going to have geforce 7800 soon)
Currently(a shitty intergrated via/s3)

Information about ps3's rsx is on:
http://forums.afterdawn.com/thread_view.cfm/265429
Information about The xbox360 and ps3's gpu
http://www.anandtech.com/printarticle.aspx?i=2423


This message has been edited since posting. Last time this message was edited on 4. December 2005 @ 17:57

dr.cool
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5. December 2005 @ 14:56 _ Link to this message    Send private message to this user   
ive said it before and ill say it again buy both systems you cant lose that way but x360 rpgs will kick arse
Reasons?
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5. December 2005 @ 15:16 _ Link to this message    Send private message to this user   
What are some kick ass Xbox 360 RPGs?

Fanboy is a term used to describe someone who is utterly devoted to a single subject. This generally is followed by the devotion and support even when proved wrong.

Anecdotal, by my definition, it's the way too many people here think. It's also all the evidence you have.

Xbox 360 GT: NEGATIVE 273K

My advice: Wait for PS3.
kookoo76
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5. December 2005 @ 15:16 _ Link to this message    Send private message to this user   
they wil kick ars, but they wont kick ps3's ars, 360 has hardly ANY rpg's. And for what i know, only ffXI is going on 360 for online play. Infact, i havnt heard any other final fantasy's goign on 360, they were just rumers. But at e3 ps3, they had ff12 and said somthing about f13..
Yea and wat are some kick ars 360 rpg's?

ps3:GPU-24 pipelines producing 5.7 ops each
-700mhz ram.
-On par with geforce 7800
-rsx at 550mhz
-rsx is 1.8 tflops
ps3:CPU-Cell processor
-total of 8 spe's running at 3.2 ghz.
Cell is 218GFLOPS.


Computer Hp pavilion a700n
448 mb of ram(upgrading it to 1gb)
amd3000+
(going to have geforce 7800 soon)
Currently(a shitty intergrated via/s3)

Information about ps3's rsx is on:
http://forums.afterdawn.com/thread_view.cfm/265429
Information about The xbox360 and ps3's gpu
http://www.anandtech.com/printarticle.aspx?i=2423


This message has been edited since posting. Last time this message was edited on 5. December 2005 @ 15:18

TruthMan
Member
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6. December 2005 @ 10:44 _ Link to this message    Send private message to this user   
hidey ho there kookoo, im back, been having MAJOR internet problems at the min. it seems changing my ISP has gone wrong somewhere, so im doing this post on a different computer (my cousins), lol.

ok, o nelly belly, where to start. ok!, so you actually got 95% of ur processor info correct, but where the FK did u get the idea that the PS3 GPU is better than the 360's, i mean DUDE ITS NOT.
the rivalry has began (again) its *our* second world war.

Practically all games that have been made, and will continue to be made, is of the way of focusing the games physics to be powered by 70% general performance, i DONT CARE if you say thats bullshit BECAUSE U R bulls##t if u believe thats not TRUE, as game developers like the more cost effective may of mass producing games, i read in a very large incredibaly detailed document, i dont have the faintest clue where it came from or who wrote it but it was all technically correct, and it said, that making games to run on general performance mostly will take less time and save more money, and be much easier to make, it also said that for the cell making games multi-threaded for it will be much harder than making games multi-threaded for the xbox 360 processors, so combine that with expensive blu-ray disks with wasted space, then u got bloody expensive games.
i mentioned about blu-ray stuff on a recent post of mine in a different topic, but i cant remember name of it, or even which forum it was (360's or PS3's)

(i hope you dont mind me lecturing you as i have taught u quite a lot, and u have used a lot of it, so that made me smile and laugh, but u didnt combine it with ur own knowledge too well, and merge it together too good., dont report this if u find it offensive 2, im just getting points across, as im sure u got used to my old posts)

i never told you about - PARALLEL PROCESSING - did i?

its a MAJOR thing in GPU's, the next most after clock speeds, memory speeds, and pipelines.

ever wondered why a Geforce 6800Ultra (just as an example) could keep up (and beat in half of the games tested on both of them) with a X800XT PE, regardless of having lower clockspeeds and slightly lower memory speed than the X800XT PE. ITS BECAUSE OF ITS PARALLEL PROCESSING, which the ATI cards didnt do (and still dont do, PC wise at least). its efficient and it is very very good, thats why 99% of nvidia cards are as fast/faster (in different cases/games) as their ATI counter parts, which rely a lot on BRUTE CLOCKSPEEDS to power them fast(which they have got and do well).
its like the AMD/intel clockspeed difference thing i explained to you(though the tech in this case is different and doesnt involve pipelane stages - which involves processors only).
In the new GPU's the ATI card has a better and more advanced parallel processing technique than the RSX (the ATI pc cards practically dont have this/ use it much, thats the main difference between the X1800XT and the Xenon (360 card) if there was one to be specified).
so its lower clockspeed along with its unified shader architecture make it faster,
see dude i got tricks up my sleeve, its best to only say what you *need* to say, dont say EVERYTHING at once or else people can research longer and try much harder to bring you down as u have no more suprises left, but in this case u cant to that to me as what i said is ALL TECHNICALLY CORRECT.

the unified shader architecture is good because as the vertex/pixel pipes are as one, they can operate more efficiently and work together which the nvidia card and ALL other graphics cards CAN'T DO as they havent got the USA (unified sharder architecture), in ALL other cards they are independant of each other, the end result is that the rendered display (done by the core) was supplied by the pipes seperately with no optimisations to whats happening on the screen(as they are independant). with the USA, depending on whats happening if its mainly pixel related things being used most during gameplay then the USA can provide mainly pixel things that are OPTIMISED for maximum performance on the screen.

something else
this is a example of the pipelines, core, memory structure.

ok imagine an oven and a pie, the GPU memory gives the GPU core the ingredients for a pie, the core then premakes the pie ready to be cooked, the processor then puts the premade pie into the oven (aka, the pipelines) to be cooked, the speed of how fast it cooks depends on the core speed. the core then takes the pie out of the oven and gives it the finishing touches and it then slaps it onto the screen (all in all (the core parts only) are called rendering and displaying).

the CORE does practically all of the work
the MEMORY provides the core with the data it needs (e.g. textures etc to be processed - through the pipelines)
the PIPELINES are what the core DOES THE WORK THROUGH
e.g. the core COOKS the pie IN the oven, and the PIPELINES are the oven. the more pipelines there are the MORE OVENS THERE ARE, the more shader ops the pipelines can have done in them (thats right kookoo, the pipelines DONT DO THE SADER OPS, THE CORE DOES, its how many each pipeline can have done in them) so in this example the RSX pipelines will be BIGGER OVENS than the Xenon ones as the RSX ovens can have more pies cooked in them at once.

the RSX will cook the pies faster than the xenon and it can hold more pies than the xenon. but for me to apply the unified shader archi. and the parallel processing to this example for me would be extremely hard and complex to do, as it would take ages to do.

heres memory using the oven example in more detail.
in general the memory supplies the core with what it needs to work with.
this is done/described in 3 parts.
the SIZE of the memory affects how MUCH supplies it can give to the core at once, (more = better - resulting in better framerates and a bigger bandwith.)
The SPEED of the memory affects how FAST it gives the supplies to the core. (Faster = better resulting in better framerates, and bandwith increase, but smaller compared to how the size affects it)
the LATENCY of the memory affects how fast the memory can find its supplies (it finds them in the RAM, the RAM gets given the ingrediants by the processor (CPU) which the processor took from the hard drive), lower = faster therefore better framerate, but no affect on bandwith.

heres a shopping example, the LATENCY is how fast u go around the shop to find the supplies and put them in the trolley (the trolley is the memory in this bit at the mo), the SIZE is how big the trolley is, and the speed is how fast u can get out of the shop and into the car (the core) with shopping loaded in the boot/trunk of the car).

there u go, now u know, the 360's GPU is a *little* bit faster the RSX, and u know how ther GPU's actually work. (by using my cheerful examples, hope u like em, LOL)

I NEVER SAID, NOR WILL I AGREE THAT the RSX IS MORE POWERFUL, BECAUSE TECHNCALLY IT ISNT, although it isnt far behind!

Don't judge the consoles by specs, more isnt always better, espec in PS3 specs.i know the truth, ask if u wanna know.......

Do not compete without valid correct technicality on your terms of the argument.
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kookoo76
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6. December 2005 @ 11:03 _ Link to this message    Send private message to this user   
Quote:
ok, o nelly belly, where to start. ok!, so you actually got 95% of ur processor info correct, but where the FK did u get the idea that the PS3 GPU is better than the 360's, i mean DUDE ITS NOT.
the rivalry has began (again) its *our* second world war.
Indeed the rsx is better. Let the second war begin.

i'm not gonna get to edgy on the proscessor,cpu. i'v e already said that the 360 has a better cpu than the 360.
Quote:
the Xenon (360 card) if there was one to be specified).
so its lower clockspeed along with its unified shader architecture make it faster,
i think we discussed already taht both *will* have unified shader architecture.
Quote:
the unified shader architecture is good because as the vertex/pixel pipes are as one, they can operate more efficiently and work together which the nvidia card and ALL other graphics cards CAN'T DO as they havent got the USA (unified sharder architecture), in ALL other cards they are independant of each other, the end result is that the rendered display (done by the core) was supplied by the pipes seperately with no optimisations to whats happening on the screen(as they are independant). with the USA, depending on whats happening if its mainly pixel related things being used most during gameplay then the USA can provide mainly pixel things that are OPTIMISED for maximum performance on the screen.
Yea both wil have it, and the unified model thing is very complicated. it will have a higher peek of performance, but it will take a bunch of time to use it completly.game develepors will oppose to this.
Quote:
e.g. the core COOKS the pie IN the oven, and the PIPELINES are the oven. the more pipelines there are the MORE OVENS THERE ARE, the more shader ops the pipelines can have done in them (thats right kookoo, the pipelines DONT DO THE SADER OPS, THE CORE DOES, its how many each pipeline can have done in them) so in this example the RSX pipelines will be BIGGER OVENS than the Xenon ones as the RSX ovens can have more pies cooked in them at once.

the RSX will cook the pies faster than the xenon and it can hold more pies than the xenon. but for me to apply the unified shader archi. and the parallel processing to this example for me would be extremely hard and complex to do, as it would take ages to do.
K first of all, the pipeline thing i said before backs all this up. Since the 360's w.e can only produce 2 per pipeline, that would make its cores weeker than the rsx...And therfore make the rsx perform and have better graphics. As you said in you other previos posts. "xbox360 will have 48 pipelines and the ps3 has 24, therefore the ps3 will have a bad gpu."
K im am not gogin to talk about cpu in this post. the 70% 30% tihng, i dont really care much about, it will not affect it graphically.
Quote:
there u go, now u know, the 360's GPU is a *little* bit faster the RSX
Faster doesnt always win the race. And actually, the pipeline thing i covered up that ps3 will produce more ops than 360, wont that make it faster? it's what the graphic card produces.
your little thing about parallel processing, both will have it, thats why nvideas cards are always better. Just because the 360 uses parallel processing doesnt meen it will be better, since both of them will.

And the ps3 will have better framerate, as sony released the ps3 will be able to produce up to 120fps, while the 360 will only go up to 90fps. EVen though games wont go that high anyways.

Truth man you seem to be talking about speed, which i totally agree that the 360 wil be **faster** than the 360 cpu wize. Not Gpu wize. My pipeline thing above totaly backs me up. by the ps3 being able to produce more ops than the 360.
lol,
Quote:
see dude i got tricks up my sleeve, its best to only say what you *need* to say, dont say EVERYTHING at once or else people can research longer and try much harder to bring you down as u have no more suprises left, but in this case u cant to that to me as what i said is ALL TECHNICALLY CORRECT.
Oncontrair, you dont know if i have any tricks up my sleeve. And now that you've said what you needed to say i can backfire all what you said. Just like a i did with the pipelines. lol. "TECHNICALLY CORRECT?" Where you techn.. correct about the pipelines? No. And now youv'e said what you've said i can do even more research, and make your evil plans fail.MUAHAHAHHA. lol sorry im feeling stupid today.

ps3:GPU-24 pipelines producing 5.7 ops each
-700mhz ram.
-On par with geforce 7800
-rsx at 550mhz
-rsx is 1.8 tflops
ps3:CPU-Cell processor
-total of 8 spe's running at 3.2 ghz.
Cell is 218GFLOPS.


Computer Hp pavilion a700n
448 mb of ram(upgrading it to 1gb)
amd3000+
(going to have geforce 7800 soon)
Currently(a shitty intergrated via/s3)

Information about ps3's rsx is on:
http://forums.afterdawn.com/thread_view.cfm/265429
Information about The xbox360 and ps3's gpu
http://www.anandtech.com/printarticle.aspx?i=2423


This message has been edited since posting. Last time this message was edited on 6. December 2005 @ 12:28

 
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