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Nvideas rsx pipelines vs 360 ATI pipelines 360 core vs ps3 cell
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kookoo76
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10. December 2005 @ 18:01 _ Link to this message    Send private message to this user   
yawn..=P Didnt meen to post like 4 at one time.

ps3:GPU-24 pipelines producing 5.7 ops each
-700mhz ram.
-On par with geforce 7800
-rsx at 550mhz
-rsx is 1.8 tflops
ps3:CPU-Cell processor
-total of 8 spe's running at 3.2 ghz.
Cell is 218GFLOPS.


Computer Hp pavilion a700n
448 mb of ram(upgrading it to 1gb)
amd3000+
(going to have geforce 7800 soon)
Currently(a shitty intergrated via/s3)

Information about ps3's rsx is on:
http://forums.afterdawn.com/thread_view.cfm/265429
Information about The xbox360 and ps3's gpu
http://www.anandtech.com/printarticle.aspx?i=2423


This message has been edited since posting. Last time this message was edited on 10. December 2005 @ 22:34

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11. December 2005 @ 10:45 _ Link to this message    Send private message to this user   
Don't post so many times in a row, you did mean to do it to rank up, like it matters anyway. You could have gone back each time and edited the orignal post.

Yeah, the 360 is really cache starved and that will be a huge bottleneck in the whole system. Ang the 256GBps is the speed of the EDRAM, but the badnwidth of the EDRAM to the mainboard (EDRAM is on a daughterboard of the graphics card) is around 32GBps. Microsoft is just being a bunch of pricks hoping to pass that over some serious dumbasses.

PS3 will do really well with the cell, each SPE having 256KB of LS (load Store, "cache") and the PPE having it's own 512KB L2 cache. It'll be very efficient unlike the 360. I'm very exited about the cell.

Fanboy is a term used to describe someone who is utterly devoted to a single subject. This generally is followed by the devotion and support even when proved wrong.

Anecdotal, by my definition, it's the way too many people here think. It's also all the evidence you have.

Xbox 360 GT: NEGATIVE 273K

My advice: Wait for PS3.
kookoo76
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11. December 2005 @ 10:49 _ Link to this message    Send private message to this user   
Thanx for the information there.

ps3:GPU-24 pipelines producing 5.7 ops each
-700mhz ram.
-On par with geforce 7800
-rsx at 550mhz
-rsx is 1.8 tflops
ps3:CPU-Cell processor
-total of 8 spe's running at 3.2 ghz.
Cell is 218GFLOPS.


Computer Hp pavilion a700n
448 mb of ram(upgrading it to 1gb)
amd3000+
(going to have geforce 7800 soon)
Currently(a shitty intergrated via/s3)

Information about ps3's rsx is on:
http://forums.afterdawn.com/thread_view.cfm/265429
Information about The xbox360 and ps3's gpu
http://www.anandtech.com/printarticle.aspx?i=2423


Reasons?
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11. December 2005 @ 11:03 _ Link to this message    Send private message to this user   
As far as your signiture goes, the RSx is 1.8 TFLOPS, not the Cell, the Cell is 218GFLOPS.

Fanboy is a term used to describe someone who is utterly devoted to a single subject. This generally is followed by the devotion and support even when proved wrong.

Anecdotal, by my definition, it's the way too many people here think. It's also all the evidence you have.

Xbox 360 GT: NEGATIVE 273K

My advice: Wait for PS3.
kookoo76
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11. December 2005 @ 11:03 _ Link to this message    Send private message to this user   
Ill fix that

ps3:GPU-24 pipelines producing 5.7 ops each
-700mhz ram.
-On par with geforce 7800
-rsx at 550mhz
-rsx is 1.8 tflops
ps3:CPU-Cell processor
-total of 8 spe's running at 3.2 ghz.
Cell is 218GFLOPS.


Computer Hp pavilion a700n
448 mb of ram(upgrading it to 1gb)
amd3000+
(going to have geforce 7800 soon)
Currently(a shitty intergrated via/s3)

Information about ps3's rsx is on:
http://forums.afterdawn.com/thread_view.cfm/265429
Information about The xbox360 and ps3's gpu
http://www.anandtech.com/printarticle.aspx?i=2423


Reasons?
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11. December 2005 @ 12:20 _ Link to this message    Send private message to this user   
the cell is 218GFLOPS with 7 SPEs, 1 may/may not fucntion and won't be used

Fanboy is a term used to describe someone who is utterly devoted to a single subject. This generally is followed by the devotion and support even when proved wrong.

Anecdotal, by my definition, it's the way too many people here think. It's also all the evidence you have.

Xbox 360 GT: NEGATIVE 273K

My advice: Wait for PS3.
oofRome
Senior Member
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11. December 2005 @ 15:22 _ Link to this message    Send private message to this user   
Do you have to put your signature in every single post? I mean good grief. It's bigger than half of your posts anyways.
ThEeOnE
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12. December 2005 @ 10:45 _ Link to this message    Send private message to this user   
Why do you care about his signiture anyways?
The ps3 rsx is certainly more powerfull from what i have just read.
But the xbox360 sounds like it has the better computer.(cpu)
How come it says kookoo76 is innactive? Does it meen hes bann?

WoOt...I aM tHe OnE............
Reasons?
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12. December 2005 @ 13:24 _ Link to this message    Send private message to this user   
Yeah, he got banned. And no, pure numbers, the cell is more powerful, just harder to program for.

Fanboy is a term used to describe someone who is utterly devoted to a single subject. This generally is followed by the devotion and support even when proved wrong.

Anecdotal, by my definition, it's the way too many people here think. It's also all the evidence you have.

Xbox 360 GT: NEGATIVE 273K

My advice: Wait for PS3.
zelda64
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13. December 2005 @ 01:42 _ Link to this message    Send private message to this user   
The CPU for the PS3 has more brute force than the 360 but the fact that the 360 has three indevidual cores all double threaded means it has more general prossesing power. Also nothing has convinced me that the PS3 GPU is more powerfull than the 360 GPU. I think ATI have done somthing special there and its hard for anyone to comment on it because it's a new design to an origional GPU.
Reasons?
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13. December 2005 @ 06:03 _ Link to this message    Send private message to this user   
General purpose, that's a pretty wide term. Would you consider transcoding vido a gereral purpose use? It is to me, I'm alway encdoding DVDs to AVC for my PSP or for archiving. Well, guess what, according to your definition of general purpose, transcoding video isn't geral purpose. Becasue the cell, using all 8 SPEs can decode 48 MPEG-2 streams at once. Hmmm, now, that's alot of converting streams and whatever else you want to do also.

This is one of many examples to show how stupid Microsofts propreitary new for the 360 term "General Purpose" is. It isn't relevant to go into technical detail because no one undertsnads listens or cares and think they are right because they don't understand what I say. It is all too frequent.

Do you get the drift though, i hope my example helps. How many full function cores to you need? How many SPEs do you need? The Cell is an amzing chip that found balance, having a two threaded PPE and 8 SPEs, it is the most exciting creation in microprocessors in the decade.

Microsoft can shove "General Purpose", because I'd take the cell over a 4 core hyperthreding PPC CPU anyday, considering the Xenon is only 3, I don't think it's even very inginuative.

Fanboy is a term used to describe someone who is utterly devoted to a single subject. This generally is followed by the devotion and support even when proved wrong.

Anecdotal, by my definition, it's the way too many people here think. It's also all the evidence you have.

Xbox 360 GT: NEGATIVE 273K

My advice: Wait for PS3.
TruthMan
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13. December 2005 @ 08:35 _ Link to this message    Send private message to this user   
dont listen to reasons guys, he doesnt know sh*t.

he like many other tech noobs thinks numbers are everything.
tsk tsk.

its like the processor wars, a 2 GHZ AMD is equal in performance to a 3Ghz intel CPU.
according to reasons theory ALL intel vs the AMD equililants, the INTEL CPU's will wup AMD's ass.
but we all know thats just BS.

the eDRAM bandwith doesnt matter but it actually HAS eDRAM, unlike the RSX.
look at my post in the PS3 graphic vs 360 graphic topic. (its the 13th december 2005 @ 13:16 one), just some more points there, showing that the ATI card is way better.
all that cell stuff reasons said is crap, and the terminology for general performance is practically all of the other calculations excluding floating point (flops) ones.
if you believed him then think again, it was all BS.

and if you think that the 30% 70% thing is BS, then YOU are BS, and you clearly dont know a thing on how the physics in a game and their engine work. learn MORE FFS!.

you are too technically weak with your points. this debate is all about technicality, and technical truth.
it needs to be both for it to be a *valid* post of information, other wise ignore it.

Don't judge the consoles by specs, more isnt always better, espec in PS3 specs.i know the truth, ask if u wanna know.......

Do not compete without valid correct technicality on your terms of the argument.
Reasons?
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13. December 2005 @ 09:27 _ Link to this message    Send private message to this user   
lol

Fanboy is a term used to describe someone who is utterly devoted to a single subject. This generally is followed by the devotion and support even when proved wrong.

Anecdotal, by my definition, it's the way too many people here think. It's also all the evidence you have.

Xbox 360 GT: NEGATIVE 273K

My advice: Wait for PS3.
ThEeOnE
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13. December 2005 @ 10:09 _ Link to this message    Send private message to this user   
[kookoo76]
Lol all he did is laugh at you.
Quote:
the eDRAM bandwith doesnt matter but it actually HAS eDRAM, unlike the RSX.

first off the edram is part of the cpu, not the gpu.
And the fact that xbox360 is 10x more powerfull than the xbox
and the ps3 is 35x more powerfull than the ps2
Quote:
look at my post in the PS3 graphic vs 360 graphic topic. (its the 13th december 2005 @ 13:16 one), just some more points there, showing that the ATI card is way better.
Ok ill just prove all your points wrong just like i did with the pipelines.

Yea everyone visit it
http://forums.afterdawn.com/thread_view.cfm/5/208990
You were completly wrong, and i proved you wrong. Why are you using taht thread to descuss the war between the two? As clearly this thread is for that, and that thread is info about the ps3 rsx graphics.

Word of advise:
the mod is tired of all the cussing and hes like bann ing anyone who cussed something. You know i was bann for calling my intergrated v card that word you used.

WoOt...I aM tHe OnE............

This message has been edited since posting. Last time this message was edited on 13. December 2005 @ 10:40

oofRome
Senior Member
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13. December 2005 @ 11:22 _ Link to this message    Send private message to this user   
My brain is better than the cell. That's right. The human brain is estimated to be capable of 10Pflops. Eat that, video game consoles!

-howstuffworks.com
ThEeOnE
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13. December 2005 @ 11:27 _ Link to this message    Send private message to this user   
Flop is smaller than tflop,, mabey you ment to say tflop.
Your brain only uses 10% of knolage, as everyones does. If it were to use all, youll die since your body parts will have no orders and you will not control what you do.

WoOt...I aM tHe OnE............
zelda64
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13. December 2005 @ 11:27 _ Link to this message    Send private message to this user   
I like my computer's and computer games but I am not as technicaly minded as Truthman or Kookoo76. So to help me out and the many others on this forum please can you explain what Vetex shaders, ops, etc are and how they are incorperarted in to a game.

I would have thought 46 pipelines sharing information is better than 26 pipelines with a set path?

This message has been edited since posting. Last time this message was edited on 13. December 2005 @ 11:28

KoOkOo67
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13. December 2005 @ 11:38 _ Link to this message    Send private message to this user   
Yay im back, as a newby
lol
Ill get back to you on that k zelda?

>_<
zelda64
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13. December 2005 @ 11:45 _ Link to this message    Send private message to this user   
Yep, good to see you back gives me some one to argue against.lol
KoOkOo67
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13. December 2005 @ 11:55 _ Link to this message    Send private message to this user   
And thanx for being happy im back, lol makes me feel better.

Actually, i said what ops is on the first post, the long long one.
It means operations per second,
sops means shader operations per second.
and did you mean vertex shaders?
and a vertex shader is a graphic processing funtion that can do special effects such as shading, lightning exc. to a 3D sprite or place with mathematical opperations(tflops are good for that) on objects which are 3d.
You can go to http://www.nvidia.com/object/feature_vertexshader.html
for more information on vertex shaders.
Quote:
I would have thought 46 pipelines sharing information is better than 26 pipelines with a set path?
What do you mean? Can you make it more understandable? Are you trying to say that 26 pipelines wont do asmuch of sharing information to the core? I dont want to answer that because i might answer the wrong question.
Quote:
and how they are incorperarted in to a game.
WEll i think all was said with the shader vertex thing, but the actuall ops, is how powerfull the card is. The more OPS, the better the graphics, the more powerful the card. The less ops is opposite of that.


>_<

This message has been edited since posting. Last time this message was edited on 13. December 2005 @ 12:03

zelda64
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13. December 2005 @ 12:41 _ Link to this message    Send private message to this user   
Ok. Thanx for clearing things up a bit. When I was mentioning the pipelines I was talking about the information being sent down them to the core. The PS3 GPU has individual pipelines for individual tasks like all the GPU's in the past, so it has for example say 12 pipes for vertex shading. With the 360 it has 46 pipes that can be used for anything so as I understand it the 360 GPU is more versatile so a developer can use 15 pipes for vertex shading if he/she so wishes.
KoOkOo67
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13. December 2005 @ 12:46 _ Link to this message    Send private message to this user   
OO i've already gone through this on ps3 graphic, the thread i put up.
It's GPU, graphic processing unit Not CPU. Cpu's are made to multy task. Gpu's arnt, Gpu's are for one reason, to produce graphics on the screen. Which is'nt multy tasking.
And for the information sharing, the core is producing more information throughout one pipeline.
If you put it in you way, which is wrong. The pipelines in the 360 ati will be working on other individual processes, while assisting the actual graphics. That would make the ATI gpu even worse because it will result in worser graphics. And since the ATI has weak pipeline,,uhh i think you get it, it will result with even even worse worse graphics.
Take this for example, you do you homework while your listening to music or playing a game.(kinda like multytasking)
Now your doing your homework with no destractions.
you would do poorly with the destractions there. But base it as graphics, a system spends lesss time on graphics than on a whole bunch of things, so the graphics wont be as good.

Last reminder, Cpu runs and tells the GPU what to do, while the GPU does it. So your statement is more wrong than right.

And im saying this is good for 360, since its not doing extra work.

By the way, xbox360 gpu has 48 pipelines not 46, rsx has 24 pipelines not 26.

One more thing, the more opperations, the more information the better the graphics.

>_<

This message has been edited since posting. Last time this message was edited on 13. December 2005 @ 12:51

zelda64
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13. December 2005 @ 12:57 _ Link to this message    Send private message to this user   
I know those things about GPU and CPU and the 46 48 pipeline thing those where just typo's. Now you have got me really confused. Why would ATI do such a thing as muti task pipelines if it turned out worse?

This message has been edited since posting. Last time this message was edited on 13. December 2005 @ 12:57

KoOkOo67
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13. December 2005 @ 13:00 _ Link to this message    Send private message to this user   
It doesnt!!!!!!!!!!! You said it does.
Quote:
With the 360 it has 46 pipes that can be used for anything so as I understand it the 360 GPU is more versatile so a developer can use 15 pipes for vertex shading if he/she so wishes.
As in the pipelines multy tasking. Which game developers wont do. GPU's are only for one thing, they cant multytask, sorry for cofuesing you there.

CPU tells the rsx what to produce, the gpu produces it on the screen, the cpu is the only thing multy tasking.

Did you get that idea from truth man, he said somthing similar.

>_<

This message has been edited since posting. Last time this message was edited on 13. December 2005 @ 13:01

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zelda64
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13. December 2005 @ 13:25 _ Link to this message    Send private message to this user   
I think we are both getting very confused. What I am saying is that in a conventional GPU it will have (as an example) 6 pipes that do Vertex shading, then say another 6 which do Sops. Thats how the GPU in the PS3 works and the old ATI GPU's.

Going by what you suggest then what ATI have done by creating a GPU with 48 pipelines that can do anything and not set to a specific thing is rubbish. Your saying that this design works out worse than thier old design. So my question is if thats the case then why on earth did ATI creat the GPU like that?
 
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