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Nvideas rsx pipelines vs 360 ATI pipelines 360 core vs ps3 cell
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fazyninja
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18. January 2006 @ 13:57 _ Link to this message    Send private message to this user   
i need both. oh and the new apple laptop they showed at ces sounds good.

SMURF A LOT (XBOX 360 LIVE GAMERTAG)

as far as i know this is the best website for games and other related stuff: www.ign.com
watch this with sound: http://www.gametrailers.com/player.php?id=8802&type=mov
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KoOkOo67
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18. January 2006 @ 14:37 _ Link to this message    Send private message to this user   
When do you plan to buy this laptop? This year September? Or 2007?


>_<
fazyninja
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18. January 2006 @ 14:45 _ Link to this message    Send private message to this user   
probably this summer or winter

SMURF A LOT (XBOX 360 LIVE GAMERTAG)

as far as i know this is the best website for games and other related stuff: www.ign.com
watch this with sound: http://www.gametrailers.com/player.php?id=8802&type=mov
KoOkOo67
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19. January 2006 @ 02:44 _ Link to this message    Send private message to this user   
WEll then you should *atleast* wait for vista.

Zero guy
But the laptops im looking at now say 2.1ghz, from AMD.
I find that to run at full speed since amd dont require all that power, because of that pipeline thing truthman was talking about.

So wouldnt the amd laptops run perfectly at speed?

>_<
AfterDawn Addict
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19. January 2006 @ 04:13 _ Link to this message    Send private message to this user   
you rip on tehvince for stating a fact you all thought was wrong. he was explining with facts what i was trying to do earlier. face up to yourselves and learn whats true, not just what you believe.

But they all do sort of the same thing, and that is rearrange what you thought was real, and they remind you of the beauty of very simple things. You forget, because youre so busy going from a to z, that theres 24 letters in between... You turn on... tune in... and you drop out...

PS3 Username: Anubis66
TruthMan
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19. January 2006 @ 05:36 _ Link to this message    Send private message to this user   
actually i aint biased towards ATI or nvidia, i have 2 good PC's, one with ATI and the other with Nvidia (6800GT OC'd, and X800XT PE OC'd).

i definately have to say that currently ATI do hold the graphical advantage over Nvidia. a few years ago this was different, Nvidia was winning. but now its ATI.

the X1800XT PE the direct rival to GTX512 is faster than it in over half of the direct3D games tests. so overall it is classified as faster.

and i never once said EVER anubis that the cell is 32 bit, WTF, when the FK did is ay that, NEVER EVER EVER.
kookoo knows i never said that 2.

dam it anubis kookoo knows that the Xenon CPU is better, why cant you just admit that. instead of saying that it isnt, then coming out with real wan*k points, that are technically incorrect.


the Xenon was made right from scram for games and only games, and more games, and future games and then more of them. LOL
you could say its *specialised*.

me and vzero know how this stuff works. finally someone else who knows A LOT about this stuff technoligically.

Don't judge the consoles by specs, more isnt always better, espec in PS3 specs.i know the truth, ask if u wanna know.......

Do not compete without valid correct technicality on your terms of the argument.
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19. January 2006 @ 06:58 _ Link to this message    Send private message to this user   
that one card is better, but again how much will that shit cost?

and the cell is better in some point, especcially the ones the ps3 is designed for. the 360's cpu is designed more for a computer, and will never be used completely, it would just be too much coding and be too hard to write, the games would be a fourtune to write and to buy. coding for extra threads is hard, and with the cells, there is one thread but is divided and quickly processed by the spe's. even with less threads, the cell would outperform due to multi data processing per cycle and having 7 done at a time.

But they all do sort of the same thing, and that is rearrange what you thought was real, and they remind you of the beauty of very simple things. You forget, because youre so busy going from a to z, that theres 24 letters in between... You turn on... tune in... and you drop out...

PS3 Username: Anubis66
vzero
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20. January 2006 @ 02:20 _ Link to this message    Send private message to this user   
So anubis, you suggest it is harder to code for three threads than for 8 simultanious threads? Which part of that sounds sendible. And it is more difficult to code for three identical cores than for one core with seven differant cores suurounding it? Wrong!
zelda64
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20. January 2006 @ 02:50 _ Link to this message    Send private message to this user   
There is no reasoning with anubis. He like to belive what he likes to belive. I like to belive what I read apon with facts.

The fact is there are plenty of non biased developers (that I can give quotes to) that say the 360 is a lot easier to develop for than the PS3.

The reply to this post will be one of a number of things from anubis.

Like, I didnt mean that I ment this (add load of made up stuff here)

or

Those comments are biased by the devlopers because (add even more made up rubbish/garbage here)

or

anubis's version of why the PS3 core is better to develop for (add the same amount of garbage/rubbish, made up things and flase information here and mix together). A warning to this is that what developers say is false but what anubis says is true, so do not listen to developers with knoledge, experiance and both dev kits
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20. January 2006 @ 02:54 _ Link to this message    Send private message to this user   
you are something..

you code for the one core and one thread. this core then sends 3 parts info per cycle to each spe. so thats 21 calcs per cycle. the ps3 will have over 218gflops, or a little over 2 trillion calcs per second. the is all done by feeding the one core. that cor spreads the info out on its own.

But they all do sort of the same thing, and that is rearrange what you thought was real, and they remind you of the beauty of very simple things. You forget, because youre so busy going from a to z, that theres 24 letters in between... You turn on... tune in... and you drop out...

PS3 Username: Anubis66
AfterDawn Addict
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20. January 2006 @ 02:56 _ Link to this message    Send private message to this user   
and show me reports of a developer that has to code for 8 different things. show me they have worked on or with the cell. the ppl who designed the cell know best.

But they all do sort of the same thing, and that is rearrange what you thought was real, and they remind you of the beauty of very simple things. You forget, because youre so busy going from a to z, that theres 24 letters in between... You turn on... tune in... and you drop out...

PS3 Username: Anubis66
fazyninja
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20. January 2006 @ 02:58 _ Link to this message    Send private message to this user   
yup very true but i do have to say when you have a discusion with him he never relly gets angry which is good but in the case of others(reasons) they just start telling you to "get lost" after you say something completely normall.

SMURF A LOT (XBOX 360 LIVE GAMERTAG)

as far as i know this is the best website for games and other related stuff: www.ign.com
watch this with sound: http://www.gametrailers.com/player.php?id=8802&type=mov
zelda64
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20. January 2006 @ 02:58 _ Link to this message    Send private message to this user   
So anubis chose option 3.
chimpanel
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20. January 2006 @ 03:00 _ Link to this message    Send private message to this user   
geez anubis, you could open your own dump with the crap that comes outta your mouth. The garbage men must have a field day when they come round to your house. Lol, i kid, i kid!
chimpanel
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20. January 2006 @ 03:13 _ Link to this message    Send private message to this user   
Seriously that dude reasons needs to take a chill pill or something, he gets waaay too stressed.

This message has been edited since posting. Last time this message was edited on 20. January 2006 @ 03:15

AfterDawn Addict
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20. January 2006 @ 05:34 _ Link to this message    Send private message to this user   
and why do you say it is crap? whats there that doesnt make sence? they code for the lead core, and the core spreads the work amongst the spe's. that simple.

But they all do sort of the same thing, and that is rearrange what you thought was real, and they remind you of the beauty of very simple things. You forget, because youre so busy going from a to z, that theres 24 letters in between... You turn on... tune in... and you drop out...

PS3 Username: Anubis66
TruthMan
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20. January 2006 @ 05:49 _ Link to this message    Send private message to this user   
anubis your technicality with the cell is incorrect.

the SPE's dont utilise threads in a normal way because they arnt proper physical processors, they are synthesising processing elemets, for ONLY 1 purpose, FLOATING POINT CALCULATIONS.
there like little maths boxes. (in a way).

games have to be threaded to utilise more than 1 of the 360's cores, and the more threads there are the more can be utilised, and the more each core can do.
(each core has 2 threads, so a game with 2 threads will use 1 thread of another core, and 3 threads the last core etc, get it. a game with 4 threads will use 1 thread from each and the other thread of the first core, thats how it works, better for performance that way).

the cell's SPE's:

PS3 games simply cannot have standard threads in them (unlike 360), threaded games are hard enough to make, never mind the specialised threads the SPE's need to be used properly.
so all those calculations cant be used until those *special* threads come out, and we have already acknowledged the fact that games dont use floating point calcs much at all for physics handling.
Of course those calcs do have better advantages to them, like decoding the information read by the BD-ROM quickly, enchansing DVD playback a bit, like making it respond faster,(note. quality wont be any improved, thats down to the film and disk quality, e.g. pirate ones are shit quality) and helping levels load quicker the FIRST TIME, like when you move onto the next level, (second times, like when you restart a level are MUCH faster, because the key level data is in the RAM, - so the PS3's XDR RAM will enchance that even further). so its clear that the PS3 levels will load fast as fk.
definately faster than the 360's but even the 360's is fast enough.
but more speed is always welcome.

overall the cell is harder, MUCH harder to program for than the 360.
if the developers arnt careful when doing this, the cost could rise, if thats the case in addition to the high blu-ray disk price, then games could very well be even more expensive if this happens, and with blu-ray disks alone games cost quite a lot.

just hope that this doesnt happen. it may possibly affect PS3 game sales even more, after the already expensive blu-ray disk problems.

Don't judge the consoles by specs, more isnt always better, espec in PS3 specs.i know the truth, ask if u wanna know.......

Do not compete without valid correct technicality on your terms of the argument.

This message has been edited since posting. Last time this message was edited on 22. January 2006 @ 11:04

AfterDawn Addict
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20. January 2006 @ 05:57 _ Link to this message    Send private message to this user   
it is a bit hard, but thats cuz ms release those programs that do all the work so dev's can be lazy and unoriginal. also, again with the cell, the core tells the spes what to do, and the spes send it back to the core and the core then outputs it. the core is the delivery man basically, brings in the order and takes send out the shipmant.

But they all do sort of the same thing, and that is rearrange what you thought was real, and they remind you of the beauty of very simple things. You forget, because youre so busy going from a to z, that theres 24 letters in between... You turn on... tune in... and you drop out...

PS3 Username: Anubis66
vzero
Junior Member
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20. January 2006 @ 06:49 _ Link to this message    Send private message to this user   
No that is wrong. The core is a PowerPC for general processing. It sends numbers to teh spes which make thos enumbers into a string of information tat makes sense. The core then uses those numbers for its own calculations and hence performance is enhanced someting like five fold if the spe's are used correctly. However, that core will have to have eight threads. One to use itself and seven to feed the spe's. If they do not use those multiple threads like that then each spe will simply be assigned the same numbers, or code, which is pointless as it is no faster than one spe inthat instance... However, it qill be easier to write seven threads of FPU infomation that seven threads of full on information, but it will not be particularly easy to make use of all this FPU power. Three threads will be easier to write because a lot of code can be cloned, there can be no code cloning in the PS3...
oofRome
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20. January 2006 @ 09:26 _ Link to this message    Send private message to this user   
My understanding was that the PPE independently directed what would be processed by the SPE's.
KoOkOo67
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20. January 2006 @ 10:24 _ Link to this message    Send private message to this user   
Isnt the PPE the core, and the spe's well the SPU's.
Why are you all saying the cell is hard to program.
ITS WAy easier to program the ps3 compairing to the ps2.
So gosh

>_<
zelda64
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20. January 2006 @ 10:45 _ Link to this message    Send private message to this user   
This is getting out of control a little.

I take my evidence and facts from well established developers working for both console's with both development kits. If they say the 360 is alot easier to program for with a nice devlopment tool then I belive them.

On to disc storage space. If this perfectly fine technological website gives fact to how big a game takes up on a disc with explinations to why then I belive that.

Then you have a rubbish thing that anubis makes up. How and why can you make up such a thing when people in the game instustry say other wise. Dont you think your showing your self up a bit when you argue against it?
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20. January 2006 @ 12:21 _ Link to this message    Send private message to this user   
and how can you be a complete and total retard, zelda? they used stats from the xbox to predict the 360 game size. you cant do that. as i said, games from ps1 to ps2 had on average a 7-8x increase in size toward the end.

But they all do sort of the same thing, and that is rearrange what you thought was real, and they remind you of the beauty of very simple things. You forget, because youre so busy going from a to z, that theres 24 letters in between... You turn on... tune in... and you drop out...

PS3 Username: Anubis66
zelda64
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20. January 2006 @ 12:55 _ Link to this message    Send private message to this user   
Ok, if we consider your theory of this 7x increase and use a game like GTA Vice City which is 1.4gb you will have a total of 9.8gb. The website does state around a 70% increase in storage size so this would be correct.

So now we have established that 360 will have games coming out on the maximum of 2 discs (maybe the one off occassion of 3 for a very very big game) it would be decent to presume that this will not effect the 360 in terms of sales. I for one will buy gears of war on 360 (if I get a 360) if it turns out to be a good game rather than motor storm if it turns out to be a bad game. The fact motor storm would be on one disc and presuming gears of war is on 2 discs would not alter my desision on buying Motor storm.
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TehVince
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20. January 2006 @ 13:03 _ Link to this message    Send private message to this user   
Does anyone bother learning to type? It's not very hard to type with perfect grammar. How do you expect people to take you seriously if you can't even spell "like" or "that". The PC will always hold the reins in the performance market. The consoles have a thing going here with the multi-core, but as far as system memory and graphics are concerned, They will never be able to beat it out. In my personal opinion there is no substitute for speed. I'll take my single threaded 2.8GHz San Diego over an X2 any day. Unless it's one of those FX-60's with an unlocked multiplier. I'd consider it then. I don't wish to argue with anyone on my next subject, but I have a good friend who works in Midway of Chicago. And when I say good friend I mean I regularly see him in the real life. He said that soon all of the newest games will have a sixty dollar shelf price. Oh and Quake 4 looks like shit on the Xbox 360 as well. Detail - shit. Shadows - shit. Backdrop - shit. Anti-Aliasing - shit. Same goes for all the Xbox 360 games. PC wins this round. And all the others. Since forever. Consoles can only play catch up.
 
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