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The Official Graphics Card and PC gaming Thread
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AfterDawn Addict
7 product reviews
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30. October 2009 @ 15:12 |
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Wow, that could cause issues in MY gigantor case LOL!
To delete, or not to delete. THAT is the question!
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AfterDawn Addict
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30. October 2009 @ 15:15 |
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MGR (Micro Gaming Rig) .|. Intel Q6600 @ 3.45GHz .|. Asus P35 P5K-E/WiFi .|. 4GB 1066MHz Geil Black Dragon RAM .|. Samsung F60 SSD .|. Corsair H50-1 Cooler .|. Sapphire 4870 512MB .|. Lian Li PC-A70B .|. Be Queit P7 Dark Power Pro 850W PSU .|. 24" 1920x1200 DGM (MVA Panel) .|. 24" 1920x1080 Dell (TN Panel) .|.
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AfterDawn Addict
7 product reviews
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30. October 2009 @ 15:21 |
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Thats appalling! :( Ati should be ashamed. But since they now have a commanding business, im sure they're happier than a fly in...poop LOL!
To delete, or not to delete. THAT is the question!
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AfterDawn Addict
4 product reviews
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30. October 2009 @ 15:28 |
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With the GTX285 withdrawn and stock levels so poor that only 10% of demand is filled with sales, ATI can charge whatever the hell they like for the 5850, quite frankly. It's bad, but it's simply ATI finally having the balls to do what nvidia have done for years. The yields of 40nm silicon are falling again, so the 5850 and 5870 are becoming increasingly rare, and will not be in ready stock for several months.
The 5970 will likely be even rarer. Come january even if it's £500 I'm buying one, because I may be the only one I know to even find one.
Remember, to make 4 working HD4670s, ATI generally need to produce only 4 of them, maybe occasionally 5. To make 4 working HD5770s, ATI need to produce 5 or 6. To make 4 working HD5850s or HD5870s, ATI need to produce 10. To make 4 working GTX300s, nvidia need to produce 200...
This message has been edited since posting. Last time this message was edited on 30. October 2009 @ 15:32
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AfterDawn Addict
15 product reviews
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30. October 2009 @ 16:09 |
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I doubt Nvidia is down for the count. They are a much larger and more powerful company. Remember when the HD2900XT came out? Yeah it was terrible and the yields were equally small. Nvidia is just having a similar issue ATM. I can't say I like the prices but that's business. Sure is nice to see ATi out on top though.
AMD Phenom II X6 1100T 4GHz(20 x 200) 1.5v 3000NB 2000HT, Corsair Hydro H110 w/ 4 x 140mm 1500RPM fans Push/Pull, Gigabyte GA-990FXA-UD5, 8GB(2 x 4GB) G.Skill RipJaws DDR3-1600 @ 1600MHz CL9 1.55v, Gigabyte GTX760 OC 4GB(1170/1700), Corsair 750HX
Detailed PC Specs: http://my.afterdawn.com/estuansis/blog_entry.cfm/11388
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harvrdguy
Senior Member
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30. October 2009 @ 21:14 |
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I echo you guys - as Jeff says, nice to see Ati out on top, and as Sam says, nice to see them have the balls to charge more for their cards. I know Shaff is always pissed off about prices going up, lol, but remember that we need them to be profitable or IT'S CURTAINS! (That's my business school training talking, haha.)
Originally posted by Kevin: I think I have a solution to my "Your, You're" problem. Perhaps I can stop using contractions like data speaks(star trek character). LOL!
Haha. To my shock I have found myself doing the same thing from time to time - I do a quick proof-read before I post so I usually catch it - and I copy and paste into Word and save in case I lose my browser, which does some helpful spell-checking for me - like "encyclopedic" describing Sam's graphics card knowledge, lol.
I think I've read that the most "popular" grammatical mistake in English is "it's" used for "its." But "your" versus "you're" has to be a close second - everybody does it.
I guess it would make sense, sam, that stamina would come into play on melee - but that would certainly curb my new style - melee has now officially become my best friend. In those horde places like the second set of spools where there is a back door - I mic out "I'll take the back door - you guys handle the front" and 20 zombies can't get through the "melee force field" (as one guy typed a couple days ago. The exact quote was "Oh no, my melee force field failed." rofl)
I usually like to keep things light and chat as it's all going down:
Originally posted by Rich's annoying L4D chatter: . . . . . "Sorry guys, but you are NOT invited to this party" or maybe just "NOBODY gets past this door" .... or other stupid stuff which I think is amusing and fortunately for me most other guys do too, but which occasionally irritates a more serious-minded mic-less teammate as he TK's me and leaves, "Too much goddamn talking!" Hahaha.
(You can't please everybody, so you have to please yourself - to quote Ricky Nelson. All he had to do was type "less conversation please" instead of leaving as a griefer - and most of the chatter would have ended - one teammate typed "There's a reason for voip, what an a**hole!")
. . . . . or other stupid stuff as when I'm almost tagged by a random zombie but manage to shoot its head off - saved by my new friend, melee, after hearing her little squeal or footsteps in the dark, I might say something like, "Thanks for making some noise, little red-headed bi*ch, but YOU'RE NOT MY TYPE!" LOL
Holy cr*pola - I actually got out one more time on crash course, last night, a few hours after Sam, on Steam chat, told me about the new L4D2 demo that's out.
Hey, that reminds me, don't you guys just love that part when you pass those pipes at the second to last hero closet before the drop-down in the first chapter, and Francis, or sometimes Zoey, says "I just LOVE Steam!"
I think that is just too clever of those Valve guys to throw funny inside jokes in there like that boosting their company.
Originally posted by Rich on off-the-wall L4D conversation: Speaking of funny shit, my 6 key now binds to "vocalize elevator_conversation" and when Bill says "they just keep coming and coming" it never fails to crack me up to watch Zoey respond "Game over man, game over!" Watch her lips move when she says it - it's bizarre and utterly hysterical. Bill exclaims, "where the hell did THAT come from" and Zoey cackles. It's too precious for words.
Somebody was doing that in the finale safe house early this week, and we all spent 20 minutes sharing various vocalizations - I have a new heightened sense of the brilliant conversation in the game that I really didn't pay that much attention to before - and I have a new heightened appreciation of Zoey and her humor.
From Miles I had learned a few months ago that Zoey is the daughter of a famous model - Natalina - something like that. I always liked the character, but I now treat the game Zoeys with special respect and for that reason I try not to play Zoey because I enjoy watching her a lot more now.
And if there is a game lull, like at a safe hero closet area waiting for the horde, and if I am Bill and key 6 produces the "they just keep coming and coming" line - often I say "guys, watch Zoey" just before the "Game over man" comes out of her mouth. Most of the team laughs.
Somebody said that the line originally came from a movie - I used to hear it a few years back playing Counter Strike.
Another random Bill line that key 6 might produce could be "we have been immune so far but if I turn, I want you to just shoot me" to which Francis always responds "what if JUST your beard turns, should I shoot that?" to which Bill has four funny responses, such as,
1. "Francis you are an idiot!" Hahahaha - I swear I don't remember ever hearing that before. Or he might say,
2. "A few years in the army would have trimmed you down and straightened you out." Or he might say,
3. "You know, the ones who get out of this won't be the ones telling jokes." But my all-time favorite is,
4. "I'm sorry Francis, I didn't hear you, your voice was muffled by your head being so far up your ass!"
Hahahahahaha! Could anything be more funny than that! I swear, this is very clever, rich dialog, that I can't really say I ever noticed before being so concerned with staying alive!
Shaff, buddy, have you heard all this brilliant stuff? The game is obviously meant not to be taken so seriously.
Some of the players don't have any binds to vocalizations - they just use the radial X key which produces "Ready" "Are you ready for this?" or various Laughs (I have Laugh on key 1) and about 10 more. The way Zoey says most of her lines is funny - even just "Yes, okay." She says it in a clipped super-fast New Yorker way that is quite amusing - she's a very talented voice actress. That's what Miles told me about her line: "Hey, molotovs over hee-uh!" I asked "Is she from New York" and Miles said "I don't think so - I think she's just trying to say THAT line extra funny in a Brooklyn kind of way."
Of course, as Sam taught me, the ultra wacky thing that Zoey does, which a lot of the guys who play Zoey take advantage of, including me, is produced when you bind "vocalizeplayerdeath" which produces one particular world-famous long raspy weird screaming sound that is mind-blowing. For me it's on key 3. When I hear that, I have to laugh. Louis has some good ones too, including THAT scream. Also, I have Hurrah and Good Job on keys "=" and "backspace."
Louis is the best for that - you might hear an excited Louis say "That was GREAT! We are UNSTOPPABLE!" It boosted my morale so much the first time I heard it, last week, that I went right over to a red Louis and gave him my pain pills, lol.
Guys, this is what is so fine about Valve - to go to the trouble to pay for completely professional playwright material - (as opposed to the repetitive TERRIBLE - "Left vector" "You're mine now copper" stuff from Sin episodes, running the Source engine, which I finally deleted from my local steam content, ugh! The only good thing in that game was if you stared at the girl, she started saying stuff like, "Yeah, I'm hot." "Yeah, I know I've got it goin on - I thought Elexis Sinclair was more your type." Haha)
Thanks very much, Sam, for the nice words of congratulations to Miles and the rest of Valve for Left 4 Dead 2 - I will pass it along.
In terms of last night's escape - let's see - that's at least 30 attempts and two escapes for me with a total of 6 team escapes - the only thing that has worked is top of bus. On last night's escape I was being beaten by the first burning tank who died on top of me. As I healed on the bus I mic'd out "I can't friggin believe I'm still alive!" LOL And as I rounded the side of the van next to the other lift after we killed tank number 2 but lost our second team-mate, I colted a hunter who leaped to safety in front of the spawn room, and then pounced me as I tried to jump in the damn truck but missed the first attempt - no one can match me for clumsiness when I am in a panic - fortunately the other guy who was already inside instantly killed it. I actually didn't know if I had made it or not, but when I looked for my name "IN MEMORY OF" there was no "berkeley" hahahaha.
(No more talk about that game or I'll break my Wednesday-only rule yet again - it might be too late - I just added all that L4D conversation stuff - it's a no-self-discipline problem - blame it on the former hallucinogenics :P)
Wow, nice link, Keith. (no more jonny boy from me :P) "Semi-Accurate" drilled Nvidia out a new a**hole on that Fermi fake! (gloat gloat gloat)
Originally posted by Keith: Did you!? Evidently my memory has failed me once again :(
Yeah like when you actually forgot your own name and invented a brand new one! Hahahaha. (Sorry, Keith - I couldn't resist.)
Originally posted by Estuansis: Just got done with the L4D2 Demo. Very nice. Source has yet to meet its doom.
Doom? Haha! What a thing to say :P
But seriously, Jeff, I've seen you talk about the Unreal engine which is used in - what - Call of Duty? - so I know you know a helluva lot more about game engines than I do. All I know is that the original Half Life used the Quake engine. Why is there ever a need to program a whole new game engine once you have a good one? Can't they just take Source and keep refining it, like you say, to 2015?
Originally posted by sam: Yeah that's a problem I've heard about with Borderlands. Very impressed with the L4D2 demo. If Rich gets a hold of it, I'm sure we'll hear all about it :)
What gives you that idea?
Rich
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AfterDawn Addict
4 product reviews
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30. October 2009 @ 23:51 |
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Jeff: Nobody wants to believe it, not even me (I'm serious, I know what it means to the industry) but all the facts are coming true, the 275 and 285 are slowly being culled, and the 300 is nowhere to be seen, not even as a demo.
Rich: I'd respond to your post, but it's late, I'm off to bed :P
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AfterDawn Addict
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31. October 2009 @ 07:00 |
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Borderlands is officially awesome - quite a bit more fun than Fallout 3, IMO...
The cell shaded look hasn't got old in games that use it yet, but there is one annoying thing with the graphics - no AA; you can't even force it :(
Overall though, it's a 9/10 from me so far, first game in a while I've really got into (aside from Uncharted 2), and if none of you guys have played it yet I might have to give some more detailed impressions :p
PSP, all the way from 1.00 to 5.50 GEN D2 - DS Lite w/ M3DS Real (M3 Sakura v1.34)
PS3 3.01 - iPod Touch 2G 16GB Jailbroken - Xbox 360 60GB - PC, Q6600, 3GB DDR2, GTX260 (216) 896MB
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AfterDawn Addict
4 product reviews
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31. October 2009 @ 17:09 |
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Reformatted to a clean install of Win7 and installed 9.10 - it's confirmed. Catalyst 9.10 will prevent your PC from playing games - all 3D applications will close to desktop error-free whenever the game applies a load switch (i.e. an autosave, or change map). There is no fix other than to reformat.
DO NOT INSTALL CATALYST 9.10
(For the record, this is the same bug as Catalyst 9.1, only the 9.1 bug was not locked to the OS. 9.10 is, so even if you uninstall it and replace it with another driver, the bug is still affixed to windows).
Time for the second reformat of the evening... :P
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AfterDawn Addict
7 product reviews
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31. October 2009 @ 17:17 |
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Wow! That is almost confusing. 9.10 or 9.1.
To delete, or not to delete. THAT is the question!
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AfterDawn Addict
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31. October 2009 @ 18:47 |
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umm win7 64bit 9.10 here, perfectly fine with games.
MGR (Micro Gaming Rig) .|. Intel Q6600 @ 3.45GHz .|. Asus P35 P5K-E/WiFi .|. 4GB 1066MHz Geil Black Dragon RAM .|. Samsung F60 SSD .|. Corsair H50-1 Cooler .|. Sapphire 4870 512MB .|. Lian Li PC-A70B .|. Be Queit P7 Dark Power Pro 850W PSU .|. 24" 1920x1200 DGM (MVA Panel) .|. 24" 1920x1080 Dell (TN Panel) .|.
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AfterDawn Addict
4 product reviews
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31. October 2009 @ 19:02 |
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Catalyst 9.10 for Win7 is not the same as Catalyst 9.10 for Vista. Same installer, different operation. Vista drivers are prone to bugs Win7 ones do not have, and vice versa.
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AfterDawn Addict
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31. October 2009 @ 19:13 |
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did you have vista when the bug occured?
MGR (Micro Gaming Rig) .|. Intel Q6600 @ 3.45GHz .|. Asus P35 P5K-E/WiFi .|. 4GB 1066MHz Geil Black Dragon RAM .|. Samsung F60 SSD .|. Corsair H50-1 Cooler .|. Sapphire 4870 512MB .|. Lian Li PC-A70B .|. Be Queit P7 Dark Power Pro 850W PSU .|. 24" 1920x1200 DGM (MVA Panel) .|. 24" 1920x1080 Dell (TN Panel) .|.
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AfterDawn Addict
4 product reviews
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31. October 2009 @ 20:22 |
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The 9.1 bug I did, obviously, but not the 9.10. 9.10 is still a different driver, it just suffers from the same bug, whether or not the cause is different - I suspect it is, as the Vista bug was fixable simply by upgrading driver. Unfortunately the 2+ hours to install Windows 7 (not including installing any software) just doesn't allow me enough time at a LAN to fix it, so I'm just going to have to live with it.
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AfterDawn Addict
15 product reviews
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31. October 2009 @ 21:16 |
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Yep Win 7 needs some fiddling with before it's nice. It works pretty well on a new install though so even the dogged down mass mfg PCs will run better. Would certainly do the job on a gaming PC at a LAN. The Cat 9.10s may just have a problem with quad CF though. I haven't had a single issue. They perform well and are relatively bug free.
AMD Phenom II X6 1100T 4GHz(20 x 200) 1.5v 3000NB 2000HT, Corsair Hydro H110 w/ 4 x 140mm 1500RPM fans Push/Pull, Gigabyte GA-990FXA-UD5, 8GB(2 x 4GB) G.Skill RipJaws DDR3-1600 @ 1600MHz CL9 1.55v, Gigabyte GTX760 OC 4GB(1170/1700), Corsair 750HX
Detailed PC Specs: http://my.afterdawn.com/estuansis/blog_entry.cfm/11388
This message has been edited since posting. Last time this message was edited on 31. October 2009 @ 21:18
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AfterDawn Addict
4 product reviews
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31. October 2009 @ 22:22 |
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Crossfire can be entirely disabled and have no effect. I think the issue is with internal crossfire (i.e. X2s) not bridged. That said, looking around on the net, quite a few people are moaning of the CTD issue with 9.10s.
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AfterDawn Addict
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31. October 2009 @ 23:01 |
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2 hours to install win7? why so long?
MGR (Micro Gaming Rig) .|. Intel Q6600 @ 3.45GHz .|. Asus P35 P5K-E/WiFi .|. 4GB 1066MHz Geil Black Dragon RAM .|. Samsung F60 SSD .|. Corsair H50-1 Cooler .|. Sapphire 4870 512MB .|. Lian Li PC-A70B .|. Be Queit P7 Dark Power Pro 850W PSU .|. 24" 1920x1200 DGM (MVA Panel) .|. 24" 1920x1080 Dell (TN Panel) .|.
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AfterDawn Addict
4 product reviews
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31. October 2009 @ 23:56 |
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turns out it was a faulty S-ATA cable causing the long install times. It's still almost an hour installing it when all is said and done, split into:
'Windows is loading files' (black screen) - 3 minutes
Colourful desktop with white cursor, nothing else - 5-6 minutes
'Setup is starting...' - 8-9 minutes
'Copying files' ticked, no further system activity - 7-8 minutes
'Extracting files' - 15-17 minutes
The rest of setup, username and so on - 5-6 minutes
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AfterDawn Addict
7 product reviews
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1. November 2009 @ 02:39 |
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Wow. My install times were never that long. My best time was the Velociraptor I believe. I believe it was under a half hour. We will see soon enough. Even my Single core 1.4Ghz athlon system with an 80Gb HDD(2Mb Cache), 1Gb ram, was 40 minutes. So that was pretty good considering. Every install has been quicker than XP. Although I hate how it just seems to sit there for a time, like its doing nothing. They should at least have implemented an hour glass to look at LOL!
To delete, or not to delete. THAT is the question!
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AfterDawn Addict
2 product reviews
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1. November 2009 @ 08:36 |
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Lol I'm still running Windows 7 RC.
I dost believe it be high time for a new computer.
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AfterDawn Addict
4 product reviews
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1. November 2009 @ 08:55 |
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Yeah that's it, actually installing takes around 12-15 minutes, all the rest of the time listed is just wait time.
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AfterDawn Addict
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1. November 2009 @ 19:20 |
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yeah under 40mins till i was ready to install programs
MGR (Micro Gaming Rig) .|. Intel Q6600 @ 3.45GHz .|. Asus P35 P5K-E/WiFi .|. 4GB 1066MHz Geil Black Dragon RAM .|. Samsung F60 SSD .|. Corsair H50-1 Cooler .|. Sapphire 4870 512MB .|. Lian Li PC-A70B .|. Be Queit P7 Dark Power Pro 850W PSU .|. 24" 1920x1200 DGM (MVA Panel) .|. 24" 1920x1080 Dell (TN Panel) .|.
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harvrdguy
Senior Member
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1. November 2009 @ 22:06 |
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Wow, we got the rare boozer visit. Hey buddy what's going on with the boat your folks bought? Are you even more popular than before now that you have your sea wheels?
Speaking of sea wheels - did you guys catch the announcement about the new cruise ship that is 7 times bigger than the Titanic, and 40% bigger than the next thing still floating? I don't know, however, how it compares to something like the Queen Elizabeth - do you Brits know?
You guys out ahead with the new windows and various catalyst problems remind me of how I DO NOT like to play L4D - I DON'T LIKE TO BE OUT AHEAD, lol.
(Damn! This was going to be a quick, short post. Hopefully with this post I have now officially run out of stuff to say about L4D.)
A new friend, Marcus, a "shotgun HERO out-ahead-of-everybody-else kind of guy," asked me yesterday "why uzi, berkeley, when you could have shotgun?" The answer could have been - "If you find defendable positions, in corners for example, or on top of things, the uzi is fine - shoot - melee during your much-quicker-than-shotgun reload - shoot some more. But it depends on the map. I'll start with shotgun in Blood Harvest because you're passing trees on all sides and no real corners to defend from.
With "hero" Marcus last night, there were numerous times on the chapter leading to the church in Death Toll, in the wide-open railroad area around the tower, where I'm sure he grew to appreciate my ability, with uzi, to crouch, and using half a clip in short bursts, take out a long-distance smoker who had him caught. Our out-in-front-hero friend Marcus was smokered more times per hour than anybody I ever saw, haha.
(Colt requires half the number of bullets and additionally has a much longer range of course than uzi. I've tried the same long-range action on smokers with pistols in the past, always crouching for best aim, but whereas an uzi would have gotten them, the pistols wouldn't if the smoker was around 100 yards away or further. But when you have colt/AR/M16/M4 - call it what you want - MAN! - if you can see them - you can kill them. From all the way back to the fence when you start the fork-lift crescendo event, in The Streets chapter in Death Toll, if you crouch, you can fill the air with red head-exploding colt bursts as they pour over the hill at least 150-200 yards away. Very exciting fun. I have never taken a health hit at fence. Also it's a rate-of-fire issue. I have to believe that pistol rounds are as powerful, or more powerful, than uzi rounds, but uzi spits them out really fast in that rather interesting mechanical clicking noise that it makes, and certainly should have a longer range with presumably a longer barrel length than pistol. I guess I could look it up, but it just HAS to be at least a couple of inches longer.)
Originally posted by Rich with more on amazing "shotgun Hero Marcus": I teased the hell out of Marcus, reminding him why we call those places "HERO CLOSETS" but he had a good sense of humor about it, and he's now on the friend list.
He was a darn good shotgun guy I must admit. One time we were all on the tower - I THOUGHT - but suddenly, there to my absolute amazement was Marcus way down below - heading for the stairs.
I just stood there dumbfounded. He was a tiny blue player being targeted by 20 or 30 tiny black zombies closing in from all directions. Frankly, it was entertaining as hell just to watch - and valve gives that particular scene a very grainy dark treatment that creates a quite interesting film noir look.
I stood there in awe, laughing on my mic, and occasionally giving some advice. A couple more-practical guys had grabbed sniper rifles from the top room and were standing next to me being useful team players, trying to even up the odds, as I finally became aware of. I don't know what weapon I had - I just stood there stupid with amazement - enjoying the entertainment. I could see Marcus falling back to the corner of the room with the wooden shelves next to the freezer room. Miraculously he survived, chanting "I am so awesome" as he came back to join us, hahaha.
I have to agree, he has skills.
A little while later, Zoey refused to revive me. I said "Come on Marcus, what are you waiting for." He said "Kiss ass." I didn't hear it clearly "What?" He said it again, turning his back to me. (Oh - you bitch.) Out of my mouth poured "Oh, Marcus, pleeeeeese get me up - you are soooo awesome - you are sooo great." What a bastard, lol.
Back to uzi as a weapon, I remember Sam, regarding that same point, finally insisting that I take a colt when it became available. "Rich take the AR for heavens sake!" Do you remember, Sam?
Today, I can't really understand why I ever liked uzi. It fires faster, yes, but compared to AR it's sooo weak. However, since I prefer to start with uzi over shotgun in Crash Course, I am just lately trying to get more head shots with it, in order to save ammo, and to avoid reloading so often, like in trying to clear out the first basement with 5 zombies, with one clip, to save time before the horde gets started. The head shots are working nicely.
Their little heads don't blow off, like with AR, but they go down fast with a quick 4-5 round bursts. But if it takes me 50 rounds to kill 5, I guess those bursts are maybe closer to 10 rounds each - the uzi spits out ammo like nobody's business. (I also just tested and discovered that two pistol shots to the head is a definite zombie kill.) Perhaps, before, I didn't like the loud colt sound - on CSS I always played with the silencer - but now I DO LIKE the sound it makes. Maybe it was because I formerly was using my other Medusa headset that I discovered is defective, with a virtually dead left-rear speaker (Medusa has five speakers in each ear.)
I will almost always upgrade to AUTO-SHOTTIE, however, over uzi, then I'll often upgrade to AR, depending on my mood, and just lately I'm trying hunting rifle more. Sometimes that's the only thing they give you. So I decided to start trying it out more. One guy the other night came back to the white truck with me and said "No I don't like sniper rifle - I'll stick with Uzi." That's how I used to feel. But I REALLY like the sound it makes, and I am growing to appreciate the SUPER stopping power. So yesterday I put the sniper zoom on F, and switched the flashlight down to C, where pills used to be, and now pills are on 5 next to med kit on 4. My important 4 key is roughed up with 10-15 little pieces of scotch tape so I can find it fast and keep it separate from Reload - I'm uncoordinated.
The flash bangs in COD4 got me trying to learn where 4 is, and after putting them on different keys, I moved them back to 4 and roughed up the key pad for a unique tactile quality so I can find it - 4 seems to be a little bit of a challenge for me with the pointing finger which now covers 6 keypads. Similarly I had a hard time learning to visually look for Z for prone on Day of Defeat, until I trained my little finger. Now it's pretty reliable and that's where prone is on all games that feature prone. Pointing finger covers 6 keypads, while little finger, ring finger, and middle finger, all cover just two, and thumb handles jumping. Thank you god for these fingers so I can play video games. :D
Back to sniper rifle, that gun of course is a one-shot head blow off, like Jeff discovered a few months back with AR, but anything - hunter, smoker, zombie - two shots anywhere on their bodies with hunting rifle, and they go down. You have 15 powerful rounds, pretty near 200 rounds to start with, but a slightly longer reload - a scary one-second longer reload than AR or Uzi, I believe. I haven't timed it.
Anyway, I was gonna make this post really short, because the more I talk about L4D, the more I want to get on the other computer and start playing again. (Who got me addicted to this thing - Sam and Jeff? - thanks guys :P) I really need to get back to my Wednesday-only discipline so I can make some real estate sales and build the new rig, and maybe also take a cruise on that giant ship they just launched.
So here's the one thing I started out to post:
Do you guys remember the warehouse in the beginning of crash course, just a little bit down the alley? The drop-down from that warehouse back into the alley is one-way trip, unless you're an olympian and can make the huge leap from the trash bin, or unless you can make a similarly-tricky, perhaps slightly easier leap, from the front of the adjacent white van.
(It's really nice to be able to get back up if you stumble upon a tank a little further down the alley. I can't tell you how many times I've run back only to have the sickening realization that it was a dead end - and there I am, trying in a panic to make the big leap, and it's not happening, lol.)
But . . . . if you carry a propane tank with you, by crouching down and attempting to push the trash bin, and as you are doing so, throwing the propane at it - you will overcome its inertia and see that it starts to move, ever so slowly, toward the warehouse loading dock. If you want to eliminate any leap at all, it takes about 60 seconds to move it all the way, or half the time if a teammate helps. Then - no prob getting back up anytime you want - like for the horde that is coming right now and you can't make it to the white truck. LOL
If you do this method - may I suggest you put an extra propane tank in the white van on the stairs side of the warehouse - the tank will knock the trash can you just re-positioned out of the way as he comes after everybody, and you could actually get another tank.
For some reason, propane tanks lying around seem to disappear when the tank comes through the neighborhood. Or if you bring two through the warehouse - I suggest you put one in that white truck near the back fence, for safe keeping, for restoring the trash can after perturbed tankie-boy is laid to rest. Like I say, you can still stumble upon another tank - like just as you start to drop down to the road next to the river - so you may be coming back this way soon with tank-on-butt.
Originally posted by rich on - Should we light the tank or not?: One last thing on tank - everybody always lights them now - but there was a little discussion on not lighting them a couple days ago on bus-top finale - we missed with the molie, and the unlit tank took twice as long to go down of course, but afterward a couple of guys remarked that they appreciated the slower running speed. I remember discussing that with you guys months ago - Sam wasn't sure about the running speed difference - you're probably convinced by now - but Sam didn't like the fire everywhere making it hard to actually see the tank. So we all said, don't light the tank in finale. I stopped preaching that a long time ago - and on bus top I switch from auto-shottie to AR, and grab a molie, when the tank arrives. I can fire at the burning mess, and cause huge damage, from a safe 30-50 yards out.
Anyway, practicing with the bots to test my propane tank move-the-trash-bin theory yesterday, somehow Zoey survived the flames, the tank was unlit, and to my amazement, bot Zoey didn't immediately offer herself as a sacrifice to the tank god. She danced around correctly - we were near the helicopter by this time - and she and I used our uzis to put the big fellow out of his over-muscled misery. That was a surprise. So maybe the new rule is - bots on the team - don't light him up.
That light or don't light came up again, two nights ago. I dropped in on a friend, Reis, playing expert airport finale - the game was full, then suddenly 3/4 full. Maybe somebody got tired of dying, haha. On the third try all but one of us made it out - I asked "try finale only for everybody make it out?" but they were done. They graciously thanked me afterward for joining the team - certainly with a bot it would have been tougher. I told one colt guy next to me, "Try to fire in bursts and blow the heads off those lines of zombies coming toward us. He tried it and nicely produced beautiful red spray. I told him "Often you'll kill more than one per bullet that way, I believe." Another time I mused aloud "why did we get a horde with the tank?" Somebody said, "Oh, we got boomered in that left corner where the smoker tries to grab you through the "V" in the fence. I said, "Oh, then guys, I suggest that this time we don't split the two groups - everybody bunches up on hill high point next to the red paint on the crashed hull. Two cover right, two cover left, that will eliminate boomer hordes." (That also puts the smoker behind the escape plane where he's very easy to shoot.)
We decided to light the tank. A newer guy - he said it was only his 4th time on expert - very polite guy - courageously ran toward the tank with his molie, lit it, and was instantly down. I recognized the move because that's exactly what I used to do, lol. In the safe house, the guys advised him to not get that close - to just try to anticipate where the tank was moving, then throw. I told him, additionally, not to worry about missing, because the whole thing is under debate and there are decided advantages in fighting a slower-moving tank. Anyway, I tossed the next molie from quite a distance, and the lighting was accomplished. (But I remember when we used to switch to auto-shotties for the always-unlit-airport-tank, then back to colt for the horde.)
By the way, one last thing about tank battles. The most fun tank-killing is near the end of chapter one on Crash Course if you get a tank after you handle the crescendo event from firing the howitzer.
Originally posted by Rich on handling the howitzer crescendo event: A couple tips on that crescendo - the easiest place is back down the hill to the warehouse closet - put one gas can on the hill - have your two nearest-death players already in the warehouse handling specials and regular horde - have the two healthiest players on the hill to fire the howitzer - and time this to come right after a regular horde so you don't hit a regular horde coming from the sides as you go down the hill - the crescendo horde always comes from the top. As the healthies charge back down the hill, the near-deathies light the gas right behind them, which takes off the pressure for a good 10 seconds. Everybody is inside the closet.
Or .... everybody stays on the hill - inside the building, the top of the wooden shelves actually DOES work. Having been burned to death several times I was convinced it didn't work, but I've done it twice now successfully. Just don't put the gasoline too close - out by the wheel barrow will light the whole room but not the shelves. Put just one gas can there to start, and keep the other three up on top with you. You might get a smoker pulling a guy down, or a hunter leaping up.
(You get none of that smoker or hunter problem with closet, lol. And with closet you can still do the gas can thing, one guy throwing a can out from time to time in the brief lulls, and lighting up the whole warehouse - but hopefully not the closet. Speaking about using fire, don't you guys just love it when a newbie misses a late molie throw through a hole in the closet door and bounces it against an incoming zombie, and burns up the whole team? I just tell those guys, no flames - closet usually doesn't need flames.)
A funny Zoey - I think the other friend-invite from last night which I accepted - typed "Sorry, I wasn't properly trained." I laughed. Her misuse of fire was upstairs in the up-and-over-warehouse long way around, in crash course finale. She had "go" binded somewhere, and it was quite amusing to see Zoey running around "Go - just Go guys - come on Go!" shooting her arms in the air - I never saw that before - some of these guys are really funny! I healed "her" even though it left me with only about 40 health - I said "I'll survive on pills and I am used to being black and white by now - but I can't let our cheer-leader be low on health." She was a little too much go go go however - like Marcus the out-in-front-hero guy - and the green I gave her quickly turned red, lol.
That reminds me of what I tell these guys when we cross the crash course finale fence. "Protect your green for the good of the team. Get on top of the bus. I have to be killed anyway, so I'll go around and eliminate the remaining zombie crap in here."
Several times I have seen two guys, down to around 20 health or so each, misjudge the challenge of killing zombies in the dark, and get themselves incapped while two re-incarnated teammates are begging to be let out 20 feet away. My advice is: Grab colt or auto shottie, go very slowly, listen for approaching footsteps or squeals, go right, kill your way upstairs, get on top of the inside busses, kill everything you can see from there, then quickly drop to get the doors open - home free! And another thing, when you get ready to kill weak teammates - don't ever leave just one player standing. Very dangerous! In going around the map, I usually auto shotgun the four or five groups of trees. Last night I was there with uzi, going into the tree near the generator, and sure enough I walked into a zombie who was just hiding in there.
THE MOST FUN TANK-KILLING YOU WILL EVER ENJOY!
Anyway, some of the most-fun tank killing that you will ever have is right after that. You start to cross the bridge and you hear the tell-tale deep chilling growl. Or worse yet, you think you're home free, you're not listening for him, and Mr. Rage is inside in the room just in front of the safe house. The Director is up to new tricks - killed twice that way recently - never had it happen before!
(A guy showed me a place behind the last bus - you make a slight scary drop off to a ledge - he swears no tank can get you. I dropped down to see if I could, without falling into the river. But I haven't tested it against a tank yet - maybe never will.)
Here is my favorite way to kill that bridge tank - this is how I set it up for the team:
Listen carefully, there it is, that low growl. The growl is not that threatening - which makes it even more threatening by contrast with the excitement to come. He is somewhere out on the bridge just past the first set of cars. The players with low health fall back. The weakest 1-health black and white guy takes the minigun. The healthiest player walks out on the bridge and stirs things up. All hell starts breaking loose.
Duhhhhh duh duh duhhhhhhhhhhhhhh - those four very loud ominous notes with full orchestra and tympani, slowly dropping down the scale, 2 beats, 1 beat, 1 beat, 4 beats. I dream about that tank music.
Everybody falls back and takes up positions with AR or sniper rifle next to the howitzer, like when Jeff was describing the defense against the hordes of attacking Chinese in OF:DR. The minigun keeps up its deadly fire. The tank bellows in rage, and begins tossing huge concrete chunks from the beginning of the bridge. I yell out "Keep firing - he can't throw that far." The concrete gets closer. I say, mostly to keep the minigunner from abandoning his post, "Keep firing, he's almost dead." I can sense it - a subtle slow-down in the powerful movements. Then suddenly the tank collapses!
Hahahaha. An exciting, very memorable, very satisfying tank-killing moment.
I like to kill witches that same way. Especially if you have about 50 yards to work with. I think we even did it once with uzis, as I recall. Somebody starts the witch, preferably with a molotov. Everybody is lined up sideways. You unload on the burning witch as she runs toward you, while the starter runs backward trying to escape death. When she dies and the player is still alive, especially if it's me - time to Break out the Bud! LOL
Some guys are really good witch killers on auto-shottie. I used to use the auto-shottie in auto mode waiting for the next round. The rate of fire is slightly slower than twice per second, 10 rounds in 5-6 seconds I recall. But I find that too slow these days. Now I hit the fire button - 10 rounds in about 3-4 seconds. You can do two rounds in a half-second - important to do it that way with hunters before they pounce.
Yesterday we were in the Crash Course finale next to the ammo container, and three guys were fairly healthy, and I said "Kill me. I'll come back in the copy paper hero closet with 50 health, instead of the one-health I have now. As a guy started killing me with AR, another guy said "No, wait, go kill the witch." She was just across the way, next to the semi trailer behind the copy paper warehouse. The AR guy stopped shooting, and revived me. Now I'm 30 health, bleeding out, black and white. I grab the auto shottie, walk over, and as she starts getting enraged, I press the fire button as fast as I can, startling her and getting off about 6 rounds. The witch is dead and I'm still alive. Hahahaha. I laughed in total amazement. Now I can kill witches!
As they rescued me from the copy room closet, (Zoey always says "Free copy paper, the apocalypse is totally worth it!") a guy said "You should be able to kill a witch with one shot." I said "Hell, I don't care how many shots it took, as long as she's dead and I'm not, hahahaha."
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AfterDawn Addict
2 product reviews
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1. November 2009 @ 22:29 |
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Jeeeesus you still write essays.
And my boat was an epic fail since by dad and his partner both bought it. I've only been on it once. I've bought some nice cars since then though.
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AfterDawn Addict
4 product reviews
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3. November 2009 @ 09:58 |
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You may be interested to know Rich, that the L4D2 uzi (in case you aren't already aware) has a higher bullet usage rate, its effect seems to be about the same but it runs through ammo much faster, as the bullets now count down accurately to the sound the gun makes. End result of this is 700 ammo capacity instead of the c. 450-500 from before, though more reloads obviously.
As of L4D2, 'AR' is no longer appropriate for the Colt, as there are now three, the Colt, AK47 and a burst-fire AR, not sure what the real name is.
The pistols do substantially more damage than the SMG bullets that I can tell, and the fire rate is actually quite similar in the original L4D if you have two, and know how to click-spam (two fingers for the same mouse button). The accuracy is a little weaker though, and reload times are longer, and more frequent.
Quote: Originally posted by Rich with more on amazing "shotgun Hero Marcus":
Could do with a little edit at the end, just in case site staff actually sit down to read one of your essays :P
Quote: Medusa headset that I discovered is defective,
Much like everyone else I know who owned a Medusa headset.
The sniper rifle is very powerful for small numbers of zombies, but for hordes it's hopeless, and thus, I use it the least of the level 2 weapons (the level system weakens in L4D2 as you can get level 1 and level 2 weapons scattered alongside each other)
I'll be honest Rich, I really don't have time to read the rest.
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