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The Official Graphics Card and PC gaming Thread
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AfterDawn Addict
4 product reviews
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27. June 2011 @ 16:01 |
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You should be able to get a slimline HD5570 or similar that would handle video playback fine.
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ddp
Moderator
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27. June 2011 @ 20:42 |
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how much ram do you have & how much is assigned to onboard video? dsl or cable for internet?
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StevieWh
Newbie
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27. June 2011 @ 22:36 |
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Ok. Thanks.
I have 3gb of ram with the maximum assigned to the card. I have dsl with 24mb down and 8mb up (theoretically)
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StevieWh
Newbie
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28. June 2011 @ 09:36 |
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total available ram is 1535mb, dedicated ram: 512mb DDR2, system video ram: 512mb, shared system ram: 511mb.
these are the options for the card, does it matter which brand? (Aus, Gigabyte etc)
being a new user i can't post the link: verkkokauppa.com/fi/s?s=1&q=HD5570&submit=Hae
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AfterDawn Addict
15 product reviews
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29. June 2011 @ 22:15 |
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Heads up! Crytek just released the Dx11 enhancement patch, advanced graphics menu and High-resolution texture pack. Just about 2GB of pure additional content being added. This is not a maintenance update, this is the real thing. And Crysis 2 now looks absolutely astounding. Just an incredible improvement!
It's a given that it runs badly but not much worse say than the original :P
Thank you Crytek for pushing the envelope once again! You have restored some of my lost faith!
AMD Phenom II X6 1100T 4GHz(20 x 200) 1.5v 3000NB 2000HT, Corsair Hydro H110 w/ 4 x 140mm 1500RPM fans Push/Pull, Gigabyte GA-990FXA-UD5, 8GB(2 x 4GB) G.Skill RipJaws DDR3-1600 @ 1600MHz CL9 1.55v, Gigabyte GTX760 OC 4GB(1170/1700), Corsair 750HX
Detailed PC Specs: http://my.afterdawn.com/estuansis/blog_entry.cfm/11388
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AfterDawn Addict
4 product reviews
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29. June 2011 @ 22:31 |
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adilali
Suspended due to non-functional email address
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7. July 2011 @ 03:36 |
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i need the graphic card which can play Hitman 5, GTA 6 and COD 4.. Please Suggest me any series of G-Force or any other..
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AfterDawn Addict
4 product reviews
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7. July 2011 @ 10:59 |
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What's your screen size? How well do you want to play those games, and what's your budget? What's the spec of the rest of your system - all of these are necessary to know before we can suggest a graphics card for those games.
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Junior Member
1 product review
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8. July 2011 @ 12:40 |
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GigaByte GA-890FXA-UD5 w/Phenom IIx4 955BE @3.20GHz - Corsair H60 CPU Cooler - 4 GB G-Skills RipjawsX DDR3-1333/PC3-10666 - Cooler Master HAF 932 Case - Corsair HX850 watt Modular PSU - WD Caviar blue 1TB - WD Caviar 250GB - Crossfired Gigabyte Super Overclock HD5770 + Sapphire Radeon HD5770- Logitech 5.1 Surround - Samsung Syncmaster2233 21.5"
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AfterDawn Addict
4 product reviews
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8. July 2011 @ 12:42 |
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The HD6870 is better than two HD5770s, as while the 5770s can equal the 6870 in some games, that will not be true of all of them, and with the single 6870 you don't suffer the other disadvantages of crossfire.
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Junior Member
1 product review
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8. July 2011 @ 13:00 |
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Thanks
that made the decision easier
GigaByte GA-890FXA-UD5 w/Phenom IIx4 955BE @3.20GHz - Corsair H60 CPU Cooler - 4 GB G-Skills RipjawsX DDR3-1333/PC3-10666 - Cooler Master HAF 932 Case - Corsair HX850 watt Modular PSU - WD Caviar blue 1TB - WD Caviar 250GB - Crossfired Gigabyte Super Overclock HD5770 + Sapphire Radeon HD5770- Logitech 5.1 Surround - Samsung Syncmaster2233 21.5"
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AfterDawn Addict
7 product reviews
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9. July 2011 @ 14:59 |
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You're friggin weird, K!
To delete, or not to delete. THAT is the question!
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AfterDawn Addict
4 product reviews
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9. July 2011 @ 15:22 |
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How old is that message he quoted?
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ddp
Moderator
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9. July 2011 @ 17:28 |
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weird spammer spammed
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harvrdguy
Senior Member
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10. July 2011 @ 01:29 |
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Originally posted by dxr from April: Raid controllers are expensive, i don't think Ive ever owned a hardware raid. i used raid in a pc that had MS2000 Server. and even that was software raid. had a hard drive failure and lost a good 200Hrs worth of web development. never used raid since
DXR lost 200 hours of web development work. That's five weeks at 40 hours a week of brain-intensive effort. That would be enough to shake up anybody. Wow!!!
In that case, DXR, you will be glad to know that I dropped my grandiose plans for Raid 6, and one day shortly after post #7439 (3 mos ago) I said to myself - "Naw, I'll just put mirrors in it, Raid 1." So now I am back, three months later. I returned the server last week, after writing more than 150 pages of documentation explaining everything. (But I said, "You don't have to read any of it - just call me if something stops working.")
I am using software Raid, the Intel Matrix Manager, with four sata ports on the southbridge - the board is the P5W DH asus. Sam's favorite brand, :P Inside the computer are four desktop quality generic hard drives, 7200 rpm. Raid 1 is easy to manage, and hardly any strain on the E6600 dual core cpu. The server has three sets of Raid 1 mirrors total. There is an O/S mirror, 149 gigs, only about 25 gigs used - so if one O/S drive fails, that's covered. That is the one that actually failed. There are two bigger drives, 500 gig and 640 gig, in a 500 gig Raid 1 mirror, for the data - which currently is 127 gigs of pictures and videos.
The third mirror is in the external backup. Perhaps a bit of overkill, you might think, but to me, if your ultimate backup is not bullet-proof, your whole system is weak.
Newegg unbundled a $300 esata/usb all-aluminum box with rear mag-lev fan, and took out the two 3.5" hard drives, and priced the Cavalry at only $50!
It has a JMB controller with a tiny 8501 imbedded microprocessor, that supports Raid 1, 0, jbod, and spanning. I bought it a couple days after the unbundling for this project.
Miles already has several usb 2.5" external drives. Those are great and super convenient - no power supply needed and they come right into My computer for true hot swap.
This box needs a power supply. It sits on the computer, plugged in all the time and it is always turned off. I put two 1 TB WD enterprise drives in it, in Raid 1.
When you turn it on, the new power over esata controller provides hot swap and port multiplier for jbod (unlike the jmicron esata port than came with the P5W DH that provides neither port multiplier nor hot swap) but you must "reactivate" the drive to see it in My Computer - a quick SCSI operation. USB is superior in that one respect. However, esata transfer rate is 3X faster than USB 2.0, for a 28 minute backup of the whole 127 gigs, versus one and half hours on usb.
I ruined two of those drives doing the project, due to installing that new $40 power over esata controller.
The new controller has a design flaw, and did not correctly carry the 5 volt floppy power that I fed it, over to TWO drives running at the same time on the power over esata cables.
Running one drive was fine, but I started messing around with XP software Raid, doing some testing, and I had two hard drives sitting on top of the computer, that I was trying to run in Raid 1, or Raid 0, to test transfer times.
I could not figure out what had gone wrong until after ruining the second drive (I lost $25 per drive on RMA back to newegg - restocking etc.) and then realizing that the card DID support two devices, as long as only one was on the power over esata cable, and the other was on a regular esata to sata cable. So that meant it was a power issue - 5 volts for the hdd controller electronics. I ended up disconnecting the floppy power, because I installed a floppy drive for Miles so I could use the F6 Raid floppy and enable recovery console if I ever need it, and I connected the usb cable to the card and a matching port on the P5W DH, and that supplied clean 5 volts for powering two hdds at the same time.
So without knowing it, due to faulty controller card design, I was earlier feeding the TWO hdds gray 5 volt power. Consequently I developed pending sectors, and then the drives started failing the drive manufacturer diagnostic tests. I got the wd LifeGuard vendor diagnostics, and similar from seagate. What a head-scratcher that was. But during the reading I had read that bad sectors can develop from power failures during head reads - and that thought came back to me later and helped me figure out what the problem was.
I EDITED WIKI - HAHAHAHA
And to cap off the project, if you go to Wiki and read the S.M.A.R.T. article - very well-written, by the way - I actually contributed to the article by editing out a mistake in the Current Pending Sector count section, lol. I'm not kidding - the first and probably last time I will ever edit Wiki. On the two drives that were ruined, I had 5 current pending sectors on one, and 1 current pending sector on the other. The pending sectors went away, but ultimately the drives, as I say, failed the extensive wd lifeguard full test.
The author made a mistake at the end of the first sentence - he said that a sector that experiences a read error (which is then able to be corrected through the ECC circuitry, so it is not what is called a URE, an uncorrected read error) is placed on a pending sector list. He said, that prior to being re-mapped, it is removed from the pending sector list, on a subsequent successful read or write. (I have the exact wording below.) So if you can read the sector a second time, successfully, then it is removed from the current pending sector list, and it does not get re-mapped.
His mistake was in adding the two words, "or write" that I have colored above in red. The second sentence said that the pending sector is re-mapped on a subsequent write.
Well, if you're going to remap it when you write, then how would a successful write take it off the pending sector list, and disable the need for remapping. It didn't make sense - the two sentences didn't fit together logically.
He had a footnote for that section, so I read the footnote, written from a hard drive manufacturer. The way the footnote was written was completely logical, and I saw how he had gotten himself confused. So I decided to stick my neck way out, reminding me of the few rare times I have dared to correct Sam, lol, and I felt compelled, on the spot, to delete the part in red, and fix his mistake.
That's what I did. Then wiki asks you to write your rationale for your edit, and wiki warned me that if I didn't sign up, my url would become public. Well, I didn't care who knew my url - I was right, the author screwed up, so I just told them why I made the change and didn't bother signing up. :P
Several weeks later the "fix" was still in place, and now 2 more months later, I just googled "wiki smart" and went to current pending sector count, and it says: "If an unstable sector is subsequently read successfully, this value is decreased and the sector is not remapped" - as per my edit, lol. So I guess that makes me a wiki contributing editor.
Hahahaha. For some reason I think that is really funny. More later, I'll slowly catch up over the next month or so.
PS on a gaming note, since the project took me away from gaming for two months and the forum for three months, in the last few weeks I have gone on a total gaming binge, but I also have a real estate escrow that is closing, so business is still happening.
I finished Black Ops - oh man, going on the night raid, attacking the Cong in the river boat, to the sounds of "Pleased to meet you .... hope you caught my name - but what's troubling you .... is the nature of my game" by the Stones - SO COOL!!! Yeah, it's Treyarch - but they are getting better. Some really cool stuff in that game.
For multiplayer, back to Left 4 Dead 1 and 2. I was playing 1 for quite a bit, expert, pretty intense, only 3 main specials to worry about, but now I'm back to 2 - in some ways it is cooler, more interesting, a step up from 1, but almost nobody trying expert for good reason. I jumped in on plantation finale just in time for the whole team to be raped - they had no idea what they were doing. So one main idiot that just wanted to signal the boat - no planning - he left. I suggested play the corner out behind the house - this was advanced - a new guy joined in - we did pretty good, they lit the last two tanks and everybody incapped - but I'm running all the way around the map - tanks die, everybody up - I reminded them about the extra health packs under the stairs, and I jetted to the back gate. Gate crashed open, I'm yelling "Get here to the gate" and we all got out! Cool!
Then bridge finale - advanced - meet on top of the gas tanker and regroup - meet at the base of the hill then fight to the top, hold out while people restock in the ambulance, then meet in the ammo van and start the tank - backtrack to the base of the hill - he goes up, we go down, he stays low, we go high. Meet at the ambulance. I'm screaming "get in here" and one guy says "I'm trying, but I'm b&w." I jump out to help, he jumps in "there's health packs get yourself healed" and spraying out holding the zombies back. Healthy team charges out - tank is still not caught up to us - jump up on the gas tanker - toss a pipe, jump on the bus - only one guy made it to the 'copter as a charger caught up and did us all in - but that was still okay - one guy out was better than nothing. Haha. Tough finale!
So yes, back on Left 4 Dead 2 now.
But mainly - back on BC2.
Especially since I just accidentally discovered squad deathmatch in BC2, Vietnam maps - this must be what Jeff has been raving about - it is so much better than rush or conquest. I never really knew what Jeff was talking about - how his squad was so dominating.
Squad deathmatch makes you really play as a squad. But Jeff - nobody uses a mic - how does that work, Jeff? I tried the "push to talk" but nobody mentioned back that they heard me. One time I heard a guy talking. And one time there was a lot of noise - maybe it was mic noise - I changed squads and the noise stopped. So yes, maybe the push to talk communication is squad-based. It must be if the noise stopped by changing squads. It's too bad that they don't have a mic test like valve software. Come on Battlefield guys - get your act together.
I am mostly assault, M16, but uzi is not bad for engineer with rocket launchers to kill tanks. Uzi surprisingly can kill at long distance - but the hard sight blocks a lot of the view. For medic, I at first was an M60 guy, but I'm getting better at XM22 light-weight machine gun - 200 rounds, extra clip means 400 total rounds - very fast fire rate - there is so much flame it's hard to see but if you lift it for head shots, you see it connect, and the quick lettering that says "killing the enemy 50 points" tells you that you can move your hard sight over to the other guys - spraying the whole time - pretty good penetration through building timber, weeds, foliage.
I think that to be effective with that weapon, which is not super-powerful, it's better to be a support gunner, as you would really be with a light machine gun, standing a little back from the immediate confrontations. (Usually I am doing very well to get up to 1 to 1, sometimes a bit higher, usually not, but I had my best score with that weapon, almost 2 to 1 kill/death ratio.)
With squad deathmatch, you play on a smaller version of the main five Vietnam maps - four squads max, 4 players per squad max, 16 players max. You switch back and forth between being a GI or being a Vietnamese soldier. When you are a Cong you can see the swatches of red leather on your left arm. Then you must shoot any GI you see, there can be 8 of those - but also there can be 4 enemy Congs that you must also kill, so don't get so pre-occupied with killing GIs that you forget about the enemy Cong.
It can be a little tricky, because guys are always running up behind you that are on your squad, and who just re-spawned at your position. After a while you stop turning around when you hear those immediate footsteps behind you. That can be a bad habit to fall into.
I prefer the maps that have friendly fire turned off, after killing one of my squad-mates accidentally. Occasionally those footsteps you hear behind you are the enemy, and if you are a Cong and they are a Cong, and you don't check for the green lettering above their head, you may be dead real soon. I have had GI's run up along-side me, and then I noticed red lettering and killed them - they had made the same mistake I make a lot - they assumed I was on their squad, lol.
Anyway, I have played that, at one time, for 16 hours straight - way past my level of competency and way past my fatigue point. I think I am pretty competent for up to 4 hours max - half-hour to break in, then 3 plus hours of energetic and focused kill time. After that it is downhill, lol.
But the game can be hard to stop, particularly if you like the squad you are on, so like any alcoholic, I take it to the point where I can't hardly even see straight any more. hahaha.
I might try it on the non-Vietnam maps to check them out - maybe even tonight - different maps, different, more modern weapons, different strategies.
And my 8800GTX is performing pretty well - Miles had said something a month ago about it being very remote that the company would ever "recall" the 9450 computer I "borrowed" from him - it's been 18 months since he first got it, and I have had it for 9 months already - so a few days ago, now that the weather has turned really hot, I went ahead and modded a filtered side intake fan, putting to good use all the practice on the P4 machine - a very clean job. That has dropped GTX temps at least 5 degrees and seems to have put a stop to the crashes I was experiencing. So I moved everything back up to 4xAA and 2560x1600 on everything - and it is all smooth!
I didn't tell Miles that I cut the hole in the case, he told me 9 months ago when he "loaned" it to me not to do anything like that - but like I say, that was a long time ago. Hell if they recall the machine, they should be glad, I just nicely upgraded it for them!
It took me 4 hours and maybe 120 separate drill holes through the stiff antec steel, around the little circle with the tiny 1/32" bit - I broke one of them - to get the project started - that's where aluminum would be so much easier to drill through.)[/i]
Anyway, thanks for talking about it before, Jeff - I see that squad deathmatch is the total BC2 bomb, fuhshizzle!
Rich
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AfterDawn Addict
15 product reviews
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10. July 2011 @ 03:23 |
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Actually Rich I play all the modes pretty equally. Deathmatch is hella fun though.
Just got done beating CoD Black Ops. I must say it is one of the most poorly made games ever. There are times when the graphics are great and other times where it looks like they took Infinity Wards stuff and duct taped it to a retarded dog. CoD2 still looks and plays better. There's my second complaint. The weapons have no impact at all. It feels and sounds like you're shooting a BB gun. Even the heavy stuff is like *pop* when it should be *KABLAMEXPLOSION*. Not to mention the bugs, performance issues, and the characters all look like a RealDoll in a military uniform. You can tell they tried, but it's just a poor quality game. /end rant
Yeah it's just terrible. All the console jockeys say its amazing but they've never played a real CoD game. CoD1 was even way better made and had better audio, level design, gun physics, etc.
I WILL MAKE THE MENTION that the story itself is great and so are the characters, even the on-rails sequences are fun. But it's all destroyed by the shoddy worksmanship, stiff animation, and graphical inconsistencies.
Lemme compare to CoD2, a game that came out in 2005:
Graphics: CoD2 9/10 Black Ops 6/10(Everything looks blotchy and like cardboard, just like WaW. Really feels like a console port when all the Infinity Ward CoD games were ported from PC to console)
Sound: CoD2 9/10 Black Ops 5/10(It sounds like they recorded gun sounds from other games with the speakers turned up and everything sounds flat)
Performance: CoD2 9/10 Black Ops 7/10(It runs AND looks worse, for no reason)
Gameplay: CoD2 10/10 Black Ops 6/10(Everything is buggy, the scripting often fails, and the entire game is a "try-and-die" corridor crawl where all the enemies spawn in the same place and sometimes right in front of you. Not to mention the hit boxes are horrible and it feels like you're shooting a BB gun)
So yeah Black Oops has failed to advance the series in any way and whatever part of the engine that was capable of looking nice, they replaced with cardboard and terrible textures.
I will also add that the guns are awesome. Again, the sounds for them suck, but the variety and realism of the different modifications were one of the major things keeping me playing to the end. My final verdict: Black Ops is worth a play for the story and guns alone, but expect to be very underwhelmed. It is easily the worst version of Call of Duty ever made. Even Treyarch's OTHER CONSOLE GAMES were better made. It's not a lack of technical skill that hurt Black Ops, it was a lack of quality. I might have rated Black Ops higher but it's a fricking Call of Duty so I WILL compare it to the other games.
Also of note: Treyarch produced the United Offensive expansion for CoD1 and I loved it. It was a truly great game up to the quality of the Infinity Ward original easily. What happened Treyarch?
AMD Phenom II X6 1100T 4GHz(20 x 200) 1.5v 3000NB 2000HT, Corsair Hydro H110 w/ 4 x 140mm 1500RPM fans Push/Pull, Gigabyte GA-990FXA-UD5, 8GB(2 x 4GB) G.Skill RipJaws DDR3-1600 @ 1600MHz CL9 1.55v, Gigabyte GTX760 OC 4GB(1170/1700), Corsair 750HX
Detailed PC Specs: http://my.afterdawn.com/estuansis/blog_entry.cfm/11388
This message has been edited since posting. Last time this message was edited on 10. July 2011 @ 04:06
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AfterDawn Addict
4 product reviews
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10. July 2011 @ 04:13 |
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Can you see the majority of Rich's images, none of them load for me...
Edit: never mind, chrome bug. They load in firefox.
This message has been edited since posting. Last time this message was edited on 10. July 2011 @ 04:15
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AfterDawn Addict
15 product reviews
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10. July 2011 @ 04:42 |
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Quite frankly Chrome sucks really bad and the new Firefox is such an improvement in stability and performance that Chrome has basically been out-gunned at their own game. I mean, experiences and opinions may vary wildly, but I simply don't like Chrome at all. That is one of many reasons.
AMD Phenom II X6 1100T 4GHz(20 x 200) 1.5v 3000NB 2000HT, Corsair Hydro H110 w/ 4 x 140mm 1500RPM fans Push/Pull, Gigabyte GA-990FXA-UD5, 8GB(2 x 4GB) G.Skill RipJaws DDR3-1600 @ 1600MHz CL9 1.55v, Gigabyte GTX760 OC 4GB(1170/1700), Corsair 750HX
Detailed PC Specs: http://my.afterdawn.com/estuansis/blog_entry.cfm/11388
This message has been edited since posting. Last time this message was edited on 10. July 2011 @ 04:48
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harvrdguy
Senior Member
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10. July 2011 @ 23:30 |
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Originally posted by Jeff on Black Ops: There are times when the graphics are great and other times where it looks like they took Infinity Wards stuff and duct taped it to a retarded dog.
Hahahaha.
Yeah, but the Stones' song was awesome!
Until I learned that you could hit Esc and reduce the difficulty at any time, then play in mission mode and get back in and raise it back up again, I was ready to throw the game away at that corridor sequence after blowing up the satellite missile launch in Russia. They just kept coming down the corridor, ad nauseam. Even on hard it was disgusting.
Then the one where you are supposed to get down to the trench line - so boring. I think I dropped it all the way down to easy to be able to light one of those napalms. You are at risk for about 5 seconds as the cut scene takes over of grabbing the barrel, slicing your knife into the top, then tossing it down - killed every time on higher difficulty levels - hahaha. Yeah definitely some weird parts.
But the Stones - ode to the Devil or whatever the song is named - on that cool night, going down the river with the other boat and the marines running along on the shore - worth the price of admission. A good job with that piece of cardboard, haha.
What are we to expect now out of Infinity Ward since the main guys bailed?
Jeff, you are probably right about everything. You are definitely a connoiseur. I didn't seem to be too bothered by the gun sounds - I don't remember that. I will tell you one gun that I find the sound is "interesting" and that is the medic weapon xm22 on vietnam bc2. I am beginning to get used to it but it doesn't sound powerful. However, it is not overbearing to listen to - it doesn't grate on your nerves. And that's good.
Oh, so - that reminds me. Do you guys use your mics on squad talk on squad deathmatch?
Rich
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AfterDawn Addict
4 product reviews
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11. July 2011 @ 00:12 |
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Whenever I play Bad Company 2, my squad will be my friends, and we'll just be using skype to communicate instead. I've never used the game's in-built voice system.
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harvrdguy
Senior Member
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11. July 2011 @ 01:06 |
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Originally posted by sam: Whenever I play Bad Company 2, my squad will be my friends, and we'll just be using skype to communicate instead. I've never used the game's in-built voice system.
That is interesting, Sam. Since you have a wide group of friends through your LAN events, I can see how you would be able to put a session of BC2 together like that.
The in-game voice system does not seem to have much development put into it - no mic test - complete different from Left 4 Dead. But yet, unless my memory is faulty - I believe Jeff said his squads were all communicating with mic, and that was a big factor in their ability to dominate the matches. Jeff is in a clan, if I recall - so maybe these were his clan members.
On another note, I guess I have now caught up with the forum - and I just read Jeff's review of Red River - and I am now downloading it in Steam, lol. Thanks again, Jeff.
By the way, a few pages back, you guys were talking about BC2 being tough to handle for some cards - although Jeff mentioned that his frames jumped to 70-90 on the Vietnam maps. I am getting about 50+ fps, and after modding in the new filtered side intake fan, I maxed all the settings. My 8800GTX is running 75 degrees or less - it got cold last night and it was churning out the frames at around 68 degrees. However, on one map - I think my ping was near 175 though - I did experience some momentary pauses - about 1/5th of a second, every minute or so - not too bothersome. I didn't know if that was ping, or some graphic card stuff - probably the card, right? Or - could it have been server lag - yes that is also a possibility, right?
Anyway, Sam or Jeff, if you have any thoughts on squad talk - that would be interesting. But my finding is that guys in the BF community just don't use mics. So different from the valve community, Counter Strike, Day of Defeat, Left 4 Dead - everybody chatting away. LOL
Rich
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AfterDawn Addict
4 product reviews
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11. July 2011 @ 01:26 |
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Server or client lag in bad company 2 won't manifest itself as a pause in the game, you'll just find people teleporting around and being hard to hit.
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AfterDawn Addict
15 product reviews
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11. July 2011 @ 04:37 |
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Quote: Jeff, you are probably right about everything. You are definitely a connoiseur. I didn't seem to be too bothered by the gun sounds - I don't remember that.
Basically the worst gun sounds in a game ever. Ever.
Quote: I will tell you one gun that I find the sound is "interesting" and that is the medic weapon xm22 on vietnam bc2. I am beginning to get used to it but it doesn't sound powerful. However, it is not overbearing to listen to - it doesn't grate on your nerves. And that's good.
That's the XM22 Stoner LMG and it doesn't sound powerful because it fires the same 5.56x45 NATO round that the M16 fires. High velocity, light weight rounds.
Quote: Whenever I play Bad Company 2, my squad will be my friends, and we'll just be using skype to communicate instead. I've never used the game's in-built voice system.
I don't use it because noone else will. When squadded up with my friends we use Steam group chat.
Quote: On another note, I guess I have now caught up with the forum - and I just read Jeff's review of Red River - and I am now downloading it in Steam, lol. Thanks again, Jeff.
Yep it's basically Dragon Rising with fewer frustrating technical issues. The major issue was the FOV being about 60 for Dragon Rising. In Red River it's a much more reasonable 75.
Quote: Anyway, Sam or Jeff, if you have any thoughts on squad talk - that would be interesting. But my finding is that guys in the BF community just don't use mics. So different from the valve community, Counter Strike, Day of Defeat, Left 4 Dead - everybody chatting away. LOL
Plenty of people use mics but not in-game. Most servers have an associated TeamSpeak VOIP server.
AMD Phenom II X6 1100T 4GHz(20 x 200) 1.5v 3000NB 2000HT, Corsair Hydro H110 w/ 4 x 140mm 1500RPM fans Push/Pull, Gigabyte GA-990FXA-UD5, 8GB(2 x 4GB) G.Skill RipJaws DDR3-1600 @ 1600MHz CL9 1.55v, Gigabyte GTX760 OC 4GB(1170/1700), Corsair 750HX
Detailed PC Specs: http://my.afterdawn.com/estuansis/blog_entry.cfm/11388
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AfterDawn Addict
7 product reviews
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15. July 2011 @ 17:34 |
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Was curious how much my BFG gtx 260 would go for on ebay. $69 is ridiculous cheap, isn't it? I thought I'd get closer to one hundred. Apparently not. There's no way I'd sell it now. I have an Asus 8600Gt I was considering slapping back in, to get some money quick on the BFG 260. No way i'm letting it go that cheap. Heck, if they're that cheap, an Sli option could be in my near future. I wonder just how much gain I'd get though...
To delete, or not to delete. THAT is the question!
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Senior Member
4 product reviews
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15. July 2011 @ 19:31 |
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Originally posted by omegaman7: Was curious how much my BFG gtx 260 would go for on ebay. $69 is ridiculous cheap, isn't it? I thought I'd get closer to one hundred. Apparently not. There's no way I'd sell it now. I have an Asus 8600Gt I was considering slapping back in, to get some money quick on the BFG 260. No way i'm letting it go that cheap. Heck, if they're that cheap, an Sli option could be in my near future. I wonder just how much gain I'd get though...
your mobo wont allow for SLI, its got to have a Nvidia Chipset.
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